Latest 50 valid plotted values · UTC. Longer ranges may use aggregated observations; gaps are not zeroes.
Players plotted values
Time
Players
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
1
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
⚖️ Balance Changes Late-game waves: Enemy-count scaling is unchanged through Wave 700, then switches from quadratic to controlled linear growth. Enemy speed: Movement-speed scaling now stops after Wave 800. Enemy HP scaling remains unchanged. 🐛 Lucky Charm Fix Lucky Charm now pr