v0.4.17
Add temporary (15-second) 3-star power-ups inside some crystals
Fix incorrect geometry origin in flying saucer ring shot model

Rename "Harvest" power to "Collector" Show sigil "class" in upgrade dialog Change glyph designs to outlines

Fix issue with certain parts of upgrade dialog not handling mouse hover correctly

Created glyphs for each power, and combined them into sigils in the upgrades dialog Restored the Quickshot power (makes your shots move faster)

Added flying saw-cers

Fix manual firing bug caused by Alt key not getting released when using Alt+Tab

Fix incorrect position and size of upgrades dialog Intensify sky colors at certain times

Revised and clarified the names and descriptions of several powers Added "Reload" power, which allows you to fire your weapons more quickly Decreased the number of orbs required to obtain your first upgrade

Closed playtest launch! Indicate (in the greeting dialog) how to quickly find out about the latest changes and updates

Re-balance a few stats Add GUI interaction sounds

Replace shield symbol with placeholder "speed boost" symbol Adjust speed and accuracy of saucer shots

Adjust spread and accuracy of saucer shots Adjust saucer aggression and behavior accross all difficulty levels Modify frequency of health upgrades according to difficulty Scale damage with difficulty Remove reference to "shields" in tutorial text

Experimentally disable player shield and shield-based powers Fix upgrades not being counted in mission-end stats Increase amount of Woo-Woo required per upgrade Increase saucer firing rate Make saucers faster

Tweak probabilities of several stats Initial test of updated build/packaging/upload system

Totally revamped powers and upgrades system Made tutorial items fade away (instead of instantly disappear) when completed Improved physics interactions with player shots