0.3.9 Hotfix
Fixed some known issues.
Developer posts and news about this game.

Fixed some known issues.

Added a brand-new dynamic key prompt system. Added a new weapon: the NL545. Added two new Picatinny rail sights. Weapon attachments can now be purchased at trading terminals. Held items can now be dropped directly. Items can now be mined by holding down the interaction key. Flash

Fixed an issue where items picked up by clients in multiplayer might not synchronize Fixed an issue with AI respawn intervals in multiplayer Fixed an issue where the host could not rescue clients in multiplayer Fixed an issue where items in corpse containers were out of sync in m

Added some interaction prompts Fixed an issue where players were incorrectly teleported in certain situations

Added weapon durability and malfunction mechanics. Added building templates; right-click while holding a block to select a template. Adjusted sell prices at trading terminals. Adjusted the durability of dropped AI equipment and the quantity of dropped ammunition. Fixed an issue t

Optimized voxel placement interactions. Added recipes for windows and doors; you can now build a shelter from scratch. Significantly reduced AI difficulty and lowered the damage multiplier for limb hits.

Fixed an issue where ground collision was missing. Fixed an issue preventing the construction of rainwater collectors. Infinite view distance can now be manually disabled for better performance.

Reduced the difficulty of some AI Adjusted the priority for adding items to the inventory Redesigned the block placement preview Fixed an issue where volume settings were not taking effect Fixed an issue where shadows might briefly disappear from chunks after modification

Added keybinding functionality Adjusted the weight of certain items for balance Reduced the spawn rate of Slumber Reduced the probability of rain and the duration of continuous rainfall Fixed an issue where the save button might fail to work Fixed various localization issues

GPS and Messages are now officially live! Follow the footsteps of those who came before you and discover new directions and clues throughout the world. This update also includes: Fixed an issue where some buildings could lose their shadows. Fixed an issue where some chunks might

The crashing issue has been confirmed fixed; no further crash reports have been received. Fixed an issue where sky and water textures were missing. Lowered AI difficulty and added dialogue for the AI; threats are now easier to spot. Significantly reduced weapon damage and increas

We’ve created a small standalone map specifically for the Demo, designed to bring its exploration, survival, scavenging, crafting, building, and combat systems together in a more focused experience. A full playthrough should take around 2–5 hours, though you’re free to keep explo