v 1.09
Fixes for Bystander, Dread and Cadaver
Developer posts and news about this game.

Fixes for Bystander, Dread and Cadaver

Unity 6.5 migration fixes Occlusion culling fixes NPC (Dread, Bystander, Hooker) fixes

This is a performance test, occlusion culling is incorrect right now

Improved shadow priority manager Disabled god rays effect for performance testing

Initial saved games support

Gargoyle balance Can now be one-shot with the fork thrower Lowered HP Dive is more easy to dodge and has a global shared cooldown Added balance tables for Easy, Normal and Hard Bug fixes Fixed unreachable hiding spots causing AI getting stuck

Fixed broken baked lighting Fixed fog/terrain settings

Optimised some physics effects and replaced Alembic renderers with custom vertex animation texture implementation
