Dimension Hunter VR

Deathtrap

Released
Sep 25, 2017
Platforms
Windows
Last updated
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Updates & announcements

17 posts
  1. Developer post

    Update 2.1

    fix weapon haptics causing crash after steam vr update when firing weapon

  2. Developer post

    Dimension Hunter patch 2.0

    6 new Survival Levels added to the main game ( and standalone levels)! new high score tables for survival holo training missions! full optimization pass sound levels tweaks and updates new monsters added gore updated

  3. Developer post

    Dimension Hunter patch 2.0

    6 new Survival Levels added to the main game ( and standalone levels)! new high score tables for survival holo training missions! full optimization pass sound levels tweaks and updates new monsters added gore updated

  4. Developer post

    1.95 update

    First Survival level added. Melee Sword added to campaign v2. Comic book effects added. Multiple bug fixes. Relit darker scenes and flashlights added to very dark scenes.

  5. Developer post

    1.95 update

    First Survival level added. Melee Sword added to campaign v2. Comic book effects added. Multiple bug fixes. Relit darker scenes and flashlights added to very dark scenes.

  6. Developer post

    PATCH 1.9

    What’s New! ====================================================================== Arcade Weapon pickups available throughout the campaigns ( and classic option) Enhanced audio New 80’s retro soundtrack added Ability to switch music selection within game X-ray system now shows in

  7. Developer post

    PATCH 1.9

    What’s New! ====================================================================== Arcade Weapon pickups available throughout the campaigns ( and classic option) Enhanced audio New 80’s retro soundtrack added Ability to switch music selection within game X-ray system now shows in

  8. Developer post

    Patch 1.8 Haptics

    We having been playing with the Haptics to give them a little more oompf!

  9. Developer post

    Patch 1.8 Haptics

    We having been playing with the Haptics to give them a little more oompf!

  10. Developer post

    patch 1.7

    It is our intention to add new campaign missions and a few survival Levels with this in mind we had to make a few adjustments to the system. improvements: checkpoints added! AI improvements Droids will duck and cover when shot Additional cover for players added. Improved campaign

  11. Developer post

    patch 1.7

    It is our intention to add new campaign missions and a few survival Levels with this in mind we had to make a few adjustments to the system. improvements: checkpoints added! AI improvements Droids will duck and cover when shot Additional cover for players added. Improved campaign

  12. Developer post

    Patch 1.6

    vive Touch controls redone for a faster, smoother experience extra fast speed option added!

  13. Developer post

    Patch 1.6

    vive Touch controls redone for a faster, smoother experience extra fast speed option added!

  14. Developer post

    Patch 1.5

    Added laser sights added to lower levels to help players accuracy laser sights on/off option Rebalanced Health on lower levels speed increased fixed fade out time on final level icon added :) enjoy :)

  15. Developer post

    Patch 1.5

    Added laser sights added to lower levels to help players accuracy laser sights on/off option Rebalanced Health on lower levels speed increased fixed fade out time on final level icon added :) enjoy :)

  16. Developer post

    Patch 1.0

    Accuracy and Speed score bonuses, Oculus diagram for the tutorial, VIVE tutorial info to include slowmo No more infinite score on pooled enemies Bob's "New weapon unlocked" line Making bob not say "Weapon Ready" upon restarting a level

  17. Developer post

    Patch 1.0

    Accuracy and Speed score bonuses, Oculus diagram for the tutorial, VIVE tutorial info to include slowmo No more infinite score on pooled enemies Bob's "New weapon unlocked" line Making bob not say "Weapon Ready" upon restarting a level