Hello, friends. We’ve wanted to say these words for so long — and you’ve wanted to hear them. So here it is: Pathologic 3 is out now! View game page Welcome to the Town-on-Gorhon. Release trailer Release discount As we mentioned before, a 20% launch discount is available for the
Hello, friends.
We’ve wanted to say these words for so long — and you’ve wanted to hear them. So here it is:
As we mentioned before, a 20% launch discount is available for the next two weeks. And if you own Pathologic 2 or Pathologic Classic, you can get an additional 15% off by purchasing the game via one of the bundles below.
Everyone who supported the studio on Kickstarter or “Threads” and received a Pathologic 2 key should have already received a Pathologic 3 key to the email address you used on the platform where you backed the game. The same goes for the DLC that grants access to the Polyhedral Room for those whose reward includes it. If you didn’t receive your key, please email us at [[email protected]](mailto:[email protected]).
Supporter Bundle
This is a special edition of the game that includes an in-game content pack. Pick this version if you’d like to support us further. Soundtrack will be available a bit later, please keep in touch.
We’ve also put together several bundles with games we love and feel close to in spirit. Most of them are unsettling games that push the boundaries of what we’re used to in gaming. Please note: some of these bundles will only be available for the next two weeks — so if something catches your eye, it’s best to grab it now.
View game page Thank you to everyone who has supported us all these years. We hope returning to the Town-on-Gorhon means as much to you as it does to us.
The curtain rises. The lights go out. The troupe’s hands are trembling. Ice-Pick Lodge.
Hi, friends. One day until launch — the perfect time for a small gift from us. And not only from us! Akira Yamaoka , composer of the Silent Hill soundtrack, wrote a track for Pathologic 3 about the Town-on-Gorkhon. It resonates deeply with one of the game’s saddest — or perhaps m
Hi, friends.
One day until launch — the perfect time for a small gift from us. And not only from us!
Akira Yamaoka, composer of the Silent Hill soundtrack, wrote a track for Pathologic 3 about the Town-on-Gorkhon. It resonates deeply with one of the game’s saddest — or perhaps most hopeful? — stories.
Does she have a chance to survive? Does she have a chance to die? You’ll find out very soon.
Today we’re finally stepping onto the stage with the very news you’ve been waiting for. Release Date Pathologic 3 will launch on January 9, 2026 . That date is nailed down, screwed in, wrapped in commitments, and it isn’t moving. Pathologic 3 is a complex game. It blends many mec
Today we’re finally stepping onto the stage with the very news you’ve been waiting for.
Release Date
Pathologic 3 will launch on January 9, 2026. That date is nailed down, screwed in, wrapped in commitments, and it isn’t moving.
Pathologic 3 is a complex game. It blends many mechanics: sometimes non-obvious and not fitting neatly into a conventional genre, because we built them to best express the Bachelor’s worldview and story. It’s a game that’s hard to explain with “keywords”; the truth is in the details. So instead of one trailer, we made several — each showing Pathologic 3 from its own angle. Here’s the first:
Steam Next Fest kicks off today, and we’re bringing a new free demo of Pathologic 3 – an introduction to the full game with unique content we haven’t shown anywhere before.
What’s in the Demo
This demo is a slice from the beginning of the upcoming game. Daniil Dankovsky, the Bachelor, arrives in the City-on-Gorkhon. He wants to meet an immortal man. And then everything goes sideways. If you can, please download the demo right away! Even if you’re avoiding spoilers and plan to play only the full game, consider grabbing it now. The more people who download the demo, the higher it rises in the algorithms and the more Next Fest visitors will see it. It costs you nothing but time and disk space, and it helps us a lot. View game page
Localizations
At launch, the demo supports Russian, English, Brazilian Portuguese, German, and Italian.
Controller Support
We’ve added experimental controller support! We’d love your feedback. Add Pathologic 3 to your wishlist so you don’t miss the news! View game page The actors are on stage. The audience is seated. Time for a dress rehearsal. Ice-Pick Lodge
Hi there! We’re excited to share that on October 13, as part of Steam Next Fest, a new free demo of Pathologic 3 will become available. View game page How is the new demo different from “Quarantine”? In every way! The new demo is a slice from the beginning of the full game. It ha
Hi there!
We’re excited to share that on October 13, as part of Steam Next Fest, a new free demo of Pathologic 3 will become available.
View game pageHow is the new demo different from “Quarantine”? In every way! The new demo is a slice from the beginning of the full game. It has a different story, covers different events, and gives you a look at the very start of Pathologic 3. Playtime: about 1–2 hours.
What should you expect? Daniil Dankovsky, the Bachelor, arrives in the Town-on-Gorkhon. He wants to meet the immortal man. See you at the point of arrival. We’ll be waiting on the platform to help with the luggage.
And the rest you’ll see for yourself!
Steam Next Fest start: October 13 at 10:00 PDT. Follow the game’s page so you don’t miss the demo release!
View game pagePreparing the foyer for the first guests, Ice-Pick Lodge.
P.S. Just a reminder that today is the last chance to add “Quarantine” to your library. On Friday the prologue will be removed from the store, but it will remain available forever to anyone who already added it.
Hello. We all know the feeling: you’ve already lost an argument and then, two days later, the perfect comeback pops into your head. Or you’re late for an important meeting because of traffic and think, “If only I’d taken the subway instead of a taxi!” And that’s to say nothing of
Hello. We all know the feeling: you’ve already lost an argument and then, two days later, the perfect comeback pops into your head. Or you’re late for an important meeting because of traffic and think, “If only I’d taken the subway instead of a taxi!” And that’s to say nothing of more serious losses, which make you wish even harder that you could go back in time and set things right.
Pathologic 3 is a game that grants exactly that wish.
Today we’ll show you how to fix what normally can’t be fixed.
https://store.steampowered.com/app/3199650/
The Cost of Mistakes
You step into an unfamiliar town for the first time. You meet its residents, explore its districts, learn their customs. You encounter death. You find allies and make enemies. You commit irreversible errors. You face the consequences of your choices.
You bear responsibility. You live with it.
This is all a fascinating process, because failure in a video game isn’t as frightening as in real life. Yet even in games, people are sometimes so afraid of making mistakes that they reload saves, read walkthroughs, watch YouTube essays or quit entirely before reaching the end.
In Pathologic 3 we decided to flip that concept and look at mistakes from the other side. What if any mistake could be undone — like in the fantasies above? Walked into a dead end — turn back, and take another path?
What would we learn about the price of decisions and errors then?
12 Days Until the End
A renowned doctor from the capital arrives in a steppe town in search of immortality. Instead of an immortal man, he finds a corpse. Instead of eternal life, an epidemic of a monstrous disease. The town descends into chaos and dies in twelve days. The end.
Pathologic 3 begins in the middle of that story. You’ve already made every possible mistake, taken every wrong turn. The plague tears the town apart, key figures are dead or have turned against you, and catastrophe is just around the corner. There is no hope.
…And at that moment you gain the power to rewind time and attempt to save the town — by making different choices.
Like in previous games, you will study the town and try to save its inhabitants from what seems inevitable: examine patients, issue harsh decrees to fight the epidemic, visit plague-ridden districts. And if time corners you, you will rewind and try again.
Unlike previous entries in the series, now you must fight for every new day of the town’s life, because the story keeps trying to end prematurely. You need to find a vaccine as early as possible; your diagnostic skills and medical knowledge will be crucial.
Be Ready to Answer for Your Actions
The narrative frame is: Dankovsky is interrogated about what happened to the town. He’s blamed for everything but what exactly happened isn’t always clear.
Battling a plague is no child’s play. No one trusted you. People barely learned to wash their hands, yet you had to invade their private lives: impose forced quarantines, curfews, burn down entire districts, punish those who broke the decrees.
Dankovsky will be accused of failures, cornered: he’ll have to change his testimony to defend himself. Confronting unexpected consequences, he must choose other paths until he assembles a version of the world that suits his will. Because, as we know, any choice is right so long as it’s willed.
We aimed for as few obviously good or bad decisions as possible. Many stakes are hidden: sometimes you only know that “the price will be something important,” but what exactly (and whether it’s worth it) will be revealed later. In a game with linear time that would feel cruel; the ability to rewind lets you explore the unknown boldly and err without fearing permanent ruin.
Study the possibilities. Build theories and test them. Own the consequences.
Minutes of Life Are Worth Their Weight in Gold
Within the game world you need something called Amalgam to travel to another point in the story. It can be: • obtained by completing quests; • “taken” from those beyond saving (euthanasia); • harvested by breaking mirrors every reflection doubles life, and therefore time.
(What Amalgam is and where it comes from will be explained in-game by the Kain family – if they feel like it.)
Spend Amalgam and leap into the past: for example, jump from Day 5 back to Day 3, save a doomed character — and return to Day 5 in an altered reality.
If the result displeases you, the updated Mind Map comes into play, letting you manipulate memory: erase an entire branch of events and try a different combination. In other words, if one decision bothers you, you can go back and change only that, leaving the rest of the day untouched — provided the events aren’t logically linked.
These jumps in narrative and time aren’t an optional gimmick — they’re the essence of the game. Certain endings, locations, and crucial story answers unlock only after you arrange specific combinations of events. It’s the path from hostage of circumstance to a person trying to build the perfect puzzle of occurrences. Assemble the world into a single riddle — and become something greater.
Everything Can Change
We continue gathering feedback and polishing the Amalgam mechanic, the balance of jumps, and quest overlaps. Some details above may change by release, but the desire to explore mistakes and rewrite fate will remain at the heart of Pathologic 3.
It’s the perfect TIME to add Pathologic 3 to your wishlists.
Hello. The release of Quarantine was a new experience for the studio. We’ve made demos before (The Marble Nest for example) but we’ve never gathered feedback this systematically. Hundreds of thousands of players tried the prologue, and we got to hear their thoughts: via the Steam
Hello.
The release of Quarantine was a new experience for the studio. We’ve made demos before (The Marble Nest for example) but we’ve never gathered feedback this systematically. Hundreds of thousands of players tried the prologue, and we got to hear their thoughts: via the Steam community, on social media, and of course, in the survey. Quarantine helped us test new mechanics that will appear in Pathologic 3 and draw some valuable conclusions.
Even Quarantine itself, which we don’t plan to update further, received rebalanced difficulty, QoL improvements, and several HUD variants after launch. But our main goal, of course, was to figure out what and how to calibrate in the main game.
Oh, and by the way, add Pathologic 3 to your wishlist! It’s the easiest way to stay updated on development news.
The medical detective gameplay (examining patients and diagnosing them) is clearly the highlight of the prologue. That’s obvious from both the feedback and the survey ratings. Good news: there will be a lot more of it in the main game! Of course, getting to know eccentric townsfolk and grappling with the existential drama of human boundaries won’t go anywhere, but you’ll also have to engage deeply with the tragedies and illnesses of ordinary people. We can’t even say “way more than before,” because, well, this mechanic simply didn’t exist before.
In the full game, these diagnostic stories will be more freeform than in the demo (where we were teaching the player, so mistakes were practically not allowed). We’re already experimenting with ways to make symptom logging (and therefore diagnosis) more convenient and engaging.
Localization
Our plans haven’t changed: we hope to include English, Russian, German, Simplified Chinese, Italian, and Brazilian Portuguese at launch.
This is the first time a Pathologic game will launch with localization beyond Russian and English. The script had a lot of words, and writing quality matters deeply to us. That makes localization hard, but we’re committed to making the game more accessible for a broader audience. If we manage to expand it further, we’ll let you know!
City traversal
The main question after Quarantine: what’s up with the city? Why couldn’t you move through it without loading screens? And how will that change in the full game?
…Why change a game where everything “worked”? Why not just write a new story in the same setting? We know some players would’ve liked that just fine. But for us that wouldn’t be enough. Not creatively (there’s already a game about digging through Gorkhon’s trash cans), and not commercially: sequels to indie games statistically sell much worse than the originals, and we’re making a sequel to a sequel. Just repeating ourselves? That’s a dead end.
But trying new things is in the studio’s DNA. And that led us to the idea of a new kind of game — about a person lost in time, with narrative structure and space-time torn to shreds. That presentation will stay. It’s a core part of the concept — it can’t be changed. (And technically, it can’t be reversed at this point.)
What will change in the full game, however, is the feel of the city. More specifically:
Route choice — this already exists, but was limited in Quarantine. Navigating the city should always feel like a small puzzle for Dankovsky.
Non-linearity — don’t forget, events will continue to occur simultaneously in different parts of the map. Even within one district, multiple things can happen — sometimes even conflicting ones.
Location content and situations — a lot more, and far more varied. Quarantine was a parade alley: a glimpse at the game, not the game itself. Many features that will be in Pathologic 3 didn’t make it into Quarantine.
City impact — the effects of your decrees will be visible. (Told everyone to wash their hands? They’ll be standing there, washing!) That’s also part of the city connection: issuing an order and seeing it come to life. It’s an important aspect of Dankovsky’s path.
Immersion… well, let’s talk about that in more detail.
Immersion
While the Haruspex sank into the flesh of the city, the Bachelor sinks into both the city and his own mind. We believe it’s possible to create a consistent sense of presence — even without consistency in time and space. You can doubt where and when you are, and still not lose the thread of your thoughts.
That sensation is our goal in Pathologic 3.
Optimization
Even over a few Quarantine patches, we significantly improved performance. But the main round of optimization for the full game is still ahead. In other words — we’re planning for things to get much better.
Apathy/mania
Dankovsky’s mental state is a new mechanic. In short: we’ve seen that the overall concept works, but it’s not yet well-balanced (we’re working on it) or well-explained (we’ve improved it a bit with patches and HUD variants, and we’ll keep working on it). By release, we aim to fine-tune this “mental metabolism” so that it’s exactly as unnerving as we want: no more, no less.
Will there be an FOV setting in the full version?
Yes.
Will the content from Quarantine remain in the full game?
Originally, we planned to use Quarantine as the game’s intro. But we now believe we can make a smoother, prettier intro that introduces mechanics earlier. So most likely, some scenes from Quarantine will show up later in the game as flashbacks — but not at the beginning. As a complete experience, Quarantine will remain separate.
(Don’t worry — that means more Seraphima and Platon, more Inspector and Capital — not fewer!)
We’ll also give you a heads-up: the prologue’s store page will be taken down closer to the full game’s release. Everyone who already added it to their library will still be able to play it — so make sure to grab this piece of the story while you can.
To sum up
Quarantine turned out to be an interesting and very useful experiment — one we hope will help make the full version of Pathologic 3 even better. Thank you to everyone who took part.
From now on, we’re focusing on further development of the full game. The prologue will remain available until… well, that’s not important. We’ll notify you when it’s about to go.
Don’t forget to wishlist and follow the main game’s page so you don’t miss any news about its development:
Hello, dear friends. Today, we are thrilled to announce that Pathologic 3: Quarantine, the free prologue to the upcoming game, is now available. This is your first glimpse into Pathologic 3. The Bachelor arrives to the Town-on-Gorkhon for the first time, discovering its secrets a
Hello, dear friends.
Today, we are thrilled to announce that Pathologic 3: Quarantine, the free prologue to the upcoming game, is now available.
Save a town from a mysterious plague. Learn the stories of its unusual inhabitants. Shape their lives with your decrees. Diagnose patients. Face the Plague. Connect the dots. Find out who killed the immortal man. Correct your mistakes in the past. Welcome to Pathologic 3.
Hello, friends! The clock is closer and closer to its final tock. For the most recent tick , enjoy the new trailer for Pathologic 3: Quarantine. Quarantine is the free prologue to Pathologic 3 that will be released on March 17 . Prepare to dive into the dark world of Pathologic 3
Hello, friends! The clock is closer and closer to its final tock.
For the most recent tick, enjoy the new trailer for Pathologic 3: Quarantine. Quarantine is the free prologue to Pathologic 3 that will be released on March 17.
Prepare to dive into the dark world of Pathologic 3 and uncover the story of a young doctor, the search for immortality, and a mysterious plague that changes everything.
Add Pathologic 3: Quarantine to your wishlist so you don’t miss the release!
Hey, The development of Pathologic 3 continues, and so does our conversation. Today, we’ll talk about a mechanic that is unique to Bachelor’s story — something you’ve never seen in the series before. This devlog is available in both text and video formats. WARNING! Strange as it
Hey,
The development of Pathologic 3 continues, and so does our conversation. Today, we’ll talk about a mechanic that is unique to Bachelor’s story — something you’ve never seen in the series before.
This devlog is available in both text and video formats.
WARNING! Strange as it may sound, a devlog about gameplay mechanics contains spoilers about gameplay mechanics. If you want to experience the game with a completely fresh perspective, consider skipping it.
Every game in the Pathologic series tells the story of a person in a plague-ridden town. If that person is Haruspex — a self-taught surgeon who relies on intuition, a scalpel, and his knowledge of the Steppe — you get Pathologic 2, a survival-focused game where a doctor literally plunges his hands into human flesh.
But if our protagonist is Daniil Dankovsky — a renowned medical scholar, an observer, an analyst, someone who only resorts to laboratory research in the most exceptional cases — then the story takes a different turn, and the gameplay must change accordingly.
That’s important to us: we strive to make both the visuals and the mechanics reflect the protagonist’s subjective perception of the world and fit their story. That’s why Pathologic 3 introduces a fundamentally new approach to gameplay.
A Chance for Salvation
Finding himself in a city ravaged by the Sand Plague, Daniil, as a true scientist, notices something strange. Some patients don’t die within five hours as they’re supposed to. Could it be that… the Sand Plague is weakened by other diseases? If that’s the case, then by studying infected patients and uncovering the cause of this anomaly, one could develop a vaccine. An imperfect, temporary solution… but what if it’s the first step towards salvation?
And so, from doctor and researcher, Dankovsky is forced to become a detective. You enter a hospital hastily set up in the town’s theater. Examine a patient’s medical file. Talk to them. Observe them. But something doesn’t add up. A misdiagnosis? Symptoms misinterpreted? Or… Are the patients simply lying?
Trust No One
Not every complaint should be taken at face value. A hand wound could be the result of a street fight, or it could be an early sign of ulceration. A patient may blame their headache on the flu, but you’ll notice symptoms of Steppe Fever. And when you come across darkened eyes, changes in pupil shape, and other anomalies, even common sense won’t be enough. You’ll need to learn to read symptoms and search for clues beyond hospital walls.
A patient’s neighbors, or a forgotten item left at home, might reveal what’s been happening to them in recent days, helping you make the right diagnosis, save a life, and get one step closer to a vaccine. Staying in the makeshift hospital won’t be enough — you’ll have to search for the truth.
Luckily, Dankovsky is a keen observer with a sharp analytical mind. He has always played the role of a detective in his battle against death. He has everything he needs to uncover the truth.
Take Action
Of course, there’s a simpler approach: collect samples, use a microscope, and get a clear answer. You’ll see which organ groups are affected, this will be reflected in the patient’s file, and the mystery will become much easier to solve.
But… Where will you get the necessary reagents in a city ravaged by disease? Even if your research helps rule out several incorrect diagnoses… The reagents will be depleted, and the next patient might not be so lucky.
Every day, new patients will come to you. If you manage to save them all today, you’ll be one step closer to developing a vaccine for the Sand Plague. But the disease mutates, and a new vaccine is needed every day. If the city is to survive until the 12th day, you’ll have to work hard.
Prepare for Consequences
But… Put yourself in the shoes of an ordinary townsperson. Would you agree to be injected with an untested vaccine during an epidemic? And that’s assuming you even understand what a vaccine is — an uneducated factory worker might not. And if people are subjected to unexplained injections every day, they will start forming conspiracy theories and even riot.
Be careful when issuing city-wide mandates and enforcing quarantine measures. Frightened citizens won’t accept overly strict rules — if you push too hard, they will come for you and kill you before you can save the town. Unfortunately, a doctor from the Capital must fight not only the plague and death itself but also his own patients. Bachelor may risk his life to save them, yet still be seen as a tyrant, a tormentor, a madman.
To Kill Death
Sometimes, exhausted Dankovsky closes his eyes and thinks: if only death could simply be killed. The locals believe the plague is brought by a Steppe golem — Shabnak, a monster from legend. If it were real, if he could shoot it with his fancy Capital-made Prototype gadget, he would take the risk, no matter how impossible it seemed. Anything would be better than fighting people who resist their own salvation…
In the following updates, we’ll talk about how to maintain the delicate balance of life in a dying town, and how to keep your own sanity intact. After all, what happens behind the microscope in the hospital is only the surface layer of Pathologic 3.
Hi everyone! We’re finally ready to share a little mischief with you, called Pathologic 3: Quarantine. Quarantine is a free prelude to Pathologic 3 that you’ll be able to experience before the main game’s release. It’s akin to a demo version, but not quite. Our longtime followers
Hi everyone! We’re finally ready to share a little mischief with you, called Pathologic 3: Quarantine.
Quarantine is a free prelude to Pathologic 3 that you’ll be able to experience before the main game’s release. It’s akin to a demo version, but not quite. Our longtime followers might recall The Marble Nest—a playable teaser released before Pathologic 2. Quarantine follows a similar format but with slightly different goals: unlike The Marble Nest, which was a completely separate story, it will showcase fragments of gameplay mechanics, set the stage for the story, and pull back the curtain a bit for those curious about the game’s world.
This free prologue ties directly into the main game and partially overlaps with its intro, but has several unique scenes as well. For the first time in the series, we will see the Capital — where Bachelor’s poor lab is located. (Telmann is a traitor.)
Stay tuned for more details about Quarantine coming next year! Don’t forget to follow us on social media to grab front-row seats. And please add Quarantine to your wishlists: a small step for you — but it means a lot to indie developers like us.
https://store.steampowered.com/app/3389330/Pathologic_3_Quarantine Building new sets for the upcoming play, Ice-Pick Lodge
Hey friends! Here's a video from our sound design team, put together for Save and Sound. Consider this a controlled Pathologic 3 gameplay leak of sorts, with plenty of hints and mini-teasers. We won’t be explaining everything just yet, but stay tuned for more details in December.
Hey friends!
Here's a video from our sound design team, put together for Save and Sound.
Consider this a controlled Pathologic 3 gameplay leak of sorts, with plenty of hints and mini-teasers. We won’t be explaining everything just yet, but stay tuned for more details in December. :)
Today, we want to dive into the atmosphere we’re building. Atmosphere is nothing without sound — Ressa, Vasily, Natalia, and Arthur will walk you through the sound elements that make up the game’s ambiance, how they’ve organized the sound production from a tech perspective, and how the sounds of Buenos Aires somehow snuck into the Town on the Gorkhon.
Hey hey! We know the wait has been long, and we want to thank you for the warm reception of the announcement. Today, we’d like to clarify a few points that we often see coming up in community discussions about the Pathologic 3 announcement. So, let’s get started! Q: What happened
Hey hey!
We know the wait has been long, and we want to thank you for the warm reception of the announcement. Today, we’d like to clarify a few points that we often see coming up in community discussions about the Pathologic 3 announcement.
So, let’s get started!
Q: What happened to the route for Pathologic 2? Has it evolved into a sequel? A: Yes, that’s exactly what happened: the game simply grew beyond our concept of DLC—it will have different gameplay and entirely new features. Instead of one game with three playthroughs using the same gameplay but different storylines (as in the original 2005 release and the Classic HD remaster), we’re creating three fully developed games with distinct gameplay and significant differences in narrative.
Now, these are truly three separate protagonists with unique worldviews, perceptions of reality, and distinct tools. From a gameplay perspective, this means three different approaches and a complete rethinking of the original scripts.
One storyline was released in 2019, centered on the Haruspex. It was a large game that took much more time and work than initially planned. For publishing reasons, it was titled Pathologic 2.
Pathologic 3 is a new, full-fledged game focused on the Bachelor. The title was chosen to avoid confusion, making it clear that this is not a DLC but a complete game with a similar playtime.
Q: What about the Changeling? A: Finally, there’s the Changeling, but we’d prefer not to make promises prematurely, so we’ll return to her when there’s more to share.
Moving forward, we plan to stick to this approach. We understand that premature promises about the previous Pathologic led to unfulfilled expectations. We apologize for that and don’t want to mislead you in the future. The developer should not be an unreliable narrator—unlike his characters.
Q: How do Pathologic 2 and Pathologic 3 differ? A: The protagonists! And that’s only half-joking. The main idea and reason for dividing these games is that the Haruspex and the Bachelor are very different characters. The further we developed the Bachelor’s story, the clearer this became. We didn’t want to compromise by making the game a “safer” rework of the original script, so we reimagined the core gameplay loop:
The Haruspex needed to survive, fight, scavenge, rummage through garbage for scraps of bread, and try to save those he held dear along the way. The Bachelor is a man of intellect. Survival is not his primary concern; his goals go beyond what one lifetime could contain. He needs to think, formulate theories, and gather evidence. Ultimately, he must issue commands and observe the results. This distinction will be emphasized through gameplay, mechanics, objectives, soundtrack, and so on.
After Save and Sound, we plan to return later this year to show you what we mean. As they say, ""Show, don’t tell.""
Q: Who will receive game keys? A: We remember our commitments to those who supported us during the fundraising stage nearly ten years ago, so we will provide keys to:
Kickstarter backers and other platforms where support for the game was available during the fundraising stage
Backers from 2014 and 2015
Also, backers entitled to two copies will receive two keys. We’ll share details on how to claim keys closer to release.
Q: Will the new game have its own artbook? A: At the moment, we’re not planning a physical one, but we might create a digital artbook for the Supporter Pack. We're not sure yet!
Q: Which languages will the game be localized into, including text and voice-over? A: We definitely plan to localize into English and Russian, and we’re considering Brazilian Portuguese, German, and Simplified Chinese. We’ll confirm languages closer to launch.
Q: Will the Russian title of Pathologic 3 remain? A: Yes, we’re still considering options. Current ideas include “Finally,” “See, You Didn’t Believe Us,” and “Sorry for the Long Wait.”
Q: Will the game be available on GOG and other stores? A: We’ll know closer to release, but it’ll likely be available on all platforms where Pathologic 2 can be found.
Q: Will preorders be available? A: No.
Q: What platforms other than PC are planned for release? A: We’re planning releases for PS5 and Xbox S/X, likely following the PC release.
Q: What engine is the game being developed in? A: The same engine as Pathologic 2: Unity.
Q: Will the same voice actors return for Pathologic 3? A: Yes, we’ll bring back the same actors from Pathologic 2, or at least, we’ll do our best.
We’ve prepared a big surprise for you in the coming months, so please add Patholgic 3 to your Steam wishlist!
Dear friends, We have some exciting news to share today. We are announcing the new Pathologic game. We’ve been quiet for a while, but we’ve seen all your memes and comments about the mythical Bachelor route. Now it’s time to conclude our creative exploration and let you rewrite B
Dear friends,
We have some exciting news to share today. We are announcing the new Pathologic game.
We’ve been quiet for a while, but we’ve seen all your memes and comments about the mythical Bachelor route. Now it’s time to conclude our creative exploration and let you rewrite Bachelor Dankovsky’s story.
Daniil Dankovsky is a man of science, a man with a plan, and a man from the Capital. No longer will the Bachelor of Medicine scavenge through trash bins for food or haggle for bullets. We’ve revamped the core gameplay and crafted a unique experience tailored exclusively for Bachelor Dankovsky.
We came up with a new game: The Town has transformed significantly, yet it remains recognizable. Instead of focusing on survival of the body—fighting fatigue, hunger, and infection—Dankovsky will fight parallel versions, timelines, his own crumbling psyche, and ultimately—the absurdity of this Town, trying to stop the disease with the "right" measures (though there are no right measures during an epidemic).
We’re aiming to release the third installment of the Pathologic series by the middle of next year. Thank you for holding onto hope for all this time. Thank you for your memes about waiting for the Bachelor. And a special thanks to our backers (who will receive the game for free).
Wir haben ausgezeichnete Nachrichten, Freunde! Dank E1I1N1S1 wir haben jeztz die erste Version der deutchen Übersetzung von Pathologic 2. im Laufe der Zeit wird die Übersetzung weiter verbessert. Um alles zu beschleunigen, bitten wir sie die Modifikation zu testen. Was euch erwar
Wir haben ausgezeichnete Nachrichten, Freunde!
Dank E1I1N1S1 wir haben jeztz die erste Version der deutchen Übersetzung von Pathologic 2. im Laufe der Zeit wird die Übersetzung weiter verbessert. Um alles zu beschleunigen, bitten wir sie die Modifikation zu testen.
Was euch erwartet:
"Alle Dialoge, Itembeschreibungen, die Karte und das Tagebuch (mehr als 99% des Spiels) sind übersetzt und implementiert, während Untertitel für gesprochene Dialoge sowie HUD und Menü zwar übersetzt sind, aber noch implementiert werden müssen."
Im Namen von Ice-Pick Lodge wollen wir E1I1N1S1 für seine Liebe zu der Stadt danken. Und besonders für das, dass er diese harte Arbeit allein gemacht hat. Das ist bewundernswert!
Hier können sie die Mod runterladen und die Installationsanweisung finden:
Мешканці Міста-на-Горхоні! У ці складні часи, коли ми втрачаємо надію, а Місто чахне на очах від жахливої епідемії, так приємно отримувати гарні новини. Завдяки зусиллям Moder5ly відтепер Pathologic 2 доступний і українською мовою! За чотири місяці Moder5ly переклав 28 тисяч стрі
Мешканці Міста-на-Горхоні! У ці складні часи, коли ми втрачаємо надію, а Місто чахне на очах від жахливої епідемії, так приємно отримувати гарні новини. Завдяки зусиллям Moder5ly відтепер Pathologic 2 доступний і українською мовою!
За чотири місяці Moder5ly переклав 28 тисяч стрічок тексту, що вміщує у собі близько 250 000 слів! Перекладено діалоги, меню, субтитри та навіть текстури. Неймовірна робота, непіднімна та недосяжна для однієї людини, але він із нею впорався! Ми просимо україномовних гравців ознайомитися з локалізацією та подякувати авторові на сторінці проєкту. Помітили помилку? Moder5ly буде радий вашому фідбеку!
Від імені Ice-Pick Lodge ми хочемо особисто подякувати авторові мода за його титанічну працю. Низький уклін, дорогий друже!
Детальніше про мод та про те, як його встановити, за посиланням:
One Off The List is our monthly list feature. Is there something you think doesn’t deserve to be on this list? Comment with your reasons why, and next month it may be struck off. Many of you are by now bathing in twinkling neon ravelights and swooning into the metal arms of Cyber
One Off The List is our monthly list feature. Is there something you think doesn’t deserve to be on this list? Comment with your reasons why, and next month it may be struck off.
Many of you are by now bathing in twinkling neon ravelights and swooning into the metal arms of Cyberpunk 2077‘s humourless unhunks, who stalk the streets of Night City like animatronic pizza restaurant mascots gone feral. That is fine. There are worse places to find oneself in the labyrinthine hell of video games. Places such as these. Here are 9 neighbourhoods you wouldn’t want to bring up your children in.
One Off The List is our monthly list feature. Is there something you think doesn’t deserve to be on this list? Comment with your reasons why, and next month it may be struck off. Many of you are by now bathing in twinkling neon ravelights and swooning into the metal arms of Cyber
One Off The List is our monthly list feature. Is there something you think doesn’t deserve to be on this list? Comment with your reasons why, and next month it may be struck off.
Many of you are by now bathing in twinkling neon ravelights and swooning into the metal arms of Cyberpunk 2077‘s humourless unhunks, who stalk the streets of Night City like animatronic pizza restaurant mascots gone feral. That is fine. There are worse places to find oneself in the labyrinthine hell of video games. Places such as these. Here are 9 neighbourhoods you wouldn’t want to bring up your children in.
The enthusiast aka rato profeta spent several months working alone on this release. He did a great job translating 250,000 words from English! «In translating the game, I created a variety of variants and studies to make an accurate translation of the characters' names. Each char
The enthusiast aka rato profeta spent several months working alone on this release. He did a great job translating 250,000 words from English!
«In translating the game, I created a variety of variants and studies to make an accurate translation of the characters' names. Each character has its own style of speech, its own way of life, and their names are as important as their personalities. I tried to convey all of this in Portuguese while preserving elements alien to us, because it is obviously a game with its atmosphere and many elements from Eastern Europe and Russia as a whole. Finding the middle ground is an extremely difficult task, and I don’t know how well I managed it, but, you know, I tried my best», the translator admits.
It's important to say, the translator worked selflessly, wishing to introduce compatriots to our game. We were conquered by this selfless love. Muito obrigado, rato profeta!
The latest version of his work can be found here https://steamcommunity.com/sharedfiles/filedetails/?id=2238537035
It’s no longer the most urgent gold rush in PC games, but survival games continue to be regularly released, and older games continue to be regularly updated. It’s only natural then that we’ve taken some time out from foraging for edible berries to update our list of the best surv
It’s no longer the most urgent gold rush in PC games, but survival games continue to be regularly released, and older games continue to be regularly updated. It’s only natural then that we’ve taken some time out from foraging for edible berries to update our list of the best survival games for 2020.
This is The Mechanic , where Alex Wiltshire invites developers to discuss the difficult journeys they’ve taken to make their games. This time, Pathologic 2 . “Nikolay, right now, what do you think about Pathologic 2? Was it a successful experiment?” “Oh yes, of course! Certainly
This is The Mechanic, where Alex Wiltshire invites developers to discuss the difficult journeys they’ve taken to make their games. This time, Pathologic 2.
“Nikolay, right now, what do you think about Pathologic 2? Was it a successful experiment?”
“Oh yes, of course! Certainly it was! Moreover, due to the conditions in which we constructed this game, it was a miracle that we released it. But I wouldn’t say it’s the game we wanted to release.”
Even now, over a year after Pathologic 2’s release, Nikolay Dybowski and Ivan Slovtsov have differing opinions about the surrealistic survival game they played leading roles in making. In fact, they’re still unpacking their thoughts about what they created, particularly in light of the changes they made after launch to its difficulty setting, a system which lies at the centre of a game which sets out to express the struggle in death and life.