Spooky Heroes

Gaweb Studio

Released
Jun 23, 2016
Platforms
WindowsLinux
Last updated
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Updates & announcements

14 posts
  1. Developer post

    Spooky Heroes updated

    Hi all, Another small patch : - Ninja quest correctly unlocks the ninja after talking to him. - Bone key description has been corrected. - Bone gates now properly opens if the player has a bone key among its items. Thanks for your time !

  2. Developer post

    Spooky Heroes updated

    Hi all, Another small patch : - Ninja quest correctly unlocks the ninja after talking to him. - Bone key description has been corrected. - Bone gates now properly opens if the player has a bone key among its items. Thanks for your time !

  3. Developer post

    Spooky Heroes updated

    Hi all, Another update to correct the bugs reported : - The platforms now correctly explode in the swamp river stage - The barbarian quest now correctly ends when the timer expires - The player can no longer go outside of the stage when riding a dragon - The player can't spam eat

  4. Developer post

    Spooky Heroes updated

    Hi all, Another update to correct the bugs reported : - The platforms now correctly explode in the swamp river stage - The barbarian quest now correctly ends when the timer expires - The player can no longer go outside of the stage when riding a dragon - The player can't spam eat

  5. Developer post

    Spooky Heroes updated

    Hi all, Following players reports, I've updated the game to correct some bugs as well as optimizing the game to make the battle smoother. With this patch, most attacks should be faster to perform giving a better feeling to the game. Here is the changelog : Bug corrections : - Cor

  6. Developer post

    Spooky Heroes updated

    Hi all, Following players reports, I've updated the game to correct some bugs as well as optimizing the game to make the battle smoother. With this patch, most attacks should be faster to perform giving a better feeling to the game. Here is the changelog : Bug corrections : - Cor

  7. Developer post

    Spooky Heroes updated

    Hi all, Following player suggestions, a few things have been changed in the game : - A key binding help has been added in the pause menu (Press Esc or Start) - The camera is no longer locked when a rift spawns. However the bounty earned when destroying one should still be an ince

  8. Developer post

    Spooky Heroes updated

    Hi all, Following player suggestions, a few things have been changed in the game : - A key binding help has been added in the pause menu (Press Esc or Start) - The camera is no longer locked when a rift spawns. However the bounty earned when destroying one should still be an ince

  9. Developer post

    Linux support added

    Hi everybody, Following the windows release, I'm now adding the Linux version to the game. This will be followed by a Mac release once I've confirmed the Linux one works fine. Contact me if you encounter any problem with this release. Thanks !

  10. Developer post

    Linux support added

    Hi everybody, Following the windows release, I'm now adding the Linux version to the game. This will be followed by a Mac release once I've confirmed the Linux one works fine. Contact me if you encounter any problem with this release. Thanks !

  11. Developer post

    Achievements added

    Hi everybody, As requested by players, achievements have been added to the game and you can now unlock 12 of them for the moment. More might come later. Being new to this, I apologize in advance if you encounter any trouble with this new update. The Steam overlay seems to slow do

  12. Developer post

    Achievements added

    Hi everybody, As requested by players, achievements have been added to the game and you can now unlock 12 of them for the moment. More might come later. Being new to this, I apologize in advance if you encounter any trouble with this new update. The Steam overlay seems to slow do

  13. Developer post

    Spooky Heroes released on Steam

    Hi all ! First, I'd like to thank everybody who supported the game during the Greenlight. Being new in the business, it was always nice to read your positive feedback as well as the sometimes hurtful but justified critics. I know Spooky Heroes design is not top notch nor is its g

  14. Developer post

    Spooky Heroes released on Steam

    Hi all ! First, I'd like to thank everybody who supported the game during the Greenlight. Being new in the business, it was always nice to read your positive feedback as well as the sometimes hurtful but justified critics. I know Spooky Heroes design is not top notch nor is its g