Visual Update
Changes focused on improving visuals quality. Bullet trails are more visible and general lighting is improved.
Developer posts and news about this game.

Changes focused on improving visuals quality. Bullet trails are more visible and general lighting is improved.

Release from Early Access to 1.0 Changes and new content included in full release Campaign Fully functioning campaign with 5 different planets, field clearance missions and perks system. Campaign Story Full campaign story where your boss leads you to a fight with human rights act

New Special building Added Beacon Launcher to the game. It is fourth special building. It fires a beacon that boosts allies attack speed by 50% for 10 seconds or until it gets destroyed. New Mechanics Player's mech can now push enemies and units Ability to fire specials from mini

Domefender Update v0.2.0 Turrets This update adds three different types of turrets: Bucky - shotgun turret unlockable early in the tech tree. Low range and decent damage at affordable price. Repeater I / II - turret equipped with standard gun. Level I is available from the start,

Update 0.1.7 Updates Added day counter Bosses Bug Fixes Fixed Matriarch's firing animation and hatching of eggs when they hit obstacles/resources Fixed Shellfire's firing visuals Blighting Trail's toxic cloud no longer appears in map center at his spawn General Bug Fixes Selectio

Update 0.1.6 Bug Fixes Camera no longer appears high above the map at the start of the wave Fixed issue (at least one cause of it) that made player mech not spawn at the start of the wave Small Updates Added visuals to respawn process and updated respawn crate physics Improved no

Campaign Campaign Mode Five different planets with varying difficulty levels and boss levels on each one of them Each planet has 3-4 missions (plus bonus one that unlocks next planet) Planet events modify difficulty and reward of missions on a planet Perk Tree 60 perks available