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Outrageous Grounds: The Maze Demo 0.61

We've uploaded demo 0.61 build. It fixes and adds numerous things, including touchpad locomotion. Tell us how you like it in the comments.
Infinite slow-motion effect available from the top button. Just an experiment for now, it will be adapted to gameplay to January 26th Early Access release.

Oculus Touch users should now select 'oculusdemo' build from properties->Betas.

Patch Notes:
0.61
- Added Oculus build to beta builds. (oculus API, gun angle fix)
- Added touchpad-movement option to starting room(pause-menu incoming).
- Complete lighting overhaul. If you’re getting much worse performance, report here.
- Ammo-pack remodeled to be clearly ammo, ammo text added to ammo counter on player wrist and ammo energy effect now correctly goes to player when breaking capsules. Larger ammo overhaul is in the works.
- Included physical hands. Hold grab to activate physical hands(no melee dmg yet)
- Lessened friction of the character feet.
- Fixed gun and other sounds.
- Pockets work more reliably now.
- Added slow-motion sound effect to top button(infinite slow-motion for now)
- Fixed a bunch of bugging object and enemy placements.
- Sentries now shoot at players chest instead of feet.
- Low HP visual effect changed.
- Objects in neck pockets turn invisible, so they don’t show up in the edges of view.
Known Bugs:
- Watcher projectile effect not showing correctly.
- Pocket visuals bug while climbing.