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Plotted values · UTC. Longer ranges may use aggregated observations; gaps are not zeroes.
| Time | Players |
|---|---|
| 0 | |
| 0 | |
| 0 | |
| 0 | |
| 0 | |
| 0 | |
| 0 | |
| 0 | |
| 0 | |
| 0 | |
| 2 | |
| 1 | |
| 1 | |
| 0 | |
| 0 | |
| 0 | |
| 0 | |
| 0 | |
| 0 | |
| 2 | |
| 4 | |
| 1 | |
| 1 | |
| 2 | |
| 1 | |
| 1 | |
| 1 |
Game Menu Design Added: Pause, Settings, Save/Load, Status, CG, and Recollection interfaces are now split into independent design pages, with swappable backgrounds and real-time preview. Added: Quick menu can enable “Skip only already-read text” (unread lines cannot be skipped).