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Plotted values · UTC. Longer ranges may use aggregated observations; gaps are not zeroes.
| Time | Players |
|---|---|
| 0 | |
| 0 | |
| 0 | |
| 0 | |
| 0 | |
| 0 | |
| 3 | |
| 1 | |
| 1 | |
| 5 | |
| 4 | |
| 2 | |
| 1 | |
| 1 | |
| 2 | |
| 0 | |
| 1 | |
| 0 | |
| 1 | |
| 0 | |
| 1 | |
| 1 | |
| 2 | |
| 2 | |
| 0 | |
| 1 |
World boundary lines - World boundaries (8x8 areas = 512 cells) are now drawn as magenta lines, alongside the existing zone (yellow) and area (blue) lines. - The line is 4x the zone line and 2x the area line in thickness, drawn on top of the area line. - Only worlds that contain