17 years of the core game mechanic!
17 years ago our card game "Astral Masters" was first published. It's core mechanic and cards pool made the basis of Astral Heroes. Today this piece of history has become available on Steam:
Developer posts and news about this game.

17 years ago our card game "Astral Masters" was first published. It's core mechanic and cards pool made the basis of Astral Heroes. Today this piece of history has become available on Steam:


Would you like to have Astral Masters game on Steam? We've launched a fundraising campaign for that -

The participant of the duel number 10,000,000 was War3z , so he got the award: 1000 gold plus 30 days of premium. Congratulations! It was a scenario battle against the Goblin Leader (which War3z unfortunately lost). Additional 300 gold gift goes to participants of the duel 9,999,

The amount of duels in the game is approaching 10,000,000! This value will be reached next week, and we wanna make a gift to the participants of the anniversary duel #10,000,000 - 1000 gold and 30 days of premium.

Astral Towers is a card game with "one turn - one action" mechanic - like Spectromancer. This is mostly an adventure game: there are 89 missions at 2 difficulty levels. The original game was made in 2011, it was English-only and designed for 1366x768 screen resolution, which was

The Game Server's source code is published at GitHub: Now anyone can build an own server, add 1M gold and play alone with bots, taking 1-st place in the ranking :-) This release was the 2-nd goal at the Patreon campaign. The next goal is to release the source code of the game cli

The game engine behind Astral Heroes game is made open source and published at GitHub: I've also published source code of some projects including Astral Heroes website, game backup/analytics tool, game auto-updater. They're available at the GitHub too: This became possible becaus

All our games (including Spectromancer and Astral Masters) are based on our own game engine (actually, its just a common part of these games). Until now this engine was just an internal library, but now I'm going to publish it and make it open source. However, this requires some

Now it is possible to get in-game gold for free with Goodnight app. Goodnight app mines GOLD using the power of your CPU (when it is idle). The more powerful your CPU is - the more gold you get. The app is safe for PC, it doesn’t reboot it and doesn’t significantly increase the p

The game updated with bugfixes and minor improvements suggested by players on the game forum.

Game updated to version 1.2 What's new: View duel replays (all duels are recorded and stored on the server) Some cards are changed (see full list on the game forum) Inactive players (not played within last 30 days) lose 1% of their fame every week Magister title now gives +2 life

The game updated to version 1.13! Completed missions are listed at the bottom. Ukrainian translation updated (by Denis Nizhnik). Some AI decks were changed as well as their occurrence probability. Some bugs were fixed.

- Spanish translation added - big respect to Hansi Rojas! - French translation updated - many thanks to Alexandre Rossi. - Guild bonus "Investments" nerfed. - Bugfix: rare freeze during card effects fixed. - Interface: player status autoupdate in the player search results box. -

Looks nice, isn't it? Thanks to Hansi Rojas, who translated the game to Spanish. Very soon this translation will be available in the game!

Main changes: - Support for user-contributed translations, packages for French and Ukrainian languages included. - Bug fixed: wrong avatar size/placement. - Bug fixed: caravan battle doesn't start. - Some UI improvements. Cards were not changed. How to make your own language pack

8 new cards added. Player titles give passive abilities, including 3-color decks, initial health boost, card upgrade etc. Some cards were changed (see the full list at the game forums). Player levels now directly depend on fame, so they can decrease Turn time now depends on playe

Main changes: Now the second part of the campaign unlocks upon reaching level-5 in any mode. It is made easier, so level-5 players can pass it. Search Players feature improved. Some cards were changed (full list below). Some bugs were fixed. CHANGED CARDS: Chaos: Tenacious Ooze,

Main changes: Now the second part of the campaign unlocks upon reaching level-5 in any mode. It is made easier, so level-5 players can pass it. Search Players feature improved. Some cards were changed (full list below). Some bugs were fixed. CHANGED CARDS: Chaos: Tenacious Ooze,