Outrageous Grounds: The Maze

Virtual Dawn

Released
Jan 27, 2017
Platforms
Last updated
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Updates & announcements

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  1. Developer post

    Demo updated to version 0.63

    We just updated our demo to the same version as the Early Access is at the moment. We also fixed few minor things in the Early Access. 0.63 Demo and fix - Demo updated to a newest version of the game. - Great improvements to the body movements of the player character(it no longer

  2. Developer post

    Demo updated to version 0.63

    We just updated our demo to the same version as the Early Access is at the moment. We also fixed few minor things in the Early Access. 0.63 Demo and fix - Demo updated to a newest version of the game. - Great improvements to the body movements of the player character(it no longer

  3. Developer post

    OG: The Maze 0.63 - The Update of Pain is here!

    We've just released 0.63 version of Outrageous Grounds: The Maze! We’re almost three weeks late from our planned update schedule: we got hung up by nasty bugs which were difficult to fix quickly. Sorry for making you wait, but that’s Early Access – unexpected things happen. Thank

  4. Developer post

    OG: The Maze 0.63 - The Update of Pain is here!

    We've just released 0.63 version of Outrageous Grounds: The Maze! We’re almost three weeks late from our planned update schedule: we got hung up by nasty bugs which were difficult to fix quickly. Sorry for making you wait, but that’s Early Access – unexpected things happen. Thank

  5. Developer post

    0.63 The Update of Pain - almost there

    You may have noticed that the update didn't happen on Sunday. Here's the reason: we basically broke the whole build as we updated the internal systems and for some days couldn't figure out what was wrong; everytime we fixed one thing, two others previously working ones broke. Now

  6. Developer post

    0.63 The Update of Pain - almost there

    You may have noticed that the update didn't happen on Sunday. Here's the reason: we basically broke the whole build as we updated the internal systems and for some days couldn't figure out what was wrong; everytime we fixed one thing, two others previously working ones broke. Now

  7. Developer post

    News on the 0.63 update

    Hi everyone! We meant to release a major update today, but ran into some problems when updating VRTK, an asset we use for object interaction. We need a few more days to finish the patch 0.63. The patch will include first a version of level 2, fixes and additions to level 1, check

  8. Developer post

    News on the 0.63 update

    Hi everyone! We meant to release a major update today, but ran into some problems when updating VRTK, an asset we use for object interaction. We need a few more days to finish the patch 0.63. The patch will include first a version of level 2, fixes and additions to level 1, check

  9. Developer post

    Patch 0.62b is live for both Early Access and Demo

    0.62b -Fixed some enemy behaviour, taking damage from grenades, some sounds, etc -Changed armswing locomotion slightly to include the tiniest head bob. Tell us if you like it or not. We will most likely include this as an option. -Fixed bug where you fell through the glitch room

  10. Developer post

    Patch 0.62b is live for both Early Access and Demo

    0.62b -Fixed some enemy behaviour, taking damage from grenades, some sounds, etc -Changed armswing locomotion slightly to include the tiniest head bob. Tell us if you like it or not. We will most likely include this as an option. -Fixed bug where you fell through the glitch room

  11. Developer post

    Outrageous Grounds: The Maze Early Access is released!

    We are now officially in Early Access. We aim to release a patch bi-weekly and the first one, two-weeks from now the latest, will include the whole level 2, which doubles the gameplay length. We can't wait to hear your experiences with OG: The Maze! We hope you'll enjoy yourselve

  12. Developer post

    Outrageous Grounds: The Maze Early Access is released!

    We are now officially in Early Access. We aim to release a patch bi-weekly and the first one, two-weeks from now the latest, will include the whole level 2, which doubles the gameplay length. We can't wait to hear your experiences with OG: The Maze! We hope you'll enjoy yourselve

  13. Developer post

    Outrageous Grounds: The Maze Demo 0.61

    We've uploaded demo 0.61 build. It fixes and adds numerous things, including touchpad locomotion. Tell us how you like it in the comments. Infinite slow-motion effect available from the top button. Just an experiment for now, it will be adapted to gameplay to January 26th Early A

  14. Developer post

    Outrageous Grounds: The Maze Demo 0.61

    We've uploaded demo 0.61 build. It fixes and adds numerous things, including touchpad locomotion. Tell us how you like it in the comments. Infinite slow-motion effect available from the top button. Just an experiment for now, it will be adapted to gameplay to January 26th Early A

  15. Developer post

    Outrageous Grounds: The Maze Demo is now available!

    Hi everyone, We've been hard at work to get you some free to play content for Christmas. The demo for Outrageous Grounds: The Maze is now available to download. IMPORTANT FOR OCULUS TOUCH: This game needs 360 roomscale tracking. If you are playing with two sensors, you need to pl

  16. Developer post

    Outrageous Grounds: The Maze Demo is now available!

    Hi everyone, We've been hard at work to get you some free to play content for Christmas. The demo for Outrageous Grounds: The Maze is now available to download. IMPORTANT FOR OCULUS TOUCH: This game needs 360 roomscale tracking. If you are playing with two sensors, you need to pl