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Plotted values · UTC. Longer ranges may use aggregated observations; gaps are not zeroes.
| Time | Players |
|---|---|
| 2 | |
| 2 | |
| 2 | |
| 2 | |
| 2 | |
| 2 | |
| 2 | |
| 1 | |
| 1 | |
| 1 | |
| 1 | |
| 1 | |
| 1 | |
| 1 | |
| 1 | |
| 1 | |
| 1 | |
| 1 | |
| 1 | |
| 1 | |
| 1 | |
| 1 | |
| 1 | |
| 1 | |
| 1 | |
| 1 | |
| 1 | |
| 1 |
Loot Improvements Added equipment-slot filters for Helm, Chest, Legs, Boots, Weapons, and Trinkets. Added passive filters for: Healing Echo Splash/Cleave Execute Damage Reduction Backline Ward Critical Damage Added loot sorting by: Overall Power Attack Defense Healing Rarity Loot