Minor Update
- Small bug fixes

Developer posts and news about this game.

- Small bug fixes

Wall Push Changes: * Split the energy bar into two — only one bar now needs to be full to achieve full push force. * Increased wall-jump recovery when grounded. * Added animation and sound effects for energy bar and wall slide bar * Added new wall-push, bounce, and jump sound eff

Small bug fixes

New Wall Push Update - Wall pushes buffed again, similar to original force - New wall push energy bar (next to slide bar) - Push force scales with energy bar (minimum force being 25%) - New Action Text added to indicate force added (Full Push, Tired Push & Exhausted Push) Cha

NEW - Wall jumps buffed and wall pushes nerfed - Added inverted mouse controls - Scroll wheel changes active item Bug fixes - Infinite super jump - Impact drag not being applied when sliding - Decals showing incorrect rotation - Inspect causing gun rotation

- more movement speed adjustments (buffs) - Bug fixes with kunai's hit detection

New Wall Slide Mechanic Currently calling it a wall slide, but also could be called a wall hold, as you can hold onto the wall at any velocity. When close to a wall, press and hold your dedicated slide key "C". I've created it as its own action so you can change the mapped key in

NEW New practice bots added to the "Preparing" area Added a console command (`;`) to generate and save gun wraps (`gen rand wrap`) Damage text can now be enabled through the console (`enable dmg txt`) New bolt-action animation Revolver core 's cylinder now spins and damage has be