v0.5.1
Various playtest bugs and feedback, and demo release changes
Developer posts and news about this game.

Various playtest bugs and feedback, and demo release changes

Full visual overhaul, shadows, player controller, UI and texturing

Possible fix for users changing display modes (borderless windowed -> windowed and back) having a bumpy experience. Game now auto reverts if the user doesn't click confirm on display settings. Replaced costume (gear) with eye cosmetics instead. Let intrusive to gameplay and su

Baking all map colliders to resolve the main issue with performance on low/mid-end devices. Resolved issues with paint from players own tools wouldn't paint the player

Resolving more feedback from playtest Swapped to Vulkan from d3d12 as the default (D3D12 fallback) as it resolves performance issues on certain handheld devices Other performance related improvements (baking painting portraits). You should notice a dramatic improvement on low/mid

Resolving more feedback from playtest Multiplayer levels overhaul Added ice mechanics Reworked multiplayer mode to include bounty Thrown paint visual and mechanical overhaul Tutorial and demo uplift across single and multiplayer levels

Resolving more feedback from playtest Performance hitching on lower end devices should occur less frequently now Enable lobby kicking as host and muting of players in game Visual polish with animations in multiplayer Objective direction indicator

- Resolving feedback from playtest

fixes and changes for the initial release of the playtest