Hello, today we present you the latest update 2.7. New rides This update also includes two new rides! "Noise Machine" and "Power Dive" are now available. See for yourself: You can unlock the new rides here: View game page As always, you often get a better deal with the Ultimate E
Hello,
today we present you the latest update 2.7.
New rides
This update also includes two new rides! "Noise Machine" and "Power Dive" are now available. See for yourself:
As always, you often get a better deal with the Ultimate Edition. View game page
Other Changes:
Improved: Background walls and lightbox signs are now slightly illuminated at night.
Fixed: The Chopper ride's damping was too aggressive when parking.
Fixed: An issue where restraints on the Chopper ride could be opened while upside down.
Fixed: Visitors no longer being pushed into the moving parts on certain rides.
Fixed: An issue preventing visitors from queuing up properly for the Astronaut ride.
Fixed: Missing Level of Detail (LOD) on the Haunted Spin ride.
Fixed: Effects are now controllable after switching design presets.
Fixed: Removed a duplicate dual-color option from the lighting menu and replaced it with a new combination.
Fixed: The Salsa ride's damping was too aggressive.
Fixed: A trailer clipped through a building on one map tile.
Fixed: The player's default starting position has been corrected.
Fixed: Several other minor issues have been resolved.
As always, we value your feedback and encourage you to share your thoughts on this update with us. Your continued support helps us make VR3 better with every update. You can also join our Pixelsplit Discord server: https://discord.gg/fDV3YPA
Hello, today we present you the latest update 2.6. New rides This update also includes two new rides (as with version 2.5)! "Continuum" and "Power Spin" are now available. See for yourself: You can unlock the new rides here: As always, you often get a better deal with the Ultimat
Hello,
today we present you the latest update 2.6.
New rides
This update also includes two new rides (as with version 2.5)! "Continuum" and "Power Spin" are now available. See for yourself:
You can unlock the new rides here: https://store.steampowered.com/app/3010360/Virtual_Rides_3__Ride_Pack_2_Power_Spin__Continuum/
As always, you often get a better deal with the Ultimate Edition. https://store.steampowered.com/bundle/10726/Virtual_Rides_3_Ultimate_Edition/
New: Save your light settings
Added: Light settings can now be saved and automatically reactivate as soon as you enter the ride
Improved speed sliders
Improved: Speed sliders now show the "actual" value in the fill (instead of target value)
Bugfixes:
Fixed: Speed up / slow down time did not work with keyboard (now works with frame up / frame down keys)
Fixed: Upside Down was missing a tank model at low detail settings
Fixed: Glider On Ride camera was not centered
Fixed: Truck clipping in Salsa ride
Fixed: Visitors jittering when boarding in "Forge"
Fixed: Sometimes visitors perform "Buy" interaction in center of square instead of in front of cashier/booth
Fixed: Upside Down + Glider had issues in the VR Experience
Fixed: Glider one fence was offset in LOD1
Fixed: Giant Mill did not park properly when riding clockwise
Evaluation of the big VR4 survey
Disclaimer: VR4 is NOT CONFIRMED. We are still in the process of evaluating its feasibility.
We conducted a large survey under the motto “Shape The Future of Virtual Rides”. We received a lot of great submissions and were able to get a good overview of your wishes and ideas for a potential successor to Virtual Rides 3. We would like to take this opportunity to give you a little insight into the results:
TOP 5 - the most requested new features:
TOP 3 - the most popular game modes:
TOP 3 - your individual wishes:
Ride Customization
Fairground Simulation
Enhanced Audio Features
Regarding 1. above all, customizable light/LED effects and decoration were mentioned. In addition, (even) more realistic controls and storable, automatic ride programs.
For 2. the assembly and dismantling of rides, individual fairground layouts and a career mode were mentioned.
Under 3. you mainly asked for an improved music system with playlists, integration of streaming providers and more realistic ride and ambient sounds.
Create Your Ride
73% of respondents stated that they would like to use a “Create Your Ride” function, similar to Indoorlands. You can take a look at the workshop and see what users have already built there. Pretty impressive. https://store.steampowered.com/app/1378890/Indoorlands/
Kickstarter
As the potential development of a successor to VR3 would involve a great deal of effort, both in terms of time and money, we naturally also have to think about funding. That's why we asked you about crowdfunding. Only a quarter of respondents had any experience of this, but 40% could definitely imagine such an approach and a further 46% could possibly imagine it. That makes us very happy!
What does this mean?
The results of the survey will help us to assess the feasibility. Thank you again for your participation. We would like to exchange ideas with you on our Discord in the near future. We would also like to give you our perspective on the project and the great challenge of addressing a larger target group than before with a potential successor to VR3. Until then, we hope you enjoy the latest update.
As always, we value your feedback and encourage you to share your thoughts on this update with us. Your continued support helps us make VR3 better with every update. You can also join our Pixelsplit Discord server: https://discord.gg/fDV3YPA
Hi, We have been spending some time over the last few weeks fixing problems with new and old rides. Changes Fixed: VR Experience not showing up in main menu Improved: Follower camera limits on several rides Improved: "Upside Down" Hub is now slider-controllable (instead of toggle
Hi,
We have been spending some time over the last few weeks fixing problems with new and old rides.
Changes
Fixed: VR Experience not showing up in main menu
Improved: Follower camera limits on several rides
Improved: "Upside Down" Hub is now slider-controllable (instead of toggle)
Fixed: "Glider" gondolas not in correct rotation when parked
Improved: Increased Light range on "Upside Down" ride
Fixed: "Northstar" - Seat Bucket and Seat Cover customization flipped
Improved: "Northstar" activation trigger now bigger
Fixed: "Roundtrip" ride camera clipping in visitor
Improved: Parking Speeds for Glider, Astronaut and Upside Down
Fixed: "Glider" Seat entering from behind
Fixed: "Giant Mill" ride gondolas different rotation speeds
Potentially improved: "Haunted Spin" gondolas not doing flips
Fixed: "Forge" ride jittering (especially if gondola engine oposing main engine direction)
Fixed: Cross on "Glider" was a bit offset to arm
Fixed: "Prism" ride visitors entering only slugishly
Changed: "Glider" damper and weight box
Fixed: "Tentacle" - Crosses drifting away from arm
Fixed: "Rising Sun" - Cover bar for running lights in mid section were not colorable
Fixed: Border / warning textures (e.g. on Hurricane), reworked 2 textures to match better
Fixed: Missing seat on "Upside Down" ride,
Fixed: Wrong polygons on "Krake" ride arm
Fixed: "Upside Down" rotation and position of some podium light caps
Fixed: For a few users MyDocuments / Personal Folder could not be found. If so -> We fall back to VR3_Data/../VR3 (so besides .exe)
It took us a little longer because we were busy with REVEIL in the meantime. Have a look at it: https://store.steampowered.com/app/809060/REVEIL/
Thank you for your continued support, your bug reports and your commitment to the community! Feel free to join our Discord server or use the Bug Report Form.
Hi, Today we unveil the exciting update 2.5. New rides This time we have focused on adding two new rides instead of one. First up, we have "Glider" - Feel the rush as you soar through the sky. With its unpredictable twists, "Glider" promises an adrenaline-packed experience like n
Hi,
Today we unveil the exciting update 2.5.
New rides
This time we have focused on adding two new rides instead of one.
First up, we have "Glider" - Feel the rush as you soar through the sky. With its unpredictable twists, "Glider" promises an adrenaline-packed experience like no other.
Next, prepare to take a ride on "Upside Down" - Feel the G-forces. With its intense rotation, "Upside Down" is guaranteed to leave you breathless.
You can unlock the new rides here: https://store.steampowered.com/app/2790450
As always, remember that you can often get a better deal with the Ultimate Edition. https://store.steampowered.com/bundle/10726/Virtual_Rides_3_Ultimate_Edition/
Multiple designs per ride
We have also added a feature that allows you to create multiple ride designs per ride. You can then switch between different designs with just a few clicks.
These are also stored under Documents/VR3/Custom Designs. This means you can easily exchange them with other players.
We hope that this feature will also be of interest to the active modder community.
As always, we value your feedback and encourage you to share your thoughts on this update. Your continuous support helps us make VR3 better with each update. Feel free to join our Pixelsplit Discord server: https://discord.gg/fDV3YPA
Hi, Today we unveil the exciting update 2.4 with a variety of enhancements and fixes to improve your gameplay experience. And … New ride We added the “Northstar” ride to the funfairground. Feel the strong acceleration as you fly through the air at a height of 30 meters. You can a
Hi,
Today we unveil the exciting update 2.4 with a variety of enhancements and fixes to improve your gameplay experience. And …
New ride
We added the “Northstar” ride to the funfairground. Feel the strong acceleration as you fly through the air at a height of 30 meters.
https://youtu.be/tLnWBcLZkQA
You can activate the new ride here: https://store.steampowered.com/app/2594530?beta=0
As always, remember that you can often get a better deal with the Ultimate Edition. https://store.steampowered.com/bundle/10726/Virtual_Rides_3_Ultimate_Edition/
Enhanced graphics
We completely remade a lot of textures and materials to have higher quality and more details, especially on the rides.
Added: Keyboard shortcuts for toggling laser, movinghead and skybeams.
Improved: Some slight performance improvements.
Fixed: Some typos in German language
Fixed: Spawn position when selecting Prism ride on map (so it is directly controllable)
What is next?
First and foremost, we are overjoyed by the vibrant enthusiasm and enduring passion that you, our valued players, continue to show for Virtual Rides. The creativity shown through modding and the countless hours many of you have dedicated to the game truly warms our hearts. A big thank you to each and every one of you!
Now to the burning question: what is on the horizon for VR3? As a compact but ambitious studio, we've been channelling our creative energies into two other exciting projects - Indoorlands and REVEIL. Admittedly, this has left us with limited resources to devote to Virtual Rides. However, we're eager to put some more focus back into VR3 and are outlining plans to release 2-3 updates each year. The updates will mainly include new rides, but we are also working on some features such as managing different customisations for your rides, allowing you to switch between different themes. This should be of particular interest to modders.
This rhythm is planned to be continued for as long as the technical framework of our nearly seven year old game allows. We are beginning to bump up against some of its inherent limitations, but our ambition to bring you exciting new content and improvements remains unwavering.
(Addendum 24.10.2023) Patch 2.4.1
We have patched a few things from the feedback we received.
Added: Press CTRL + Q/A | W/S | E/D to set the slider of the corresponding element to 0
Improved: Northstar - increased light range
Improved: Northstar - Player spawns not on stairs
Improved: Light cap quality slightly increased (after lowering it too much in the original update)
Fixed: Some of the new textures / materials didn't look right
Fixed: Northstar - Automatic program didn't open restraints properly
Fixed: Northstar - Blackout on strobe didn't work
Fixed: Northstar - trees clipped into light cages
Fixed: Northstar - small spotlight on arm didn't shine
Fixed: Northstar - Restraints not colorable and some gondola materials assigned to wrong part
As always, we value your feedback and encourage you to share your thoughts on this update. Your continuous support helps us make VR3 better with each update. Feel free to join our Pixelsplit Discord server: https://discord.gg/fDV3YPA
Dear Virtual Rides Community, you surely all have noticed that we have been working on our new park building simulation "Indoorlands". As in Virtual Rides 3, you can control rides. However, you can also construct your own rides and roller coasters and manage an entire park. Today
Dear Virtual Rides Community,
you surely all have noticed that we have been working on our new park building simulation "Indoorlands". As in Virtual Rides 3, you can control rides. However, you can also construct your own rides and roller coasters and manage an entire park.
Today we finally release Indoorlands for PC, Mac and Linux as a full version:
Hello dear community, after a longer break we have an update today. Especially we have fixed some bugs. Thank you for your contributions! But we also have a little surprise for you. A new ride: Prism Included in the latest update is a new free ride. It's a classic. Bugfixes Brake
Hello dear community,
after a longer break we have an update today. Especially we have fixed some bugs. Thank you for your contributions! But we also have a little surprise for you.
A new ride: Prism
Included in the latest update is a new free ride. It's a classic.
Bugfixes
Brakes were misbehaving on many rides
Parts of custom themes did reset when changing the window
When activating Strobo, the logo running light was not turned off
At the "Rising Sun" the light sources were placed a bit behind the light boxes
On the "Rising Sun" a few running light caps were missing on the back wall
At the "Rising Sun" the spotlights at the deco-parts were not deactivated
At the "Rising Sun" and "Forge" the theming was not applied correctly on the ticket booth
At the "Hurricane" the red tail lights were not deactivated when the strobo was activated
At the "Chopper" the cashier was not positioned correctly
On "Kraken" the cross motors were too weak in some situations
Other
Added: VSync + FPS Limit options
Improved: Brakes should now respond a bit smoother and not so jerky
Improved: Microphone now next to the control panel when "forging"
Improved: Chaser cameras at the "Forge" have been repositioned.
Improved: Clouds are now slightly smaller and move slower
Improved: On some rides the automatic damping was on too early or too strong
Indoorlands on offer
At this point we would like to point out our other project "Indoorlands" again. This one is still available for one day with 20% discount. https://store.steampowered.com/app/1378890/Indoorlands/
The next update is also already in production, here you can find more information: https://store.steampowered.com/news/app/1378890/view/3328738190615557898
Hello dear VR3 community, today is the day: A new VR3 update is available for you. Relaxing at the lake We have enlarged the festival area by another piece. There you will find a beautiful body of water, but unfortunately too cold for swimming. But riding a ride with a view of th
Hello dear VR3 community,
today is the day: A new VR3 update is available for you.
Relaxing at the lake
We have enlarged the festival area by another piece. There you will find a beautiful body of water, but unfortunately too cold for swimming. But riding a ride with a view of the water sounds good, doesn't it?
New Ride (DLC)
A new - frequently requested - ride has also made it to the new fairground: Forge.
You can activate the new ride here: https://store.steampowered.com/app/1833970/Virtual_Rides_3__Forge
As always, remember that you can often get a better deal with the Ultimate Edition. https://store.steampowered.com/bundle/10726/Virtual_Rides_3_Ultimate_Edition/
New mid-sized deco parts
We have added new medium sized deco parts for the middle.
Other changes
Added: Running light groups can now be toggled on and off with CTRL + 1-9.
Added: It is now possible to filter by your own music in the audio player
Added: The tail lights from the Hurricane gondolas can now be colored
Improved: The brakes should now grip much better on most rides.
Improved: The brakes now release immediately (instead of being released slowly over ~1 second)
Improved: The 3rd light-change-program now contains all colors
Improved: On a few rides the bounds of the free-fly camera have been increased a bit (especially upwards)
Balancing: Kraken 20% slower main motor acceleration, slightly faster eccentric extension
Balancing: "Chopper" a little more damping and weight
Balancing: "Discus" slightly increased arm speed
Fixed: The navmesh on the fairground piece from the last update was sometimes loaded incorrectly, so visitors walked strangely
Fixed: Visitors were walking across the ride area from the "Ghost Spin".
Fixed: Price list at the "Falcon" ride was positioned differently in different LOD levels.
Fixed: At the "Centrifuge" a few paint materials were not updated correctly when changing theming
Fixed: The color change for the strobo only worked before turning it on. Now the colors can also be changed while the strobo is active.
Fixed: Trees were shaking a lot in normal sunny weather.
Fixed: "Giant Mill" parked the arm at a slight angle.
Fixed: Staff were sometimes still standing on the "Hurricane" plate (are now reset to their original position).
Like building your own rides?
For those who haven't seen it yet: We released "Indoorlands" - an indoor amusement park building game - in July. A few days ago there was an update that allows you to build your own rides.
If this interests you, feel free to check it out: https://store.steampowered.com/app/1378890/Indoorlands/
We hope you like the update. Feel free to leave us your feedback. If you want to talk about VR3, funfairs or rides, feel free to come to our Discord server ( https://discord.gg/2X8WWaK ). If you want to report bugs, you can also do so via our form, which is directly connected to our task system: Here.
Hi riders, STEAM halloween sale started and you can get a 50% discount now! Also make sure to check out our "Ultimate Edition" bundle this can give you an additional 25% discount. One more thing ... For "Indoorlands" we released a first experimental version of "Create Your Ride".
Hi riders,
STEAM halloween sale started and you can get a 50% discount now! Also make sure to check out our "Ultimate Edition" bundle this can give you an additional 25% discount. https://store.steampowered.com/bundle/10726/Virtual_Rides_3_Ultimate_Edition/
One more thing ...
For "Indoorlands" we released a first experimental version of "Create Your Ride". It lets you construct your own rides.
It is part of the big Update for "Indoorlands". You might want to check it out. https://store.steampowered.com/app/1378890/Indoorlands/
Dear Virtual Rides Community, you surely all have noticed that we have been working on our new park building simulation "Indoorlands". Today, after 2 years of work, the time has finally come and we are releasing Indoorlands for PC, Mac and Linux as Early Access. Of course we also
Dear Virtual Rides Community,
you surely all have noticed that we have been working on our new park building simulation "Indoorlands".
Today, after 2 years of work, the time has finally come and we are releasing Indoorlands for PC, Mac and Linux as Early Access.
Of course we also took the wishes of the Virtual Rides community into account when developing the game and integrated the well-known ride features into Indoorlands. You can expect 8 unique rides at the beginning of the Early Access phase, which you can not only control and color, but also create your very own environment with the help of our decoration system. Whether it's pirate, western, space, urban, Viking or Japanese, there's something here for everyone. Of course, we'll be adding more rides during the Early Access phase, as well as adding new theming options. In addition, we have of course also the theme "roller coasters" on the screen and will find a way to integrate roller coasters into the game here.
To celebrate the release, Indoorlands is available at a special price of 9.99 euros.
One feature we are currently developing we are especially proud to announce to you: The ride builder. "Build your Ride" We are currently developing a mode in Indoorlands where it will be possible to design a ride from scratch. Should it be a round ride? What platform should there be, how many gondola crosses should there be, how fast should they be able to rotate or are they physical? Will there be rollover gondolas and how many of them? Or should it rather be a ride with lift? A swing? There are no limits to creativity and we are only at the beginning!
As soon as the prototype is further developed and there are first pictures, we will of course share them with you. For now, we are looking forward to your feedback on Indoorlands and are excited to see how the game will develop with you over the next few months.
We will have some time for Virtual Rides in the future and will deliver new content there as well.
Thank you for this incredible journey over the last 15 years! We're proud of how what was once a small ride simulator has now evolved into an entire park-building game.
And now off to your own indoor land: https://store.steampowered.com/app/1378890/Indoorlands/
Hi riders, today we released our newest status update for our upcoming Early Access game "Indoorlands". Go check it out if you are not exclusively into funfairs, but also into amusement parks. The status update is is especially interesting because we are searching for beta tester
Hi riders,
today we released our newest status update for our upcoming Early Access game "Indoorlands". Go check it out if you are not exclusively into funfairs, but also into amusement parks. The status update is is especially interesting because we are searching for beta testers - and who would be better suited than you? https://store.steampowered.com/news/app/1378890/view/3064115564637534247 If you are interested also make sure to wishlist the game if you haven't done so yet in order to receive all the latest news and information about the release of "Indoorlands". https://store.steampowered.com/app/1378890/Indoorlands/
Hi, we just released a minor patch. Changes Fixed: Ride logos not centered Fixed: Visitors moving slowly when entering "The Kraken" ride Fixed: Custom themes unloading when game looses focus and ride is not selected Fixed: Sometimes scenes were loaded multiple times Fixed: Positi
Hi,
we just released a minor patch.
Changes
Fixed: Ride logos not centered
Fixed: Visitors moving slowly when entering "The Kraken" ride
Fixed: Custom themes unloading when game looses focus and ride is not selected
Fixed: Sometimes scenes were loaded multiple times
Hi, yesterday evening we released a small hotfix to the new update. Here are the changes: Fixed: custom fonts not working Fixed: setting panel not opening when no microphone available Fixed: fog machine material Fixed: "Flipping Disc" hub lift animation - Your VR3 Team
Hi,
yesterday evening we released a small hotfix to the new update. Here are the changes:
Fixed: custom fonts not working
Fixed: setting panel not opening when no microphone available
Hi, today we publish the new update 2.1. At the end of these patch notes (at the very bottom) we have some more news for all ride fans, who not only love funfairs, but also amusement parks... ːsteamhappyː. The update contains the following changes: New ride: Flipping Disc We adde
Hi,
today we publish the new update 2.1. At the end of these patch notes (at the very bottom) we have some more news for all ride fans, who not only love funfairs, but also amusement parks... ːsteamhappyː. The update contains the following changes:
New ride: Flipping Disc
We added the long-awaited new "Flipping Disc" ride via DLC.
https://store.steampowered.com/app/1427010
Like always you might get the DLC cheaper via the ultimate bundle: https://store.steampowered.com/bundle/10726/Virtual_Rides_3_Ultimate_Edition/
Strobe colors & hex colors
Many of you wished different colors for the strobe light, so we added a selection for it.
We also added a hex input field for color selection so it should be much easier to set the perfect colors.
Modding improvements
We added custom font modding support. In the modding folder (Documents/VR3) you can find "Custom Fonts" now. Throw in .ttf or .otf files and they'll be made accessible in the game. This feature is experimental for now, so please give us your feedback about it.
Additionally some of you players had plenty of custom themes in the game which could lead to memory problems (because all these themes were loaded). Now we just fully load the themes that are actually used by a fully loaded ride. If the ride is unloaded and no other ride uses the theme we unload the theme again.
Other changes
Added: Setting to select from different microphones (under "Audio")
Added: Setting to disable vomiting of visitors (under "Game")
Improved: Camera bounds for free cam
Improved: The additional logo support frame is hidden now when entering no logo text
Improved: When strobe is active material based lights are also deactivated (like Hurricane gondola headlights)
Improved: Increased Big spin arm acceleration a bit
Improved: Flic Flac gondolas should be a bit more dampened now
Fixed: Clicking map item multiple times would start loading loop
Fixed: Cashbox were not correctly mapped with cashbox texture (important for custom themes)
Fixed: Memory issue with custom themes
Fixed: Fog going in weird directions
Fixed: Big Spin automatically putting podest in safety position when arms are parked
Fixed: Chopper gondola physics acting weird
Fixed: Titan gondola physics acting weird
Fixed: Casino swing backwall being transparent in lower model detail
Fixed: Hurricane gondola decoration being hidden in lower model detail situations
Fixed: Astronaut ride parking upside down
Fixed: "The Falcon" gondola grid texture being invisible sometimes
Fixed: "Giant Mill" engine not rotating correctly when controlled with panel
Fixed: "Giant Mill" not parking correctly
Fixed: Wrong flag order on "Handstand" ride
Unity Engine Update 2019.4
We hope you like the update and are happy to receive your feedback. As always thanks to the whole community without you this would not be possible. Feel free to join our Pixelsplit Simulations Discord server: https://discord.gg/fDV3YPA
Indoorlands
Yesterday we published our page about our upcoming new game "Indoorlands". Please feel free to check it out and wishlist the game to stay up to date. https://store.steampowered.com/app/1378890/Indoorlands
Hey, today we're releasing the version 2.0 update. It contains the following improvements and extensions: Two new rides: The Update includes not only one, but two new rides. And as a thank you to our loyal community, one ride is completely free. 'The Giant Mill' This huge ride is
Hey,
today we're releasing the version 2.0 update. It contains the following improvements and extensions:
Two new rides:
The Update includes not only one, but two new rides. And as a thank you to our loyal community, one ride is completely free.
'The Giant Mill'
This huge ride is available for everyone for free:
'The Astronaut'
The second new ride brings you and your visitors an outer space experience. Get it as DLC and customize it with our new effect devices:
https://store.steampowered.com/app/1270000
New effect devices
We created and implemented 3 new effect devices that enhance the fun and the visual possibilities even further:
The Co2 Jet
The Confetti Shooter
The Skybeam
Overworked sound implementation
We reworked the engine sounds and implemented more sound variations including wind noises and creaking noises. Furthermore we're giving the player the opportunity to control the volume ratios for the rides, the jingles and the ambient sounds.
Engine upgrade
We upgraded the whole game engine. This will increase the performance for some users, but much more importantly, it gives us the possibility to work on - and improve - Virtual Rides 3 even more in the future. So the engine upgrade provides the basis for further long term improvements.
Other changes
Fixed: Krake cross engines would rotate strangely without being on
Fixed: Krake break not working properly
Fixed: Big Spin restraints not colorable
Fixed: Break sound on Handstand ride very loud
Fixed: Cashier disappearing on Chopper ride
Fixed: Crashing game with speed up and running
Fixed: Small loading overlay sometimes doesn't stop
Fixed: Moving head program resets when leaving ride
Fixed: Running lights could stop working when having on-during-strobe enabled
Fixed: Trees wouldn't move
Many more little bug fixes and optimizations
Thank you!
We want to say thanks to our loyal community and hope you enjoy the update we've been working on for quite a long time. We are always happy about feedback, screenshots and discussions on our Pixelsplit Simulations Discord Server. Here is the link: https://discord.gg/fDV3YPA
Hi, we just released version 1.7. Here are the changes: New ride: "The Falcon" We extended the fairground with a new tile and we worked on a new funfair ride: The Falcon. Here's another tip: You'll get a good additional discount if you buy the Ultimate Edition. New bubble thrower
Hi,
we just released version 1.7. Here are the changes:
New ride: "The Falcon"
We extended the fairground with a new tile and we worked on a new funfair ride: The Falcon.
https://store.steampowered.com/app/1188040
Here's another tip: You'll get a good additional discount if you buy the Ultimate Edition. https://store.steampowered.com/bundle/10726/Virtual_Rides_3_Ultimate_Edition/
New bubble thrower
We added a new soapy effect piece that you can attach to your light cages.
More virtual reality rides
We implemented the "Titan" and "Handstand" as virtual reality rides. We hope you like these experiences!
Other changes:
Fixed: Broken cashbox textures
Fixed: Rain in Salsa ride
Fixed: Ride automatic not parking correctly on Handstand
New Discord Server
We just opened a Pixelsplit Simulations Discord channel. Feel free to join us here: https://discord.gg/2X8WWaK
Hi, we just finished version 1.6 for you! MP3 streaming We know you waited quite some time for this. You can now throw in MP3 files in your custom jingle and music folder. We hope this makes customizing the game a bit easier for you. Two more virtual reality rides We implemented
Hi,
we just finished version 1.6 for you!
MP3 streaming
We know you waited quite some time for this. You can now throw in MP3 files in your custom jingle and music folder. We hope this makes customizing the game a bit easier for you.
Two more virtual reality rides
We implemented the "Discus" and "Danger Zone" rides as virtual reality rides.
New ride: Salsa
We added the "Salsa" ride on the latest fairground tile. It is part of the "Salsa" DLC. https://store.steampowered.com/app/1113140/Virtual_Rides_3__Salsa
Here's another tip: You'll get a good additional discount if you buy the Ultimate Edition. https://store.steampowered.com/bundle/10726/Virtual_Rides_3_Ultimate_Edition/
Other changes
Improved: Model of backwall of "Rising Sun" ride
Improved: Improved positioning of orbit cameras on "Roundtrip" ride.
Fixed: Parking on the "Roundtrip" now also moves floor plates.
Fixed: "Rising Sun" had no light in the control booth
Fixed: People walking in very small steps when going to pizza or sausage booth
Fixed: People didn't properly dequeue at the cashbox of roundtrip rides
Fixed: On some rides it was not possible to use flags anymore
We hope you like the update. Feel free to leave us some feedback!
Hi, today we proudly present you version 1.5! Extended fairground and new ride We made the fairground even bigger in this update. You can find our new ride waiting there: The Roundtrip. ATTENTION to everyone who already has the Bounce Machine DLC. You can get additional 15% off w
Hi,
today we proudly present you version 1.5!
Extended fairground and new ride
We made the fairground even bigger in this update. You can find our new ride waiting there: The Roundtrip.
ATTENTION to everyone who already has the Bounce Machine DLC. You can get additional 15% off when buying our "Ultimate Edition" bundle.
What you guys already did with VR3 is awesome! We are always speechless of the stuff we see in the screenshot section. Unfortunately we always break your mods when we release an update. We now started opening the game for modding! The first step is that you can load custom themes in your game.
Therefore just open the game and it will create a folder with the custom theming files in Users/Documents/VR3/Custom Themes/Custom Example. You can modify or duplicate this folder and change all the images inside.
Support for aspect ratio 21:9
Some of you said that the game UI doesn’t properly scale with an aspect ratio of 21:9. We adjusted and improved the scaling of the UI accordingly.
Further changes
Improved: Some minor performance improvements
Fixed: Rising Sun ride was floating a bit in air
We hope you like the update. We appreciate any feedback you guys have and if there are any questions: we are here for you.
Hi! While we're working on new content for you, we've prepared a more technical update for you based on your feedback - version 1.4.5. What has changed? Added: Two new movement programs for the "Bounce Machine" Improved: Visitors and staff should now be less stuttering Improved:
Hi!
While we're working on new content for you, we've prepared a more technical update for you based on your feedback - version 1.4.5.
What has changed?
Added: Two new movement programs for the "Bounce Machine"
Improved: Visitors and staff should now be less stuttering
Improved: The brake of the "Bounce Machine" should now grip better
Fixed: The selection of the last colors did not work correctly with the logo
Fixed: When certain steering wheels or joysticks are connected, the screen turns black.
Fixed: Program selection at the "Bounce Machine" didn't work correctly with keyboard
Fixed: The "Navmesh" of the "Bounce Machine" was too high in some places (visitors a bit in the air)
Fixed: Occasionally visitors went into the driving area of the "Bounce Machine