We've just released 0.63 version of Outrageous Grounds: The Maze!
We’re almost three weeks late from our planned update schedule: we got hung up by nasty bugs which were difficult to fix quickly.
Sorry for making you wait, but that’s Early Access – unexpected things happen. Thanks for understanding and support everyone!
Please report here or discussions if(when) you encounter bugs.
- Level 2 added, doubles the amount of content available.
- Updated the underlying VRTK interaction system.
- Shotgun now shoots multiple pellets.
- All enemies updated and improved.
- Two new enemies added.
- Options-menu appears from the top button on Vive and B on Oculus. You can change locomotion now at any time from there.
- Checkpoints added. This is in early stages: Your last checkpoint gets saved and you can continue from the continue button in Main Menu scene. We’re improving this in the future.
- Lots of optimizations. Our level designer divided all areas into small sectors, which gave us big improvements in framerate. We also remade the lighting and made it static for now (can’t break them) for better performance.
- Massively improved object culling.
- Level design improvements. Layout has changed a bit because we wanted additional complexity and layers to the maps and because of the above mentioned optimizations.
- Better game balance: Fewer ammo and health capsules and grenades, but basic pistol has infinite ammo with bit lower damage.
- Pistol and Grenade particle effects improved.
- Bullet hit particle effects improved.
Next update is a smaller one and will come in few weeks.
As always, tell us in the discussions on what you would like to see in Outrageous Grounds: The Maze.