Punch Bomb

Chris Folea

Released
Dec 13, 2016
Platforms
Windows
Last updated
Wishlist on SteamAdd it on the Steam store page. Opens in a new tab.

Updates & announcements

20 posts
  1. Developer post

    Punch Bomb 2020 Update

    Hey everyone! I want to apologize for the complete lack of communication. I was just going to reply in the forums, but figured this was worth an actual news update. The question seems to be, “What’s the status of development on Punch Bomb?” and “When will it be updated?” And the

  2. Developer post

    2018/06/06 - Not the update I wanted to give

    No, I'm not abandoning the game - I just don't have anything to show yet. However, this is an important update concerning the pace for development for a while. I was hoping and planning to spend all of Memorial Day weekend and the next week working on the game, but sometimes life

  3. Developer post

    2018/05/20 - Not much to talk about - 4.19 Beta is now Main Branch

    Hey Everyone! Last time I posted, I said I'd post a progress report every two weeks whether or not I had anything. It keeps me accountable. Unfortunately, I don't have a lot to talk about this week - I've been mostly at work or in bed getting over being sick for the past two week

  4. Developer post

    2018/05/06 - New Beta Branch and Progress Report!

    Hey Everyone! It's been a while, and it's been a rough year. Between getting the flu, mono, and a busted up foot (one hindrance after the other), I've been pretty slow-moving. I'm really sorry for being quiet, and I take full responsibility for that - that's not cool of me. The g

  5. Developer post

    No new build, but I've been busy at work on the game - here's what I've been up to!

    Hey everyone! I know it's been a while, but I'm still hard at work on the game - things just take time when you're working alone in addition to freelance and a full time job! No new build quite yet - I'm waiting until I get the boss for Descend done before I push the next build.

  6. Developer post

    No new build, but I've been busy at work on the game - here's what I've been up to!

    Hey everyone! I know it's been a while, but I'm still hard at work on the game - things just take time when you're working alone in addition to freelance and a full time job! No new build quite yet - I'm waiting until I get the boss for Descend done before I push the next build.

  7. Developer post

    It's been a while! Here's a new build!

    Hey everyone! It's been a while, and MAN have I been BUSY! (I promise I haven't gone anywhere or abandoned the game!) The new build focuses primarily on "Descend" - and there's still a LOT to do, but I'm proud of the progress! So here we go! I'm going to split it up into sections

  8. Developer post

    It's been a while! Here's a new build!

    Hey everyone! It's been a while, and MAN have I been BUSY! (I promise I haven't gone anywhere or abandoned the game!) The new build focuses primarily on "Descend" - and there's still a LOT to do, but I'm proud of the progress! So here we go! I'm going to split it up into sections

  9. Developer post

    Hotfix build is live!

    Hey everyone! The hotfix build I promised is live! Notes: The game now uses Unreal Engine 4.17 Fixed an issue where the game's performance would tank if the SteamAPI/Leaderboards weren't found Fixed an issue where sometimes one fist would punch multi-punch bombs twice PLEASE let

  10. Developer post

    Hotfix build is live!

    Hey everyone! The hotfix build I promised is live! Notes: The game now uses Unreal Engine 4.17 Fixed an issue where the game's performance would tank if the SteamAPI/Leaderboards weren't found Fixed an issue where sometimes one fist would punch multi-punch bombs twice PLEASE let

  11. Developer post

    An Update Concerning Where I've Been

    Hey everyone! It's been a while since I've updated you on what's going on. There's no new build quite yet (and I apologize for that) - I just wanted to let you all know that I absolutely HAVE NOT abandoned the game and give you an update on what's going on. I haven't gone anywher

  12. Developer post

    An Update Concerning Where I've Been

    Hey everyone! It's been a while since I've updated you on what's going on. There's no new build quite yet (and I apologize for that) - I just wanted to let you all know that I absolutely HAVE NOT abandoned the game and give you an update on what's going on. I haven't gone anywher

  13. Developer post

    2017/05/21 - The Fitness Update!

    Hey everyone! It's been over a month, but I've got some things to show (and a new build)! 1. The new FITNESS mode! The first implementation of the new Fitness Mode is in the game! Check it out, and let me know what you think! Fitness Mode is like an "endless punch" mode in Classi

  14. Developer post

    2017/05/21 - The Fitness Update!

    Hey everyone! It's been over a month, but I've got some things to show (and a new build)! 1. The new FITNESS mode! The first implementation of the new Fitness Mode is in the game! Check it out, and let me know what you think! Fitness Mode is like an "endless punch" mode in Classi

  15. Developer post

    2017/04/17 Update! Behind the Scenes Work, and Descend Progress!

    Hey everyone! It's been a while since an update - so here are some things I've been working on (and a new build)! 1. Oculus Compatibility! I went ahead and tweaked some things Oculus users suggested, but there were no major issues overall in testing! Going to mark the game as Ocu

  16. Developer post

    2017/04/17 Update! Behind the Scenes Work, and Descend Progress!

    Hey everyone! It's been a while since an update - so here are some things I've been working on (and a new build)! 1. Oculus Compatibility! I went ahead and tweaked some things Oculus users suggested, but there were no major issues overall in testing! Going to mark the game as Ocu

  17. Developer post

    2017/03/26 - New Build - Initial Oculus Support, Scoring Update, and Descend Progress

    Hey everyone! Sorry for the silence! I was traveling and then sick for a week. Got back to work, though! Tonight I have a few announcements. Number 1! Initial Oculus Rift support is in! I hate to discriminate, so this was pretty important for me! It works pretty well for me! I'm

  18. Developer post

    2017/03/26 - New Build - Initial Oculus Support, Scoring Update, and Descend Progress

    Hey everyone! Sorry for the silence! I was traveling and then sick for a week. Got back to work, though! Tonight I have a few announcements. Number 1! Initial Oculus Rift support is in! I hate to discriminate, so this was pretty important for me! It works pretty well for me! I'm

  19. Developer post

    2017/03/01 - New Bomb type and Music option!

    Hey everyone! I was trying to get this build out in February, but I think one day over deadline isn't too bad. In tonight's build: New bomb type! These are half-and-half bombs that require you to uppercut or hammer punch, so pay attention! (I'd also love feedback on balancing the

  20. Developer post

    2017/03/01 - New Bomb type and Music option!

    Hey everyone! I was trying to get this build out in February, but I think one day over deadline isn't too bad. In tonight's build: New bomb type! These are half-and-half bombs that require you to uppercut or hammer punch, so pay attention! (I'd also love feedback on balancing the