Dodge effect on Invincibility Frames
Adds a DODGED effect on the screen when dashing through an invincibility frame and dodging a hit.
Developer posts and news about this game.

Adds a DODGED effect on the screen when dashing through an invincibility frame and dodging a hit.

New Save & Resume: leave a run and pick it up later from the RESUME button on the main menu. Leave between waves and you come back to the Pantry before the next wave. Leave mid-wave and that wave restarts. In Hardcore you can only resume between waves. Spud Buddy (rare): a mi

Previously settings were only accessible from the main menu meaning you couldn't change things such as music or sound effects volume, language, screen shake, reticle color, etc. You now can! Accessible through the pause screen.

The utensils were always multilingual. We just hadn't caught up. DartPotato is now fully playable in nine languages — interface, menus, perks, achievements, all of it: English · Deutsch · Español · Português · Русский · 日本語 · 한국어 · 简体中文 · 繁體中文 English - German - Spanish - Portugu

HARDCORE MODE This update adds a new game mode: Hardcore. 1 life, 50 cities - you die you start over at city 1! All cuts available in Hardcore as well as all perks available that exist in Standard mode. Hardcore only has 1 difficulty, Normal. Who can make it the furthest without

You can now set your reticle to one of 5 different colors to help aiming stand out better. Searing Trail and Dinner Roll did damage but wouldn't kill enemies. They now do.

Your Build Never Mattered But now it does! Prior to this update, your build never mattered much beyond wave 14 or so. You bought one of everything, the pantry ran out of ideas, and every run started looking like the last one. Fixed. Eight slots. Choose wisely. The Pantry stocks a

Patch 3 Added 5 new perks Smoothed difficulty to get rid of peak waves and overwhelm Added in toughened enemies for waves above 10 Added Health Bars to enemies Added current health to Pantry screen Fixed ability to unsave heal perk when saved and at full health Nerfed Ricochet as

Big fix: enemy scaling was broken — your build could hit 17,682x power but enemies only ever scaled 4.56x. Fixed by making normal mobs scale HP like bosses did and numbers scale up as well. Nerfs: Sharper Darts & Piercing capped at 10 (were uncapped, people had 40+). Momentum

We've added Linux support to the game, which is now live!

Boss waves, rebuilt Boss waves used to drop the boss on you the instant the wave began, and then keep the wave's normal enemy spawner running for the entire fight. You were fighting a boss and a full wave at the same time, and it was far and away the most common place a run ended