Here it is at last; the 1.0 version of Orbit: Satellite Defense. This marks the end of the weekly updates for the game, but I'll be sure to support the game and upload fixes or changes as necessary. Thanks to everyone who helped improve and refine Orbit: Satellite Defense by part
Here it is at last; the 1.0 version of Orbit: Satellite Defense. This marks the end of the weekly updates for the game, but I'll be sure to support the game and upload fixes or changes as necessary. Thanks to everyone who helped improve and refine Orbit: Satellite Defense by participating in the game's Early Access phase!
~Attila "Gabriel" Branyiczky
v1.0 Release Notes:
Removed Version Number
Fixed:
Resolution is not adjusted if game is in full-screen mode
On Help Menu, the edge of the background is visible
Here it is at last; the 1.0 version of Orbit: Satellite Defense. This marks the end of the weekly updates for the game, but I'll be sure to support the game and upload fixes or changes as necessary. Thanks to everyone who helped improve and refine Orbit: Satellite Defense by part
Here it is at last; the 1.0 version of Orbit: Satellite Defense. This marks the end of the weekly updates for the game, but I'll be sure to support the game and upload fixes or changes as necessary. Thanks to everyone who helped improve and refine Orbit: Satellite Defense by participating in the game's Early Access phase!
~Attila "Gabriel" Branyiczky
v1.0 Release Notes:
Removed Version Number
Fixed:
Resolution is not adjusted if game is in full-screen mode
On Help Menu, the edge of the background is visible
Just small changes this week. Give the new Fast Forward behavior a try; it helps to be able to quickly press and release the key to double the game speed. This is actually how I had a development-tool shortcut set-up, and since it just felt better, I made the Fast-Forward button
Just small changes this week. Give the new Fast Forward behavior a try; it helps to be able to quickly press and release the key to double the game speed. This is actually how I had a development-tool shortcut set-up, and since it just felt better, I made the Fast-Forward button function the same way while preserving it's "click-to-toggle" functionality.
Orbit: Satellite Defense is on track for it's release date of March 26th, 2018 grab the game now while it's still at an Early Access discount!
v0.5.1 Release Notes:
Fast Forward:
Speed increased to 60 FPS
Holding "F" key makes the game fast-forward, pressing and releasing still toggles speed
Fixed
Swarm Rockets loading at wrong scale / particle type
Campaign level 5-5
Warning about Asteroids not shown
Issue generating Save files
Look forward to another update next week! Vote on which Feature is added next and submit Suggestions using this Google Form Found a Bug? Please tell us about it using this Google Form
Just small changes this week. Give the new Fast Forward behavior a try; it helps to be able to quickly press and release the key to double the game speed. This is actually how I had a development-tool shortcut set-up, and since it just felt better, I made the Fast-Forward button
Just small changes this week. Give the new Fast Forward behavior a try; it helps to be able to quickly press and release the key to double the game speed. This is actually how I had a development-tool shortcut set-up, and since it just felt better, I made the Fast-Forward button function the same way while preserving it's "click-to-toggle" functionality.
Orbit: Satellite Defense is on track for it's release date of March 26th, 2018 grab the game now while it's still at an Early Access discount!
v0.5.1 Release Notes:
Fast Forward:
Speed increased to 60 FPS
Holding "F" key makes the game fast-forward, pressing and releasing still toggles speed
Fixed
Swarm Rockets loading at wrong scale / particle type
Campaign level 5-5
Warning about Asteroids not shown
Issue generating Save files
Look forward to another update next week! Vote on which Feature is added next and submit Suggestions using this Google Form Found a Bug? Please tell us about it using this Google Form
If the last couple updates have seemed a little sparse, it's because I've been working to implement a LOT of new features into Orbit: Satellite Defense , and this week they're all ready to go live AT ONCE! Now that I've delivered on all the Early Access goals for Orbit: Satellite
If the last couple updates have seemed a little sparse, it's because I've been working to implement a LOT of new features into Orbit: Satellite Defense, and this week they're all ready to go live AT ONCE! Now that I've delivered on all the Early Access goals for Orbit: Satellite Defense, I can announce that the 1.0 version of the game will launch March 26th, 2018! It'll mostly be bug-fixes and polish from this point on unless I get any suggestions for what you'd like to see in the game, so get in touch! Now is your best chance to grab Orbit: Satellite Defense at it's discounted Early Access price before the 1.0 launch of the game.
v0.5 Release Notes:
Campaign World 5
5 New Levels to Play!
Added Challenge Modes:
Nightmare: Defend HADES from an influx of Shades
Bombs Away: Deploy Magnetic Mines to blast foes away
Unstable: The planet JADE is experiencing damaging tremors
Added Steam Leaderboards: Accessed from Play Button
Campaign Score Total
Endless Mode Score Total
Challenge Mode Score Total
Added Asteroids:
Smashes through Satellites and keeps going
Destroys the Planet in one hit
Overshield: Now grows in size and bounces back all enemies it hits
Created Endless Mode Sub-Menu to tidy up primary Play Menu
Satellite Decommissioning:
Increased Detonation distance to 80 (from 64) for all Satellites
Increased Detonation distance to 96 (from 64) for the Magnetic Mine
Satellites in the process of being Decommissioned no longer count:
Toward number of available slots (which would prevent you from building a new Satellite even though you had a free slot)
Toward "having a Satellite" in a "limited" mode
Fixed:
Highscore Star padding
Loading a file with a Decommissioned Satellite
Upon losing a level, players will return to the appropriate menu if they wish to try again
Look forward to another update next week! Vote on which Feature is added next and submit Suggestions using this Google Form Found a Bug? Please tell us about it using this Google Form
If the last couple updates have seemed a little sparse, it's because I've been working to implement a LOT of new features into Orbit: Satellite Defense , and this week they're all ready to go live AT ONCE! Now that I've delivered on all the Early Access goals for Orbit: Satellite
If the last couple updates have seemed a little sparse, it's because I've been working to implement a LOT of new features into Orbit: Satellite Defense, and this week they're all ready to go live AT ONCE! Now that I've delivered on all the Early Access goals for Orbit: Satellite Defense, I can announce that the 1.0 version of the game will launch March 26th, 2018! It'll mostly be bug-fixes and polish from this point on unless I get any suggestions for what you'd like to see in the game, so get in touch! Now is your best chance to grab Orbit: Satellite Defense at it's discounted Early Access price before the 1.0 launch of the game.
v0.5 Release Notes:
Campaign World 5
5 New Levels to Play!
Added Challenge Modes:
Nightmare: Defend HADES from an influx of Shades
Bombs Away: Deploy Magnetic Mines to blast foes away
Unstable: The planet JADE is experiencing damaging tremors
Added Steam Leaderboards: Accessed from Play Button
Campaign Score Total
Endless Mode Score Total
Challenge Mode Score Total
Added Asteroids:
Smashes through Satellites and keeps going
Destroys the Planet in one hit
Overshield: Now grows in size and bounces back all enemies it hits
Created Endless Mode Sub-Menu to tidy up primary Play Menu
Satellite Decommissioning:
Increased Detonation distance to 80 (from 64) for all Satellites
Increased Detonation distance to 96 (from 64) for the Magnetic Mine
Satellites in the process of being Decommissioned no longer count:
Toward number of available slots (which would prevent you from building a new Satellite even though you had a free slot)
Toward "having a Satellite" in a "limited" mode
Fixed:
Highscore Star padding
Loading a file with a Decommissioned Satellite
Upon losing a level, players will return to the appropriate menu if they wish to try again
Look forward to another update next week! Vote on which Feature is added next and submit Suggestions using this Google Form Found a Bug? Please tell us about it using this Google Form
If you're as obsessed with scores and statistics as I am, you'll love the new tweaks in Orbit: Satellite Defense this week. You can now see your cumulative score for each world of the Campaign tallied on its sub-menu, and your score for the full Campaign shown on its respective m
If you're as obsessed with scores and statistics as I am, you'll love the new tweaks in Orbit: Satellite Defense this week. You can now see your cumulative score for each world of the Campaign tallied on its sub-menu, and your score for the full Campaign shown on its respective menu. Plus, you get a nice Completion star for every Campaign world in which you've earned all 15 Stars. Also, at long last, you can now see your local high-score for each of the Endless Modes!
v0.4.6 Release Notes:
Campaign Scores are now tallied per world and displayed on the Campaign sub-menu
Completion Stars have been added to the Campaign sub-menu to indicate when you have earned a 3 Star rating on every Level for that World
The Campaign Sub-Menu now displays your cumulative Campaign Score and total Stars
Endless Modes now display the highest Score you reached and the furthest Wave you made it to
Fixed Game load Errors:
Cavitation Bubbles went the wrong direction when they were targeting the Planet
Enemies who were in Retreat state would continue moving towards the planet and pass through it
Fixed Highscore screen displaying Congratulations message even if player had failed the level
Look forward to another update next week! Vote on which Feature is added next and submit Suggestions using this Google Form Found a Bug? Please tell us about it using this Google Form
If you're as obsessed with scores and statistics as I am, you'll love the new tweaks in Orbit: Satellite Defense this week. You can now see your cumulative score for each world of the Campaign tallied on its sub-menu, and your score for the full Campaign shown on its respective m
If you're as obsessed with scores and statistics as I am, you'll love the new tweaks in Orbit: Satellite Defense this week. You can now see your cumulative score for each world of the Campaign tallied on its sub-menu, and your score for the full Campaign shown on its respective menu. Plus, you get a nice Completion star for every Campaign world in which you've earned all 15 Stars. Also, at long last, you can now see your local high-score for each of the Endless Modes!
v0.4.6 Release Notes:
Campaign Scores are now tallied per world and displayed on the Campaign sub-menu
Completion Stars have been added to the Campaign sub-menu to indicate when you have earned a 3 Star rating on every Level for that World
The Campaign Sub-Menu now displays your cumulative Campaign Score and total Stars
Endless Modes now display the highest Score you reached and the furthest Wave you made it to
Fixed Game load Errors:
Cavitation Bubbles went the wrong direction when they were targeting the Planet
Enemies who were in Retreat state would continue moving towards the planet and pass through it
Fixed Highscore screen displaying Congratulations message even if player had failed the level
Look forward to another update next week! Vote on which Feature is added next and submit Suggestions using this Google Form Found a Bug? Please tell us about it using this Google Form
Mostly internal updates to Orbit: Satellite Defense this week. For a taste of how OSD used to play, check out the new "Unlimited" Endless Mode which lets you construct as many of each type of Satellite as you want. I no longer regard this to be the ideal way to play Orbit, but it
Mostly internal updates to Orbit: Satellite Defense this week. For a taste of how OSD used to play, check out the new "Unlimited" Endless Mode which lets you construct as many of each type of Satellite as you want. I no longer regard this to be the ideal way to play Orbit, but it is a unique way of playing the game, and I didn't want to crop it out entirely for those who prefer it.
v0.4.5 Release Notes:
Updated Manual to include more details about Campaign Scoring
Score pop-up; when an enemy is defeated, the number of points it was worth is shown
Reclassified "Challenge Modes" as additional "Endless" Modes; "Challenges" will be added later, and will not be Endless (or random)
Added New Endless Mode: Unlimited
No limit on the number of Satellites which can be produced
Shield Satellite can be built
Look forward to another update next week! Vote on which Feature is added next and submit Suggestions using this Google Form Found a Bug? Please tell us about it using this Google Form
Mostly internal updates to Orbit: Satellite Defense this week. For a taste of how OSD used to play, check out the new "Unlimited" Endless Mode which lets you construct as many of each type of Satellite as you want. I no longer regard this to be the ideal way to play Orbit, but it
Mostly internal updates to Orbit: Satellite Defense this week. For a taste of how OSD used to play, check out the new "Unlimited" Endless Mode which lets you construct as many of each type of Satellite as you want. I no longer regard this to be the ideal way to play Orbit, but it is a unique way of playing the game, and I didn't want to crop it out entirely for those who prefer it.
v0.4.5 Release Notes:
Updated Manual to include more details about Campaign Scoring
Score pop-up; when an enemy is defeated, the number of points it was worth is shown
Reclassified "Challenge Modes" as additional "Endless" Modes; "Challenges" will be added later, and will not be Endless (or random)
Added New Endless Mode: Unlimited
No limit on the number of Satellites which can be produced
Shield Satellite can be built
Look forward to another update next week! Vote on which Feature is added next and submit Suggestions using this Google Form Found a Bug? Please tell us about it using this Google Form
This latest build of Orbit: Satellite Defense is a major milestone towards online leaderboards. This required an exhaustive amount of play-testing and restructuring, but each level has been evaluated and given 3 score thresholds which you can try to reach to earn a 3-Star rating.
This latest build of Orbit: Satellite Defense is a major milestone towards online leaderboards. This required an exhaustive amount of play-testing and restructuring, but each level has been evaluated and given 3 score thresholds which you can try to reach to earn a 3-Star rating.
v0.4.4 Release Notes:
Significant restructure of the following levels to ensure they can be played to perfection
Level 2-2
Level 2-3
Level 3-2
Level 3-3
Level 3-4
Level 3-5
Level 4-1
Level 4-2
Level 4-3
Level 4-2
Level 4-5
Added Level Objectives: The following items are added to your Score upon completing a level
Surviving Satellites: The Energy cost of Satellites that made it from start to finish is added to your score
Planet HP: The Planet's HP is added to your score
Surplus Energy: In later levels, Energy you collect is added to your score
3 Star Scoring System: Each Campaign level has Score thresholds for you to reach
Local Scores: Your high-score for each level is recoreded and displayed in the Campaign Menu
Added "Load Recent" option to Main Menu to quickly load the last game type / level you were playing
Reduced the length of time Game Saved & Game Loaded messages remain on-screen
Look forward to another update next week! Vote on which Feature is added next and submit Suggestions using this Google Form Found a Bug? Please tell us about it using this Google Form
This latest build of Orbit: Satellite Defense is a major milestone towards online leaderboards. This required an exhaustive amount of play-testing and restructuring, but each level has been evaluated and given 3 score thresholds which you can try to reach to earn a 3-Star rating.
This latest build of Orbit: Satellite Defense is a major milestone towards online leaderboards. This required an exhaustive amount of play-testing and restructuring, but each level has been evaluated and given 3 score thresholds which you can try to reach to earn a 3-Star rating.
v0.4.4 Release Notes:
Significant restructure of the following levels to ensure they can be played to perfection
Level 2-2
Level 2-3
Level 3-2
Level 3-3
Level 3-4
Level 3-5
Level 4-1
Level 4-2
Level 4-3
Level 4-2
Level 4-5
Added Level Objectives: The following items are added to your Score upon completing a level
Surviving Satellites: The Energy cost of Satellites that made it from start to finish is added to your score
Planet HP: The Planet's HP is added to your score
Surplus Energy: In later levels, Energy you collect is added to your score
3 Star Scoring System: Each Campaign level has Score thresholds for you to reach
Local Scores: Your high-score for each level is recoreded and displayed in the Campaign Menu
Added "Load Recent" option to Main Menu to quickly load the last game type / level you were playing
Reduced the length of time Game Saved & Game Loaded messages remain on-screen
Look forward to another update next week! Vote on which Feature is added next and submit Suggestions using this Google Form Found a Bug? Please tell us about it using this Google Form
Seems some last-minute changes to the new Campaign score-screen caused a recurring error. The issue seems to be fixed as of this latest build, but please let me know if you find any errors in the new score-screen. (Or anywhere really) Read about yesterday's early v0.4.2 Update An
Seems some last-minute changes to the new Campaign score-screen caused a recurring error. The issue seems to be fixed as of this latest build, but please let me know if you find any errors in the new score-screen. (Or anywhere really)
Read about yesterday's early v0.4.2 Update
And as always: Vote on which Feature is added next and submit Suggestions using this Google Form Found a Bug? Please tell us about it using this Google Form
Seems some last-minute changes to the new Campaign score-screen caused a recurring error. The issue seems to be fixed as of this latest build, but please let me know if you find any errors in the new score-screen. (Or anywhere really) Read about yesterday's early v0.4.2 Update An
Seems some last-minute changes to the new Campaign score-screen caused a recurring error. The issue seems to be fixed as of this latest build, but please let me know if you find any errors in the new score-screen. (Or anywhere really)
Read about yesterday's early v0.4.2 Update
And as always: Vote on which Feature is added next and submit Suggestions using this Google Form Found a Bug? Please tell us about it using this Google Form
Done slightly ahead of schedule; the latest Build of OSD is live NOW along with a brand-new game mode! It's accessible right from the main menu, and I hope you give Warp Mode (called "Range Limit" in-game) a try! This new mode was inspired by feedback from players on Steam. Don't
Done slightly ahead of schedule; the latest Build of OSD is live NOW along with a brand-new game mode! It's accessible right from the main menu, and I hope you give Warp Mode (called "Range Limit" in-game) a try! This new mode was inspired by feedback from players on Steam. Don't forget, you can submit feedback about the game using the Google Form linked at the end of the post.
v0.4.2 Release Notes:
Added "Warp Mode" (Challenge Mode 2):
Satellites can warp instantly between Slots, but have reduced range
Enemies move at 50% speed
New Score Screen: Fancier conclusion to beating a level
Added button to replay current level
Added button to move on to next level
Laid groundwork for Level Objectives
Menu buttons no longer glow when they cannot be selected (if another menu must be closed first)
Added tool-tips to non-Menu Buttons
Added Hotkeys to Manual:
"T" - Toggle Tooltip
"H" - Toggle Satellite Health indicators
"F4" - Toggle Fullscreen
Bug Fix: Satellites seem to have infinite range when a file is loaded
Bug Fix: Overshield percentage not displayed over the Planet's Health when the game begins
Look forward to another update next week! Vote on which Feature is added next and submit Suggestions using this Google Form Found a Bug? Please tell us about it using this Google Form
Done slightly ahead of schedule; the latest Build of OSD is live NOW along with a brand-new game mode! It's accessible right from the main menu, and I hope you give Warp Mode (called "Range Limit" in-game) a try! This new mode was inspired by feedback from players on Steam. Don't
Done slightly ahead of schedule; the latest Build of OSD is live NOW along with a brand-new game mode! It's accessible right from the main menu, and I hope you give Warp Mode (called "Range Limit" in-game) a try! This new mode was inspired by feedback from players on Steam. Don't forget, you can submit feedback about the game using the Google Form linked at the end of the post.
v0.4.2 Release Notes:
Added "Warp Mode" (Challenge Mode 2):
Satellites can warp instantly between Slots, but have reduced range
Enemies move at 50% speed
New Score Screen: Fancier conclusion to beating a level
Added button to replay current level
Added button to move on to next level
Laid groundwork for Level Objectives
Menu buttons no longer glow when they cannot be selected (if another menu must be closed first)
Added tool-tips to non-Menu Buttons
Added Hotkeys to Manual:
"T" - Toggle Tooltip
"H" - Toggle Satellite Health indicators
"F4" - Toggle Fullscreen
Bug Fix: Satellites seem to have infinite range when a file is loaded
Bug Fix: Overshield percentage not displayed over the Planet's Health when the game begins
Look forward to another update next week! Vote on which Feature is added next and submit Suggestions using this Google Form Found a Bug? Please tell us about it using this Google Form
Due to a delay in publishing the game live to Steamworks this morning, I had a little extra time to add in a few more features: v0.4.1 Release Notes: The Solar Satellite can now Super-Charge the Magnetic Mine dealing 6 points of damage on detonation (up from 2) Pressing "Back" wh
Due to a delay in publishing the game live to Steamworks this morning, I had a little extra time to add in a few more features:
v0.4.1 Release Notes:
The Solar Satellite can now Super-Charge the Magnetic Mine dealing 6 points of damage on detonation (up from 2)
Pressing "Back" when viewing a Main Menu Sub-menu will take you to the previous Menu instead of closing it
Campaign Planet previews & description now fade in and text is printed out
In Campaign: Changed Pause menu button to read "Restart Level" instead of "New Game"
Added Button in Campaign Pause Menu which lets you repeat the "Explanation"
Updated Pause Menu text
Look forward to another update within a week of the game's launch! Vote on which Feature is added next and submit Suggestions using this Google Form Found a Bug? Please tell us about it using this Google Form
Due to a delay in publishing the game live to Steamworks this morning, I had a little extra time to add in a few more features: v0.4.1 Release Notes: The Solar Satellite can now Super-Charge the Magnetic Mine dealing 6 points of damage on detonation (up from 2) Pressing "Back" wh
Due to a delay in publishing the game live to Steamworks this morning, I had a little extra time to add in a few more features:
v0.4.1 Release Notes:
The Solar Satellite can now Super-Charge the Magnetic Mine dealing 6 points of damage on detonation (up from 2)
Pressing "Back" when viewing a Main Menu Sub-menu will take you to the previous Menu instead of closing it
Campaign Planet previews & description now fade in and text is printed out
In Campaign: Changed Pause menu button to read "Restart Level" instead of "New Game"
Added Button in Campaign Pause Menu which lets you repeat the "Explanation"
Updated Pause Menu text
Look forward to another update within a week of the game's launch! Vote on which Feature is added next and submit Suggestions using this Google Form Found a Bug? Please tell us about it using this Google Form