Orbit: Satellite Defense

Bluish-Green Productions · Bluish-Green Games Inc.

Released
Mar 26, 2018
Platforms
Windows
Last updated
Wishlist on SteamAdd it on the Steam store page. Opens in a new tab.

Updates & announcements

18 posts
  1. Developer post

    v1.0 launches!

    Here it is at last; the 1.0 version of Orbit: Satellite Defense. This marks the end of the weekly updates for the game, but I'll be sure to support the game and upload fixes or changes as necessary. Thanks to everyone who helped improve and refine Orbit: Satellite Defense by part

  2. Developer post

    v1.0 launches!

    Here it is at last; the 1.0 version of Orbit: Satellite Defense. This marks the end of the weekly updates for the game, but I'll be sure to support the game and upload fixes or changes as necessary. Thanks to everyone who helped improve and refine Orbit: Satellite Defense by part

  3. Developer post

    Fast Forward to v0.5.1

    Just small changes this week. Give the new Fast Forward behavior a try; it helps to be able to quickly press and release the key to double the game speed. This is actually how I had a development-tool shortcut set-up, and since it just felt better, I made the Fast-Forward button

  4. Developer post

    Fast Forward to v0.5.1

    Just small changes this week. Give the new Fast Forward behavior a try; it helps to be able to quickly press and release the key to double the game speed. This is actually how I had a development-tool shortcut set-up, and since it just felt better, I made the Fast-Forward button

  5. Developer post

    v0.5 MEGA UPDATE

    If the last couple updates have seemed a little sparse, it's because I've been working to implement a LOT of new features into Orbit: Satellite Defense , and this week they're all ready to go live AT ONCE! Now that I've delivered on all the Early Access goals for Orbit: Satellite

  6. Developer post

    v0.5 MEGA UPDATE

    If the last couple updates have seemed a little sparse, it's because I've been working to implement a LOT of new features into Orbit: Satellite Defense , and this week they're all ready to go live AT ONCE! Now that I've delivered on all the Early Access goals for Orbit: Satellite

  7. Developer post

    Score Obsessed v0.4.6

    If you're as obsessed with scores and statistics as I am, you'll love the new tweaks in Orbit: Satellite Defense this week. You can now see your cumulative score for each world of the Campaign tallied on its sub-menu, and your score for the full Campaign shown on its respective m

  8. Developer post

    Score Obsessed v0.4.6

    If you're as obsessed with scores and statistics as I am, you'll love the new tweaks in Orbit: Satellite Defense this week. You can now see your cumulative score for each world of the Campaign tallied on its sub-menu, and your score for the full Campaign shown on its respective m

  9. Developer post

    Unlimited Endless Mode! v0.4.5

    Mostly internal updates to Orbit: Satellite Defense this week. For a taste of how OSD used to play, check out the new "Unlimited" Endless Mode which lets you construct as many of each type of Satellite as you want. I no longer regard this to be the ideal way to play Orbit, but it

  10. Developer post

    Unlimited Endless Mode! v0.4.5

    Mostly internal updates to Orbit: Satellite Defense this week. For a taste of how OSD used to play, check out the new "Unlimited" Endless Mode which lets you construct as many of each type of Satellite as you want. I no longer regard this to be the ideal way to play Orbit, but it

  11. Developer post

    Level Objectives! v0.4.4

    This latest build of Orbit: Satellite Defense is a major milestone towards online leaderboards. This required an exhaustive amount of play-testing and restructuring, but each level has been evaluated and given 3 score thresholds which you can try to reach to earn a 3-Star rating.

  12. Developer post

    Level Objectives! v0.4.4

    This latest build of Orbit: Satellite Defense is a major milestone towards online leaderboards. This required an exhaustive amount of play-testing and restructuring, but each level has been evaluated and given 3 score thresholds which you can try to reach to earn a 3-Star rating.

  13. Developer post

    v0.4.3 Campaign Hot-fix

    Seems some last-minute changes to the new Campaign score-screen caused a recurring error. The issue seems to be fixed as of this latest build, but please let me know if you find any errors in the new score-screen. (Or anywhere really) Read about yesterday's early v0.4.2 Update An

  14. Developer post

    v0.4.3 Campaign Hot-fix

    Seems some last-minute changes to the new Campaign score-screen caused a recurring error. The issue seems to be fixed as of this latest build, but please let me know if you find any errors in the new score-screen. (Or anywhere really) Read about yesterday's early v0.4.2 Update An

  15. Developer post

    Early v0.4.2 Update!

    Done slightly ahead of schedule; the latest Build of OSD is live NOW along with a brand-new game mode! It's accessible right from the main menu, and I hope you give Warp Mode (called "Range Limit" in-game) a try! This new mode was inspired by feedback from players on Steam. Don't

  16. Developer post

    Early v0.4.2 Update!

    Done slightly ahead of schedule; the latest Build of OSD is live NOW along with a brand-new game mode! It's accessible right from the main menu, and I hope you give Warp Mode (called "Range Limit" in-game) a try! This new mode was inspired by feedback from players on Steam. Don't

  17. Developer post

    Early v0.4.1 Update!

    Due to a delay in publishing the game live to Steamworks this morning, I had a little extra time to add in a few more features: v0.4.1 Release Notes: The Solar Satellite can now Super-Charge the Magnetic Mine dealing 6 points of damage on detonation (up from 2) Pressing "Back" wh

  18. Developer post

    Early v0.4.1 Update!

    Due to a delay in publishing the game live to Steamworks this morning, I had a little extra time to add in a few more features: v0.4.1 Release Notes: The Solar Satellite can now Super-Charge the Magnetic Mine dealing 6 points of damage on detonation (up from 2) Pressing "Back" wh