Hotfix Patch
Main menu connected its' self to the Audio game object. Rendering invisible. Fixed. Pawns now have a chance to replace to another piece once reaching max rank.
Developer posts and news about this game.

Main menu connected its' self to the Audio game object. Rendering invisible. Fixed. Pawns now have a chance to replace to another piece once reaching max rank.

Commanders, This update is a major multiplayer stabilization pass focused on making sure both players see and play the same match. - Improved synchronization for turns, movement, combat, Engineers, Radar, scouting, supply, and air missions. - Fixed reconnect and loading problems,

Thank you to everyone submitting support tickets about multiplayer! We have not heard nearly as much about single-player, but we can see that many of you are enjoying it for hours at a time—and we are thrilled to see it. Please do not hesitate to share screenshots, bug reports, o

Repair Tile Sync

## Multiplayer Hotfix This small patch addresses several multiplayer issues introduced in the previous update. The last release broke Engineer actions for multiplayer clients. This patch is a step toward restoring those actions and also includes fixes for additional client-side m

Cross-Platform Multiplayer Update This update brings major improvements to MiliChess multiplayer, including more reliable connections, clearer lobby and ready states, and smoother transitions into matches. New compatibility checks help ensure players are using matching game versi

MiliChess Launch Update MiliChess has received a new launch-candidate update focused on multiplayer clarity, match reliability, presentation polish, and Steam release preparation. This update is part of our first broader media push as we begin presenting MiliChess more publicly: