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Hope this worked

Developer posts and news about this game.

Hope this worked

Polish Found notes now use a handwritten font (Smart Duck) — the pages the workers before you left behind read like something scrawled on paper, not UI text.

Unlock Gadgets — 10 new survival tools You can't kill the things down here — so now you can deal with them. Ten deployable gadgets, each non-lethal (everything comes back): • Trip Laser — disintegrates whatever crosses the beam, then it reforms • Shock Mine — a concussive blast t

• Flooded floors reworked: wading through water now makes you LOUDER, not quieter. Every splash carries, so monsters hear you from much farther — and crouching no longer fully hides you in the water. (It still slows you down, and more as the water rises.) • Water ripples: the pla

• Solo is fairer: you no longer bleed out when playing alone. Hits still hurt, but there's no slow drain with no teammate around to patch you up. (Co-op still bleeds — keep those bandages handy.) • Your VITALS heart now flashes red while you're bleeding, so you know to bandage up

• New enemy — The Haze: a churning storm-cloud that stalks you on smoke tendrils and crackles with its own lightning. Three attacks — a close engulf, a choking cloud that drains your mind, and a committed smoke-surge lunge from across the room. • Meet ECHO, your AI handler: a voi

We Should Run — Update NEW: ECHO, your AI handler A personal AI you built talks to you the whole run — dry, sardonic, and quick to remind you this is your mess. Text comms with 27+ voice-acted lines: the intro, all four sanity tiers of idle chatter, and floor arrivals. He reacts

We Should Run — Update NEW: ECHO, Your AI Handler A personal AI you built and dragged down here with you talks to you throughout the entire run—dry, sardonic, and quick to remind you that this is your mess. Text communications include more than 27 fully voice-acted lines covering

Meet Echo the agent you made before coming in.

This one sharpens THE GALE floor condition and adds some atmosphere. THE GALE — reworked - Industrial fans now guard EVERY entrance to the stairwell room, not just one, set back so the doorways stay clear. - The wind rings the exit and blows outward, so approaching from any direc

A smaller update that turns the Sacrifice Shrine into a proper ritual altar. THE SHRINE, REMADE - The altar is now a candlelit desk crowded with dripping red candles that flicker in the dark. - A wet black-ink sigil is scrawled on the floor around it — the same tar the creatures

A smaller update that turns the Sacrifice Shrine into a proper ritual altar. THE SHRINE, REMADE - The altar is now a candlelit desk crowded with dripping red candles that flicker in the dark. - A wet black-ink sigil is scrawled on the floor around it — the same tar the creatures

This update leans the run harder into roguelike territory, with real choices on the way down and a new hazard guarding the stairs. NEW — Choose Your Descent At every stairwell you now pick your route down. Each option previews the affliction that floor will carry and what waits t

Smaller nameplate (24px) Flashlight battery toasts scoped to the owning player (host stops seeing teammates' "flashlight dies") Alt-tab click swallowed (no wasted spray/taser on refocus) Downed → toast instead of floating "DOWNED" text (name still tints red so you can find them)

INTERFACE - Redesigned the main menu: the actions are now one clean column, with player count and name moved into their own setup panel beside them, so it's easier to read. FEEL - Taking damage now hits harder to feel: a red flash and a camera shake scaled to how big the hit was.

CREATURES - The Inkling has a brand-new look: a dripping, wet-fleshed horror with glowing eyes and full run/attack animations. - The blobs it spits now smoke and sizzle where they land, like they're burning through the floor. ONLINE CO-OP - Fixed players who joined a host appeari

ONLINE CO-OP - Fixed players who joined a host appearing frozen at the spawn point — everyone now sees each other move correctly. - Player names: set your name on the main menu (defaults to your Steam name). Names float over your teammates, and turn red with DOWNED when someone n

Termal crashes game for player Players who join lobby cant see one another Fixed doors facing worng way

Fixed online co-op Doors facing wrong way Termal Crashing for player who uses it

Co-op fixes * Reviving a teammate now shows the correct progress bar to the person doing the reviving — not just the downed player. * Added an on-screen alert so you know the moment a teammate goes down. * Doors an enemy pushes open now show open for everyone — no more teammates