"Eras" now means Eras won — everywhere
The Hud, The Elders and the end-of-Era.

Developer posts and news about this game.

The Hud, The Elders and the end-of-Era.

The ability buttons now follow your keyboard End of Era: shows which Era ended and whether you endured, and the text no longer runs under the rankings. Fixed: standing Void Spirits Fixed: Black Holes Laws: Fated gives 30% more

Simplified Chinese (in testing) Fixed: the end-of-Era screen

Attune has been reworked Simplified Chinese Your Spirit is now drawn above the magic points The Elders have a new inscription

The Laws now begin with First Steps The full rules follow, in order of importance Every number in The Laws now matches the game exactly.

A small update with a few fixes: No more runaway speed after dying. The Survivor glow shows up right away. Names can now be moderated. But if a name is offensive, moderators can now replace it. New loading screen and a tidier Threshold. Thanks for playing and for every report: th

This update brings a wide range of improvements based on what we learned during the first Wild Spirits Era playtest. - Improved the overall gameplay flow and early-game experience. - Refined progression, balance, and moment-to-moment feedback. - Improved clarity across several me

A small visual update, plus a fix for unstable connections. • The Sanctuary now shows its shield. • The Relic shines like the Portal. • The Staff aura is visible on everyone. • Fort lights no longer wash out. • Short disconnections no longer cost you a life.

- Past your Class's Vital Energy ceiling (7,000 as a Pure, up to 11,000 as a Hollow), gaining more costs health in proportion to how much you gain, instead of a fixed bite for every single pickup. Doubling your ceiling costs you a full life. Crossing the ceiling by a little barel