After the Empire

Goatee Games

Released
Mar 31, 2017
Platforms
Windows
Last updated
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Updates & announcements

14 posts
  1. Developer post

    Patch Notes - 1.0.7

    Bug Fixes - Fixed story voice-over overlap - Clarified certain help topics - Improved error messages (for those still experiencing problems after this patch, this should help us track down the cause) We have also switched to the new launch4j and updated the Java version we are di

  2. Developer post

    Patch Notes - 1.0.7

    Bug Fixes - Fixed story voice-over overlap - Clarified certain help topics - Improved error messages (for those still experiencing problems after this patch, this should help us track down the cause) We have also switched to the new launch4j and updated the Java version we are di

  3. Developer post

    Patch Notes - 1.0.6

    Balance changes - Multiplied the cost of improving Civic Buildings by the map size (1 - 5), therefore there will be no change on the smallest map and quite a large change on the largest map. (We did this because the effectiveness of these buildings scales with the number of terri

  4. Developer post

    Patch Notes - 1.0.6

    Balance changes - Multiplied the cost of improving Civic Buildings by the map size (1 - 5), therefore there will be no change on the smallest map and quite a large change on the largest map. (We did this because the effectiveness of these buildings scales with the number of terri

  5. Developer post

    Patch Notes - 1.0.5

    New Features - Autopause option for whenever you gain a territory. - Autopause option for whenever a territory you own is first besieged. - Autopause option for whenever you gain a Deeper Path level. - If you right click on a territory name in the Your Territories Menu it will no

  6. Developer post

    Patch Notes - 1.0.5

    New Features - Autopause option for whenever you gain a territory. - Autopause option for whenever a territory you own is first besieged. - Autopause option for whenever you gain a Deeper Path level. - If you right click on a territory name in the Your Territories Menu it will no

  7. Developer post

    Patch Notes 1.0.4

    Bug Fix - Personal Leaderboards should now work as intended. (We accidentally broke this when fixing another leaderboard issue in Patch 1.0.2.) (Apologies that this is such a small patch, but we wanted to sort this ASAP.)

  8. Developer post

    Patch Notes 1.0.4

    Bug Fix - Personal Leaderboards should now work as intended. (We accidentally broke this when fixing another leaderboard issue in Patch 1.0.2.) (Apologies that this is such a small patch, but we wanted to sort this ASAP.)

  9. Developer post

    Patch Notes - 1.0.3

    Bug Fixes - Fixed a rare case in which the game would take a very long time to load and save. Balance Changes - Made the cost of technology scale with galaxy size (this should fix late-game issues in long games on larger maps, and tax rate etc. calculations on harder difficulties

  10. Developer post

    Patch Notes - 1.0.3

    Bug Fixes - Fixed a rare case in which the game would take a very long time to load and save. Balance Changes - Made the cost of technology scale with galaxy size (this should fix late-game issues in long games on larger maps, and tax rate etc. calculations on harder difficulties

  11. Developer post

    Patch Notes - 1.0.2

    New Features - When hovering each magnifying glass under Deeper Paths in the Technology Menu, the strength of that Path in each Territory is now displayed visually on the galaxy map. Bug Fixes - Fixed a display error preventing the contents of League position lists from clearing

  12. Developer post

    Patch Notes - 1.0.2

    New Features - When hovering each magnifying glass under Deeper Paths in the Technology Menu, the strength of that Path in each Territory is now displayed visually on the galaxy map. Bug Fixes - Fixed a display error preventing the contents of League position lists from clearing

  13. Developer post

    Patch Notes - 1.0.1

    Balance Changes: - Rebel strength is now divided by Defense Strength Divider instead of multiplied, bringing them in line with Defense Strength. (This should prevent unavoidable rebel overthrow in long games.) Bug Fixes: - Fixed displayed cost of Hallows in Territory Menu hover.

  14. Developer post

    Patch Notes - 1.0.1

    Balance Changes: - Rebel strength is now divided by Defense Strength Divider instead of multiplied, bringing them in line with Defense Strength. (This should prevent unavoidable rebel overthrow in long games.) Bug Fixes: - Fixed displayed cost of Hallows in Territory Menu hover.