Patch Notes v3.2
Changelog: Synthesis Now you can synthesize 9 items of the same tier to get one item from the upper tier!
Developer posts and news about this game.

Changelog: Synthesis Now you can synthesize 9 items of the same tier to get one item from the upper tier!

fix: weapon swap reloads instantly

New Features Upgrades panel regrouped into Base, Class and Shared. Switching survivors swaps the Class box instead of shuffling rows between tabs. Balance Changes Dead Shot Cooldown caps at level 8. Grenade Cooldown caps at level 8. Shove Cooldown caps at level 10. Bug Fixes Fixe

New class abilities. The Deadeye gets Dead Shot, a guaranteed critical hit that punches through several zombies and marks them so the whole squad crits them more. The Enforcer gets Shove, which pushes the horde back and braces them against the next bite. Right click to use them,

Outbreak Z Playtest v2.0 Squad - You now deploy a squad of up to 3 survivors instead of one. - Three survivor classes: Scavenger, Deadeye, Enforcer. - New survivors are unlocked with Batteries from the Squad screen in the bunker. - Every survivor carries their own gear loadout. -

Fixed: upgrades you could not buy even with the exact nuts shown. The Deploy button now presses down when you click it. The build number shows on the main menu

Area cards on the Map now show every zombie type in the area, weakest to strongest. Fixed: some area cards showed no zombie previews at all. Fixed: the Map now centres on your deployed area the first time you open it. Map card strip sits centred in its frame. Main menu buttons no

Loot rebalancing Added loot areas