2.1.6 Update
Changes: Reduced the amount of deaths required for the Masochist achievement to 25. Bug Fixes: Fixed an issue that prevented loses from saving for some players.
Developer posts and news about this game.

Changes: Reduced the amount of deaths required for the Masochist achievement to 25. Bug Fixes: Fixed an issue that prevented loses from saving for some players.

Changes: Rebalanced score given by most enemies and some items. Regular enemies no longer give score or items in boss rooms. Started a new high score leaderboard. Reduced the ridiculous score requirement of a few achievements.

Changes: Increased the health the knight gains from pickups again from 33 to 50. Bug Fixes: Fixed an issue where weapons sometimes stopped dropping during boss fights. Fixed an issue where unpausing the game sometimes caused the wrong music track to play. With page up/down volume

Changes: Water is considerably less dangerous now. Blue just slows you. Green slows and applies a short poison effect. Red slows and damages you directly, faster than green's poison.

Changes Health pickups have new sprites to help differentiate them more from the mage's fireball spell pickup. Centered the player's block overlap instead of it being more on the top and none on the bottom. This may be replaced with a better pathing system later. Bug Fixes The ma

Changes Made some tweaks that should improve performance significantly for some people. Added a temporary review plug for certain countries in hopes of pulling the game back up after a lot of complaints were addressed in the last patch.

Changes Player movement is now fully analog. You can move in 8 directions on a keyboard or dpad but an analog stick feels better. Player movement speed has been reduced. Player hitboxes have been reduced. Weapon cycling has been replaced by 4 separate weapon buttons and an interf

Changes: Completely re-wrote the save files using Shotgun Legend 's newer method. high scores and such have been reset in game for this one but the leaderboards remain. Bug Fixes: Corrected the lock up that occurred in the first shop of the second loop.

Changes: Completely re-wrote the save files using Shotgun Legend 's newer method. high scores and such have been reset in game for this one but the leaderboards remain. Bug Fixes: Corrected the lock up that occurred in the first shop of the second loop.

Fixed a/d not selecting a character at the title screen. Only left/right was working. Added the CRT screen effect used in Shotgun Legend. Changed the initial splash screen.

Fixed a/d not selecting a character at the title screen. Only left/right was working. Added the CRT screen effect used in Shotgun Legend. Changed the initial splash screen.

Added achievement and leaderboard links to the main store page. My second game is coming along nicely too. It will be on Steam Greenlight soon. For the time being you can check out the alpha here: Shotgun Legend

The Broken Robe DLC is now included with the purchase of the base game. It unlocks a second playable character.

The Broken Robe DLC is now included with the purchase of the base game. It unlocks a second playable character.

Fixed an issue with the controls. WSAD wasn't working at all after a recent update.

Fixed an issue with the controls. WSAD wasn't working at all after a recent update.

Congratulations to the first person to ever make it through an entire run goes to mac420. Stats: Profile:

The mage character DLC, Broken Robe was released recently. Also, if you haven't checked where you stand on the leaderboards yet they are available here:

The mage character DLC, Broken Robe was released recently. Also, if you haven't checked where you stand on the leaderboards yet they are available here:

- The knight now recovers 33 health on pick up. The mage still gets 25. - Reverted the mage's health item back to the old graphic. - Slight changes to the mage's fire, lightning, and healing item graphics. Fire looked too much like the old health item. - Health displays in green