Room Layouts and Explosive Barrels
added some extra layouts to rooms, more to come added explosive barrels, can be kicked and very effective crowd clearing
Developer posts and news about this game.

added some extra layouts to rooms, more to come added explosive barrels, can be kicked and very effective crowd clearing

changed enemy models and sounds to be frog themed changed player first person models to be frog themed adjusted some but not all player sounds to be frog themed adjusted room textures (most but not all enemies will be frogs/reptiles, just what the main species of the game will be

you can now use the essence gems you collect at the stat changer station which spawns in every recovery room, will eventually be a NPC that the player interacts with and will give unique perks (current perk pool shares other items until I make unique ones)

Added rituals that randomly spawn in the dungeon, defeat these cultists and interact with the statue to stop them. This will cause some enemies to be summoned, defeat those and you will be rewarded. Also added a combo system framework that I can build upon into perks (I.E. add cu