SOME DEMOS ADDED
Testing systems - adding some demos - Chess, Blokuz, Goldberg Machine, Conway's Game of Life, Maze Solver, Auto Life Forms, Keyboard Controller Robot, Logic Gates, Puzzle Grid, and New Basics Walkthrough of TILEZ.
Developer posts and news about this game.

Testing systems - adding some demos - Chess, Blokuz, Goldberg Machine, Conway's Game of Life, Maze Solver, Auto Life Forms, Keyboard Controller Robot, Logic Gates, Puzzle Grid, and New Basics Walkthrough of TILEZ.

Locked Tiles could not push or pull - this has been fixed. Pushers and Pullers with long range were only pushing or pulling one tile - now fixed to pull all eligible tiles in path (making conveyors possible).

Multiple bug fixes, UI improvements, and Logic Demos including TILEZ running Conway's Game of Life with ease.

Updating guides to match updated 'rules'. Starting to add tutorials in updated panel.

Added a video player to the tutorials section (still to be populated with content)

Tiles can now not only have multiple tag / names - but they can now send simple signals to multiple targets.

I updated the guides in the game to include all the newer 'rules' of TILEZ in game. I also activated Multiplayer in the playtest build to further test multiplayer.

Unlocked Multiplayer in Playtest for further testing.

Tiles now can understand and process MULTIPLE conditions per signal action. Easy to make maze solving robots now and smart little creatures.

Worked on the scaling of memory value displays and the chat bubble sizes on larger tiles.

Patched Dungeon Master Mode and set up new panels for Challenges and Guides.

Fixed bug where HOST was setting "players can move multiple tiles in play mode" and it was not working on clients end - now it works.

Updated my math for tile rotations when dealing with larger sized tiles and groups of tiles.

Patched Tutorial Panel to stay open during power mode changes.

Fixed a bug with the cinematic camera movement with advanced signals.

Can now move full stacks of tiles in both play and edit mode. Tweaked the tile interactions with stacked tiles to better mimic cards.

You can now use an advanced signal to shuffle a stack of tiles. Target the top card and fire the shuffle signal to shuffle all tiles below it.

It's an infinite grid - but I have added fields to limit the size of the grid. Found in the Saves panel (for now). Host can choose size for all players.

Added two input fields for Max and Min Zoom Levels. Found in Saves Panel.

Small bug fixes and prep for improved UI.