Version 0.6.5.5
-> Danger Tiles now get darker when they are close to dissapearing
Developer posts and news about this game.

-> Danger Tiles now get darker when they are close to dissapearing

Removed `~ (the key under Esc) and their respective characters from every layout, as the key does not exist on some smaller keyboards.

-> Added Tile Memory --> Tiles now retain their symbol/value for 1 second after exiting vision.

-> New Font !!! The font has been changed so O and 0 are more distinct -> The Tile Hitbox has been adjusted to be more generous with adjacent tile connections -> The Player specific leaderboard entry has been moved down a space to separate it from the top 10

-> Added Menu Button press sound

-> Added a unique sound to each buff and debuff. -> Added a unique sound to combo increasing and breaking. -> Tweaked Point Tile spawning logic to hopefully reduce frustrating Tile spawns

-> Pausing the game now resets vision

-> Added a display for score increases -> Rebalanced Combo and Score Increase --> Combo Threshold 50 -> 35 tiles walked without a mistake. --> Time for base Score gain to increase 25 -> 60 seconds

Score Rework -> Base score per Point Tile increased to 10, this is increased by 1 every 25 seconds played. -> Added a combo counter. Every tile moved without a miss-click or taking damage increases combo every 50 combo increase score gain by 1 -> Shield time now doesn't

-> Added a Info Dump screen which explains each tile type and status effect. -> Shield now visually decreases with its remaining time. -> Decreased Point Tile count in Easy Mode from 4 to 2

I realized the new layouts didn't work in the exported version. The game should be fine and playable now.

-> Added leaderboards for easy and hard. Leaderboards previously uploaded time instead of score so they will unfortunately be getting reset -> Added a keyboard layout option to the settings. Players can now choose their preferred layout, ----> Character category names -&