v0.29 [more fixes/MP]
+ More bugfixes and syncing more features with MP
Developer posts and news about this game.

+ More bugfixes and syncing more features with MP

+ Multiplayer bugfixes

+ Co-op survival mode (testing, first pass)

+ Added two humvees to Village map. + Made humvees multiplayer

+ Legs!

+ Added A-10 + laser designator. + Performance improvements.

+ Added up-armored Humvee (HMMWV) WIP (first vehicle).

+ Various fixes (mainly the thermal overlay). + Added survival mode+map (early prototype WIP like everything else). Same map may also be used for battle royale mode later on.

+ Improved reload animation + placeholder sounds to be replaced soon. + Made dropped mag debris match mag size from gun models. + Added resupply crates to new level.

+ Added first iteration of second map. + Basic reload animation (works in ADS, too). + Added sound when picking a flag up.

+ Added player name tags. + Updated minimap to show team colors instead of green and red. + Fixed a bunch of bot/AI movement and behavior stuff.

+ Reduced app size significantly by excluding test scenes from build. + MP: Synced player-built stuff. + MP: Synced destructible ground. + MP: Detached parts/fragments rest where they land (no longer ride the pawn). + MP: Net-id registry hardened (loud collision-guard + 64-bit ne

+ Currently held weapon now bobs/tilts in 1st person when sprinting. + Mixed up mid-field objects instead of the West side being all Ts and the East side being all Ls.

+ Bot AI fix: bots now try to return their own flag if they pick it up. + Added aim sensitivity setting to controls menu. + Made on-screen flag markers outlines instead of full circles and fixed their positioning. + Fixed settings menu scrolling bug. + Fixed inconsistencies with

+ Fixed clients and hosts not seeing each other ragdoll when they died. + Fixed SP mode round restart bug (player getting launched across/outside of map) + Added weather system with rain, thunder, and volumetric cloud/sky shader.

+ Fixed Host crash on MP round restart.

+ Fixed crash when host quits to main menu by disconnecting peers first.

+ fix(net): reset net autoloads on match teardown — host restart/quit crash

+ NetInterp fix: Host now streams their position even when not moving. Client now doesn't attempt to guess Host position (extrapolation) unless packets are missed.

+ Lowered impact_flesh sound to -24 db. + Attempting to fix drift-ghost on bad connections with NetInterp + net_pawn/net_match wiring.