Hotfix Update 5.1
Hotfix for the reward system offering energy damage perks when the player has no sources of energy damage. Also adds missing damage type dependencies for: We're In This Together Flash Fire Conductive Nanoparticles

Developer posts and news about this game.

Hotfix for the reward system offering energy damage perks when the player has no sources of energy damage. Also adds missing damage type dependencies for: We're In This Together Flash Fire Conductive Nanoparticles

Features Gauntlet events will now show you the total number of objectives to reach along with the distance to the next objective. The coastal gauntlet event has been reworked entirely, with different spawners activated at each step. Blood and zombie chunks can be disabled in sett

Hey everyone, been quiet for a couple of weeks, we have been working hard with some things in the background. This week we are excited to announce that we are making the playtest public, hopefully we will see some new faces around in this last stretch before we get a demo out to

Playtest Update 3 is live, smaller update this week while we work on some larger system changes. Features Enemy zombies become ragdolls when killed. Battles are more fun when you can make a big zombie pile. We are going to give enemies a chance to become ragdolls or chunks when t

Playtest Update 2 is live with the following changes: Features Now that the map layout is starting to finalise we have baked a full lighting pass with global illumination. This is baked GI with probe volumes so it should look a lot better without a big performance hit, but shout

Playtest Update 1 is live with the following changes: Features A new zombie enemy type has been added to help balance out the pacing of hordes. These guys are very slow and very tanky. They aren't much threat on their own, but you will want to wear them down before they reach you