Launch day!
Final playtest build! Game is launched in the appstore. Thanks to all of you for your help on testing!!!!
Developer posts and news about this game.

Final playtest build! Game is launched in the appstore. Thanks to all of you for your help on testing!!!!

So many bug fixes I can't even count. Thanks to all the amazing play testing from Brandon, Chris, Josh, Nikos and Ezra!

Our first shard boss was feeling unloved so we gave him some friends and a fancier home.

Playstation controllers now work.

Dungeon generation rebuilt! Now there's actual intention and rools Skill tree improvements- skills scale with your level and the skill level Dialogue fixes - smarter dialogue system Trap rooms installed - grapple rooms and dodge rooms in! And the big one - total revamp of the bos

Bug fixes for the puzzles and trap system. This is still in flight but should be fully built out by end of week. Everything is functional now, grapple system is meh but will wrap up shortly and it should be really fun by the next turn. Also fixed some end game patterns that didn'

Loads of combat fixes and finished a rebuild of the trap system complete with a grapple trap (only live after the mines)