Version 0.8.7.0 Update Notes
·Optimized tutorial text. ·Optimized enemy force composition on lower difficulties.
Developer posts and news about this game.

·Optimized tutorial text. ·Optimized enemy force composition on lower difficulties.

·Fixed an issue where the loot "Champion Force" could not trigger.

·Fixed several bugs. ·Campaign mode is now compatible with old saves. ·Reduced morale loss when the strength difference is too large.

·Optimized card ability descriptions to make them more intuitive. ·Added new loots: Stone of Alteration, Ember of Champions, Blood Chalice, and Stable.

·Fixed several bugs. ·Added more difficulty options to multiplayer mode.

·Reduced crashes when launching the game.

·Added a feature to view history records.

·Fixed several bugs. ·Added Endless Mode to Campaign mode.

·Asynchronous multiplayer beta is now live. There may currently be insufficient data and unreasonable opponent strength. ·Reduced the strength of Casual, Standard, and Fierce difficulties in Short Game.

Based on player feedback, reduced the game's difficulty: ·Enhanced some cards. ·Weakened enemy upgrades in Short Game on Harsh difficulty. ·Reduced enemy strength in the first round. ·In Campaign mode, stronghold random seeds are no longer fixed. More adjustments will follow.

Asynchronous multiplayer mod is coming soon. Before launch, we need to gather some player army data for preparation.

·Improved tutorial presentation. ·Renamed difficulties in Campaign mode. ·Added Casual difficulty to Short Game, making it easier for players to get started.