Rogues Like Us 1.02
Hey Everybody! It's been quite a while since Rogue's last update and this one is long overdue. This update includes the implementation of the Kickstarter rewards for backers, a (VERY DIFFICULT) way for non-backer players to obtain them and a myriad of bug fixes. Kickstarter Items
Hey Everybody!
It's been quite a while since Rogue's last update and this one is long overdue. This update includes the implementation of the Kickstarter rewards for backers, a (VERY DIFFICULT) way for non-backer players to obtain them and a myriad of bug fixes.
Kickstarter Items
Codes to unlock access to the Kickstarter items have been distributed to backer's.
These items include:
- Two Capes
- A unique helmet
- A unique starting sword
- A new dash trail effect that the player can toggle on and off
While these items are easy to access for the backers I wanted to make them obtainable for non-backers as well, but if you want 'em, you'll have to earn 'em!
After completing the game, search through town for a green book, it will provide you with more information on the challenge you'll need to complete to earn these goodies for yourself!
Bug Fixes
- Fixed a bug with Garrel's dialogue, instead of saying “MISSING” he will say what was originally intended
- Co-op inputs can no longer cause the opposite player to enter into a portal
- The map will now follow player 2's icon properly if player 1 dies
- If an Infected enemy is killed during a run, its remains piece will no longer drop first in the Victory/Defeat screen
- It is no longer possible to gain health from the Ruby Amulet while dead
- It is no longer possible to pause the game when loading after hitting Return to Town while in a run
- Player's can no longer move around the environment when their co-op partner is interacting with the Weapon Viewer or the Beastiary
- Fixed a bug causing the UI in the end screen that changed the “Bouncers” text to “Floaters” after one of their remains dropped
- Zand's initial dialogue no longer skips to the end and instead parses through it's text like other NPC's
- Mashing the interact button when starting the game for the first time no longer causes the player to repeat the spawn effect for each input
Quality of Life Change:
It is now possible to skip past the oddByte logo at the start of the game.
As always you can contact us on the forums if you would to get in touch and thank you for your support!

