Draconic Order goes ONLINE! New 'multiplayer' demo build available to test
Hello everyone! A new development cycle has begun and with it comes new things to try. We have a build marked 'Multiplayer', and want to see the limitations of the networking backbone before unveiling much, much more! The build should auto connect to the cheap testing server upon
Hello everyone! A new development cycle has begun and with it comes new things to try. We have a build marked 'Multiplayer', and want to see the limitations of the networking backbone before unveiling much, much more! The build should auto connect to the cheap testing server upon opening the game, where you *should* see others when they connect as well.
This build is primarily to test:
-player networking/infrastructure/backend load
-4 playable races (with male and female counterparts)
-Basic Archery
-Basic Melee
-Inventory
We made progress on more for the demo but due to a complete meltdown of our file (Editor wrote null to every character of the active scene, causing many recent hours of lost work), the next set of items were lost due to the project fire and will be implemented next update:
-Looting bodies
-Vendor menus
-Quest menus
Thanks all. New website explaining the game's more MMO-like premise coming soon as well.
