
Plotted values · UTC. Longer ranges may use aggregated observations; gaps are not zeroes.
| Time | Players |
|---|---|
| 0 | |
| 0 | |
| 0 | |
| 0 | |
| 0 | |
| 0 | |
| 0 | |
| 1 | |
| 1 | |
| 1 | |
| 1 | |
| 0 | |
| 0 | |
| 0 | |
| 0 | |
| 1 | |
| 0 | |
| 0 | |
| 0 | |
| 0 | |
| 0 | |
| 0 | |
| 0 | |
| 0 | |
| 0 | |
| 0 | |
| 0 |
Fixed ultrawide/resolution issue where the UI could appear crammed to the left while the battle scene rendered separately to the right. Game now keeps the 1920x1080 UI/game canvas aligned and centered across different monitor sizes. Game no longer forces fullscreen/borderless imm