Gradanix is out — Season 1 begins
Gradanix is out. Pick a hero, descend, and see how deep you get before something kills you. When you die, that run is over — the only thing that survives is your name on the board and how far down it says you went. Out now, 15% off for launch week. Season 1 — First Descent Season
Gradanix is out.
Pick a hero, descend, and see how deep you get before something kills you. When you die, that run is over — the only thing that survives is your name on the board and how far down it says you went.
Out now, 15% off for launch week.
Season 1 — First Descent
Season 1 runs 3 September to 2 December, and every board starts empty today. No runs, no level entries, no world firsts. The first name on each one is up for grabs right now.
Seasons are three months. When one ends, the legendaries and items you're carrying are cleared and the boards reset — your character level, talents, titles, bank and house are yours forever.
What's in it
Seven classes — warrior, paladin, rogue, hunter, mage, priest, warlock, each with their own kit.
Permadeath. One life per run. Depth is the score.
Online co-op and LAN. Descend together, die together. XP is shared evenly, so nobody gets left behind.
An endless dungeon that keeps getting harder, with a boss every seven levels.
Corruption — an opt-in difficulty dial. Crank it for harder enemies and richer rewards. It only ever makes the run worse for you, which is the point.
World firsts. The first player to find each legendary gets the plaque, permanently.
Daily challenge, guilds, a bank, and a house to put your things in.
56 achievements.
Playtest players, read this
Thank you. Seriously — the level-9999 bug, the white trees, the unreadable boss bar, the melee that whiffed: you found all of it, and the game shipped better because you did.
The free Playtest is closed and the old alpha launcher is retired. Playtest progress and achievements were always separate from the full game and don't carry over, so everyone starts Season 1 on the same footing.
Since the Playtest build
Levelling was re-cut. Levels 1–300 play exactly as before. Past that the curve steepens hard, so the level cap is a multi-year climb rather than something a determined grinder clears in one season.
Runaway XP fixed. Characters could hit the cap in about seventy kills. They can't now.
Legendary drops rebalanced — roughly a third of the set used to drop in a single deep run.
Damage and attack-speed stacking capped at +300%, on both the vendor and the drop path.
The developer is off the leaderboards. Dev runs use debug tools and test builds; that's not a fair race, so those runs no longer appear on any board and can't claim world firsts.
Plus the small things that add up: the warrior actually carries his axe head-down, the marksman's scope is on top of the rifle where a scope belongs.
Tell me what breaks
There's a feedback option in-game — it sends the report straight through with your version and log attached, and I read every one. If something is broken, that's the fastest way to get it in front of me.
Good luck down there.
