Update 2.1
fix weapon haptics causing crash after steam vr update when firing weapon
Developer posts and news about this game.

fix weapon haptics causing crash after steam vr update when firing weapon

6 new Survival Levels added to the main game ( and standalone levels)! new high score tables for survival holo training missions! full optimization pass sound levels tweaks and updates new monsters added gore updated

6 new Survival Levels added to the main game ( and standalone levels)! new high score tables for survival holo training missions! full optimization pass sound levels tweaks and updates new monsters added gore updated

First Survival level added. Melee Sword added to campaign v2. Comic book effects added. Multiple bug fixes. Relit darker scenes and flashlights added to very dark scenes.

First Survival level added. Melee Sword added to campaign v2. Comic book effects added. Multiple bug fixes. Relit darker scenes and flashlights added to very dark scenes.

What’s New! ====================================================================== Arcade Weapon pickups available throughout the campaigns ( and classic option) Enhanced audio New 80’s retro soundtrack added Ability to switch music selection within game X-ray system now shows in

What’s New! ====================================================================== Arcade Weapon pickups available throughout the campaigns ( and classic option) Enhanced audio New 80’s retro soundtrack added Ability to switch music selection within game X-ray system now shows in

We having been playing with the Haptics to give them a little more oompf!

We having been playing with the Haptics to give them a little more oompf!

It is our intention to add new campaign missions and a few survival Levels with this in mind we had to make a few adjustments to the system. improvements: checkpoints added! AI improvements Droids will duck and cover when shot Additional cover for players added. Improved campaign

It is our intention to add new campaign missions and a few survival Levels with this in mind we had to make a few adjustments to the system. improvements: checkpoints added! AI improvements Droids will duck and cover when shot Additional cover for players added. Improved campaign

vive Touch controls redone for a faster, smoother experience extra fast speed option added!

vive Touch controls redone for a faster, smoother experience extra fast speed option added!

Added laser sights added to lower levels to help players accuracy laser sights on/off option Rebalanced Health on lower levels speed increased fixed fade out time on final level icon added :) enjoy :)

Added laser sights added to lower levels to help players accuracy laser sights on/off option Rebalanced Health on lower levels speed increased fixed fade out time on final level icon added :) enjoy :)

Accuracy and Speed score bonuses, Oculus diagram for the tutorial, VIVE tutorial info to include slowmo No more infinite score on pooled enemies Bob's "New weapon unlocked" line Making bob not say "Weapon Ready" upon restarting a level

Accuracy and Speed score bonuses, Oculus diagram for the tutorial, VIVE tutorial info to include slowmo No more infinite score on pooled enemies Bob's "New weapon unlocked" line Making bob not say "Weapon Ready" upon restarting a level