LEADERBOARDS!
Today's update introduces leaderboards into the game!!! Ya finally got 'em. Enjoy! TBH I will probably be backing off of this project to go work on another Komar Labs project: RESØNANCE. It's a survival horror game :D
Developer posts and news about this game.

Today's update introduces leaderboards into the game!!! Ya finally got 'em. Enjoy! TBH I will probably be backing off of this project to go work on another Komar Labs project: RESØNANCE. It's a survival horror game :D

We're tryina get Steam Deck Verified ;)

Update: the audio engine now keeps time This is the first big update since launch, and it is almost entirely repair work. I spent the last two weeks running a full audit of the codebase and then fixing what I found. Nothing here is a new feature. Several of these were affecting e

The board just got a new headliner, the whole game listens to the music harder, and THE APERTURE finally fights fair. Plus a truck of fixes. NEW * STYLUS, the lull-buster. A new medium boss that crashes the party when the board goes quiet. Beat-locked darts, an honest groove-line

SUBSØNIC now bends to your music. The entire arena reacts to the live sound: enemies pulse, the grid throbs, and every beat sends a shockwave rippling across the screen. Megaboss attacks warp the field, and killing one implodes the whole arena in a single cataclysm. Enemies wear

SUBSØNIC is out now Ten years of playlists sitting on your drive, and none of it has ever shot back. That changes today. SUBSØNIC is an audio-reactive twin-stick bullet-hell where the song IS the level: enemies spawn from the onsets in your track, your fire locks to the beat (sub

SUBSØNIC launches on Steam July 14 It's an audio-reactive twin-stick bullet-hell where the song IS the level: enemies spawn from the onsets in your track, your fire locks to the beat, and boss phases follow the song's structure. When the drop hits, the screen erupts. The music vi