Loading game…
Plotted values · UTC. Longer ranges may use aggregated observations; gaps are not zeroes.
| Time | Players |
|---|---|
| 0 | |
| 0 | |
| 0 | |
| 1 | |
| 1 | |
| 1 | |
| 1 | |
| 1 | |
| 1 | |
| 1 | |
| 0 | |
| 0 | |
| 0 | |
| 0 | |
| 0 | |
| 0 | |
| 0 | |
| 0 | |
| 0 | |
| 0 | |
| 1 | |
| 0 |
GodWright v1.3.2 - Faster Worlds & Save Fixes This update focuses on keeping growing civilizations running more smoothly, especially at 8x speed with lots of cities and the whole map on screen. It also fixes a save failure affecting some developed worlds. Faster Growing Civil