Xecryst Remains

Krysle Quinsen

Released
Feb 21, 2019
Platforms
Windows
Last updated
Wishlist on SteamAdd it on the Steam store page. Opens in a new tab.

Updates & announcements

20 posts
  1. Developer post

    0.96.10 - New Animation Blend, Exploration UI, and Crash Fixes

    0.96.10 Finally an update after months of hiatus. Just to knock some rust off, so this patch is not really big. Didn't test much, so expect bugs and crashes. Important Older sessions save are not compatible due to changes in the save code. Major - Combat Animation Blending Improv

  2. Developer post

    0.96.02 - Alternate/Balance Wield Style, and crash fix

    TD/DR: Added alternate wield style for shield and hybrid wield style, balanced some wield style, couple UI update, and some crash fix. Important This build is now set to the main branch and the old version (the Roguelite style) can be reverted by using the beta branch instead, in

  3. Developer post

    0.96.01 - Crash and Small hotfix

    A small hotfix to include more bugs. Important Session save from 0.96.00 will have Enemy Power, Party Level, Camp Energy, and Wipe Recovery reset. Minor Block Ability no longer toggling off when using other ability. Incapacitate Dizzy Debuff now has a particle effect. Adjustment

  4. Developer post

    0.96.00 - Merged game mode and Finalizing the UI

    Not really a big update but rework how the game is set up by merging Campaign and Arcade mode into one game mode "Xecrystal Hunt" which allows players to customize how the game is generated. In the future, it will be added as a "Scenario" instead which will be included during the

  5. Developer post

    0.95.80 - Packed with Information

    One big addition update focusing on adding the integrated tutorial and more information. This should be the final update before focusing on decoration for the store page and a public re-release. There won't be new content, maybe a couple of adjustments and bug fixes. Major Engine

  6. Developer post

    0.95.60 Pre-re-release is out

    Another update before public release, a short one. Haven't been playtested but should be fine. I guess? Changelog New Addition Training Mode. Allows to use and change to any ability/perk in the training stage. Conjure Shrine. Menu Hint. Donation Menu. Minor Some text is now loade

  7. Developer post

    0.95.40 (Private) is out

    It has been half a year now since the last announcement. It is slower than I would like but having to work, play and code the game while keeping myself sane enough under pressure is something. Anyways here is the update for the private version of the game. Overall Changes: (0.95.

  8. Developer post

    0.95.0 (Private) Released

    A bit late than it should be, but watching AGDQ (Awesome Games Done Quick 2021) and a couple of late-night sleep are always worth it. Anyways, so here is the new game trailer. I also launched Patreon, Discord, Reddit if you would like to join. Check the links below. And I'll drop

  9. Developer post

    Road Map and Plans

    Happy New Year 2021, how's your new year's celebration going? Mine is just like an ordinary day, eating instant ramen and light soda. Working on the game, playing Game Pass and Zero-K but with occasional music from a nearby house. Not that I complain because of how messy 2020 was

  10. Developer post

    Progress Update, December 2020

    Yeah, I was once said to drop the project due to the in-real-life stuff, stress, burnout, and whatnot, though I still working slowly but surely less than what I used to. But now things are rather settled and I have been working on the game for months, gathering feedback the const

  11. Developer post

    Donator DLC will be discontinued in favor of Patreon next update

    I'm making a change on how the game is funding, instead of relying on this DLC (which currently made 0$, mind you), I'll use the Patreon instead to gauge the interest as well as a proper fund instead. Right now, I'm about to start working on the game, leisurely, because of no inc

  12. Developer post

    0.94.1 A Some Changes / June Check in

    Fixes Multiplayer joining Crash and cannot join via encrypted Steam ID Projectiles go through the barrier Cascade Attack not working properly Item Details does not display correctly Area alphabet does not display correctly Reckless Attack (Art Ability) not working with Ranged Att

  13. Developer post

    Released 0.94.0

    Rework Rework Boss Mechanic with multiple boss type instead of a single boss Reservation Xecryst now spawn 1 random Boss Rework Item Weight Mechanic to Inventory Space Removed Weapon Remodel Restriction Rework Damage Over Time defense rating formula Basic Difficulty and have 3 co

  14. Developer post

    0.94.0 BETA now Available

    0.94.0 update is close, but I have not tested it much yet, some fix or small adjustment can be made. Patch note is coming soon, but there will be a new mechanic in this version, namely Anomaly and Shrine. To try the Beta, you have to go into your Steam properties for the game, an

  15. Developer post

    Game State of the Emerald May

    Emerald is a birthstone of a May, and this is the monthly of the dev and the game state, yeah I need a better headline. Still a wall of text, sorry for not being graphical nor provide the popular roadmap. (I rarely promise, so no roadmap from me, but I showed so here is the state

  16. Developer post

    0.93.10 Crash On Travel fixed

    Additional crash fix patch before 0.94.0 (May) patch! This should fix all the crash during traveling between the area by now. Fixed Crash during Start Mission or Traveling to an area with the water when Render Quality is Medium. Improve Render coding a bit to improve FPS. Separat

  17. Developer post

    0.93.9 Vault Item Fix

    Fixed vaulted item being hidden after moved back to the vault. (This should also unhide all the current vaulted items) Basic Difficulty now have all objective type available, but the first area will always be Capture mission type. Cahce, Locket and Booster Stone now show an icon

  18. Developer post

    April, Dev Check in

    Hi everyone, this is my first check in to keep you in check about what am I doing and among the thing. Last Month Summary 5 patches in that month alone for a mostly small fix about the crash and DirectX 11 problem for some player solved. It was a wild ride but I'm quite happy to

  19. Developer post

    0.93.8 Minor Fix

    Fix Salvage Crash. Changing Player Character no longer swap with Mercenary Vault and Borrow Item now display Cannot be Sold Fix Can't Travel once the game is finish Profile now save more often Exit game no longer salvage the items Added DirectX 9 version Borrowed Item Glitch Borr

  20. Developer post

    0.93.7 Crash on Start Fixed

    A bit of loading screen improvement. Steam Connection should be a bit more stable Improved Music code to reduce potential crash Reduce Character name-tag scaling on distance. AI now change equipment during combat only Fixed crash on start for some user (due to DirectX) Another up