macOS release
Hello everyone! My game is now available to a slightly larger audience. I am very happy to announce that it is time to play on macOS :) This is the early access release on this OS, so please report any performance issues you encounter.
Developer posts and news about this game.

Hello everyone! My game is now available to a slightly larger audience. I am very happy to announce that it is time to play on macOS :) This is the early access release on this OS, so please report any performance issues you encounter.

I continue to work on my game, now there is twice as much content in the game. The choice at the end of the game can be decisive. Is it still possible to get out of the building or will you have to go through endless labyrinths and riddles? until the building makes you give up co

Thank you to everyone who played the demo and shared feedback! 🎬 Updated Trailer The Steam page now features a refreshed trailer that better represents the current state of the game. 🎮 Gameplay Improvements Based on feedback from playtests and streams, I improved several gamepl

I'm still working on the game's demo, which currently represents about 10% of the full game's content. Right now I'm focusing on measuring the core gameplay through both in-game analytics and the playtests from your streams. That's why I've pushed another update with several key

I've received your feedback on the gameplay, and I've also watched a lot of streamers who have played my demo. Based on this, I've made the following changes: Reduced the quantity of distractions on the floor Added an invisible voice assistant that will also contribute to the sto

I've already watched you go through the demo version of my first steam game. I want to say that it is very inspiring. Watching the emotions of the players who play your creation is priceless. I haven't experienced anything like this in my life for a long time. Your gameplay and i