We Should Run — Update
NEW: ECHO, your AI handler
A personal AI you built talks to you the whole run — dry, sardonic, and quick to
remind you this is your mess. Text comms with 27+ voice-acted lines: the intro,
all four sanity tiers of idle chatter, and floor arrivals. He reacts to
spottings, shrines, revives, sanity, deaths and your escape.
NEW: Two themed floors — the Hospital and the Morgue
Every run now carries you through a Hospital ward (clinical tiles, beds, IV
stands, wheelchairs, vitals carts) and a Morgue (cold storage drawers, autopsy
tables, body-bag gurneys, specimen shelves) — each on a random mid-depth
sublevel, dressed entirely in their own gear.
NEW: Steam Achievements (13)
From "Going Under" to "You Made It Out," plus Lights Out, Marked, Faustian
Bargain, Losing It, Backpacking, Lucky Wizard, "I Get Knocked Down," and more.
NEW: End-of-run overview
Death and victory show a full recap — sublevels reached, enemies subdued, times
hunted, visions witnessed, supplies gathered, time below — plus a gold FULL
CLEAR badge and lifetime clear count when you escape Sublevel 10.
NEW: Damage numbers, and 9 new environmental props (water coolers, server
racks, dead plants, dead EXIT signs, file boxes, rolling whiteboards with
hand-scrawled warnings, payphones).
FIXED: Enemies no longer get stuck perched on furniture.
FIXED: The stairwell is recessed into a wall instead of floating mid-room, so
you can't walk around it.
FIXED: Doors now fully seal their opening — no gap on the latch side.
