Ver 1.1.0d Micropatch
Sorry about that, in my last patch I had a debug build going where shellfish was always visible so I could tune it. Now fixed.

Developer posts and news about this game.

Sorry about that, in my last patch I had a debug build going where shellfish was always visible so I could tune it. Now fixed.

Ver 1.1.0c (23rd patch) Grandmaster now only pops charge crystals at start of turn if he needs them to charge his ability (and will only pop as many as needed). This hopefully makes it slightly less challenging / frustrating regarding running out of charge crystals. Lava can now

Ver 1.1.0b (22nd patch) This is a micro patch with one bug fix. For players who selected the "skip gold spawn (in shop)" UI option to speed things up, when they paid for debt letter with merchant, it incorrectly charged double the amount. Because this is quite disruptive for ever

Ver 1.1.0a (21st Patch since release - naming convention I'm using is confusing) I was fortunate to be able to put some time into Rutrum and push on new character. This brings the roster up from the 5 initial character to 7. These two new characters are somewhat experimental. The

Ver 1.0.7a: This might be too small for a "regular update", but I'll be traveling internationally next week and so it may be about 7 days until the next patch. Introducing new crate "Ancient Tree"! Unlock Ancient Tree by upgrading a Rare Amber (e.g. via quest). Spoilers! Ancient

Ver 1.0.6b patchnotes: Changed Frog Leg Handle -- Pops coins now. Cleanse Curse Handle is now the old Frog Leg Handle. Changed Ruby Shield handle -- Nullifies instead of pops. Vulture Shovel now focuses on Coins as trigger rather than Gems. Vulture Handle : now also gives +10 sel

Ver 1.0.6a Patchnotes 2 new item: Anchor Shovel and Torch Shovel Anchor has an effect that has been requested by several playtesters. Also incorporates some of the Queen's Gaze elements, as Queen's Gaze has been reworked. (Anchor Handle is the old Queen's Gaze Handle) Torch Shove

Ver 1.0.5b Quantum Crate now correctly requires Quantum Box to have been upgraded Potion dice is now correctly unlocked, my apologies. Minor text improvement to Quantum Crate A certain secret item's upgrade had it's image fixed Will continue with another bugpatch tomorrow most li

3 New Crates: Quick Crate -- Available immediately, no unlock needed This is slightly intended for shorter runs. (Artwork somewhat placeholder). Each Battle is only 2 waves, but each non-boss enemy has twice as much health. However, the crate no longer empties between battles (al

Ver 1.0.4a Patchnotes: New Crate: "Target Crate" Unlock by triggering a regenerative enemy, a toxic enemy, and a charger enemy in the same run. Can Trigger these by touching the relevant combinations -- for example, touching a ruby and a copper together for the regenerative enemy

Anchor Rune Weight increased by 50%, so it should sink deeper, especially on Stone Box. It seemed the music player was not switching "playlists" after entering a new area properly, and would instead play the remaining tracks of the "playlist". This is now fixed.

New Rune: Lockpick rune -- Inscribed Gem also counts as one lower tier for the purposes of unlocking. This was inspired in part by The Cat's Eye Nebula's comments in discord, thank you! Pickaxe Rune spin speed adjusted (tier specific) and further reduced on merge as well. Shield

Ver 1.0.2c Micropatch Notes: New Rune -- "Music" Rune (name pending). "Drop: Put a random non-boss enemy to sleep." One followup bug fix for the music player -- while it was randomizing correctly, once it finished the playlist, it tended to stop playing. This is now fixed. I'm st

Ver 1.0.2a/b It came to my attention (during TimeToGrind's recent stream) that, depending on the settings, the Music Player would sometimes get "stuck" on a song for an entire run. This was completely unintentional and is now fixed. In short, when importing the compressed .ogg, G

Shifty midrun boss was letting both sides of the crate hurt it. It is now fixed.

Ver 1.0.1c Patch notes: When it takes damage, Sticky Crate now "unsticks" stuff stuck at the top (Also, can now sell gacha properly instead of auto-sell, minor bug) Pickaxe Rune now added! If the inscribed gem hits the bottom of the crate, the gem is removed and gold nuggets equa

Ver 1.0.1b Notes: If you beat Stone Crate, it now unlocks Glass Beaker. If you ever beat Stone Crate in the past, as soon as you start a new run, it will unlock Glass Beaker. (You can use escape -> Retire run to go to the Glass Beaker right away). After unlocking a base-level

Ver 1.0.1a (Despite the numbering, this is the 7th patch in the 7 days since release. Please see patch notes for Ver 1.0.0 a, b, c, d, e, f and g if curious.) It is a common shovel locked behind the requirement of: "Defeat a Goliath by popping exactly 1 rock." Like all shovels, i

I received an interesting bug report that sometimes the end of rewards screen (giant corpse pile) crashes on launch, but the very next time, it was fine. After reorganizing load times, I'd been doing some debugging to see if there were any specific enemies causing the crash, but

Ver 1.0.0.f patchnotes: There was a story bug where the paper drawings were being drawn in the wrong order, and indeed, it was technically impossible to see all 5 at once. My apologies. I've now fixed it, and for some time will make it so that "if you defeat a new depth, you get