Merchant & camera effect
Merchant auto-refresh items, one more refresh cost 25 coins New camera zoom effect on enemy deaths Minor bugs fixed
Developer posts and news about this game.

Merchant auto-refresh items, one more refresh cost 25 coins New camera zoom effect on enemy deaths Minor bugs fixed

Update & Balance Patch Notes UI & Quality of Life Added a new notification popup to alert players when mastery points are available to spend. Added native support for 16:10 and 4:3 aspect ratios. Gameplay & Balance Max HP Items: Picking up an item that increases max H

I heard your feedback, those enemy low attacks were coming out way too fast to predict. I slowed down the attack speed to give you enough time to react and avoid taking unfair damage.

Bug Fixes & System Improvements Merchant Auto-Buy Fixed: Resolved an issue where items were automatically purchased upon entering the Merchant screen. Amulet Max HP Calculation: Fixed a bug causing incorrect Max HP stats when replacing or merging amulets. UI & Menu Fixes:

Adding Mastery pop-up Auto-detect system language Fixed a bug where returning to the menu and continuing the game caused the traveled path to not be recorded

I added a delay to the elite enemies' attack after they enter rage mode Fix translation errors in pop-ups.

New Info Pop-ups Added! I’ve added new info pop-ups across several menus to give you better clarity on items, stats, and choices. You can now find "HOW TO PARRY" in: PAUSE MENU

Patch Notes / Update New Info Pop-ups Added! I’ve added new info pop-ups across several menus to give you better clarity on items, stats, and choices. You can now find them in: Character Selection: Easily view character stats and unique traits before jumping into a run. Weapons:

Parry Mechanics: Fixed an issue where parry buttons would occasionally fail to appear after completing the tutorial. Empusa: Timing for Empusa's lower attack has been fixed! Abstract Shield: After losing the Abstract Shield no longer reduces maximum HP. Visual FX: Minor visual bu

Merger values. Language transalation corrections.

Fixed bug where attacking was super fast after parrying Fixed some visual menu issues

Swords: Increased attack speed. Axes: Added a chance to inflict Bleed. Hammers: Can now charge attacks and have a chance to Stun enemies. Skill Tree Adjustments Prerequisites Added: Unlocking a skin now requires at least 1 point in Speed. Speed requires at least 1 Attack skill,