Steam Cloud save support: New save games are now also saved in the Steam Cloud. That should fix the problem that local saves are not showing up for some users.
Steam Cloud save support: New save games are now also saved in the Steam Cloud. That should fix the problem that local saves are not showing up for some users.
Steam Cloud save support: New save games are now also saved in the Steam Cloud. That should fix the problem that local saves are not showing up for some users.
Steam Cloud save support: New save games are now also saved in the Steam Cloud. That should fix the problem that local saves are not showing up for some users.
Following player feedback, that the allied Space Pioneers are too defensive, we updated their AI and they will now actively participate in the fights and not just defend themselves. Patch Notes: - Updated the allied AI for the FSP soldiers, they now reposition themselves and figh
Following player feedback, that the allied Space Pioneers are too defensive, we updated their AI and they will now actively participate in the fights and not just defend themselves.
Patch Notes: - Updated the allied AI for the FSP soldiers, they now reposition themselves and fight over longer distances - Saving a game now only takes a few seconds - Save game files are now much smaller - Fixed memory crashes during the saving of a game - Save games from play sessions before the patch will remain with the pre-patch save/load version to keep them functional - Upgraded to Unity Engine Version 5.4.5p1, which fixed some graphics card crashes - Fixed a bug that caused a very small default resolution when starting Shock Tactics the first time - When starting a new game, you can now skip the first two tutorial missions, but keep the rest of the tutorials enabled - Fixed collider bugs in several maps - Slight loading time optimization - Minor memory usage optimizations
Following player feedback, that the allied Space Pioneers are too defensive, we updated their AI and they will now actively participate in the fights and not just defend themselves. Patch Notes: - Updated the allied AI for the FSP soldiers, they now reposition themselves and figh
Following player feedback, that the allied Space Pioneers are too defensive, we updated their AI and they will now actively participate in the fights and not just defend themselves.
Patch Notes: - Updated the allied AI for the FSP soldiers, they now reposition themselves and fight over longer distances - Saving a game now only takes a few seconds - Save game files are now much smaller - Fixed memory crashes during the saving of a game - Save games from play sessions before the patch will remain with the pre-patch save/load version to keep them functional - Upgraded to Unity Engine Version 5.4.5p1, which fixed some graphics card crashes - Fixed a bug that caused a very small default resolution when starting Shock Tactics the first time - When starting a new game, you can now skip the first two tutorial missions, but keep the rest of the tutorials enabled - Fixed collider bugs in several maps - Slight loading time optimization - Minor memory usage optimizations
Patch Notes: - fixed several bugs causing the deployment screen to stop functioning correctly - minor changes to mission maps Thanks to the people that provided us with the input to fix these issues!
Patch Notes: - fixed several bugs causing the deployment screen to stop functioning correctly - minor changes to mission maps
Thanks to the people that provided us with the input to fix these issues!
Patch Notes: - fixed several bugs causing the deployment screen to stop functioning correctly - minor changes to mission maps Thanks to the people that provided us with the input to fix these issues!
Patch Notes: - fixed several bugs causing the deployment screen to stop functioning correctly - minor changes to mission maps
Thanks to the people that provided us with the input to fix these issues!
The melodrama, combat and man-handling of XCOM has left a mark on many a game, but Shock Tactics looks to be covered in such marks. You re managing your troops, building a base and fighting the bad ones (mostly human beings this time) on isometric maps plastered with cover. It wa
The melodrama, combat and man-handling of XCOM has left a mark on many a game, but Shock Tactics [official site] looks to be covered in such marks. You re managing your troops, building a base and fighting the bad ones (mostly human beings this time) on isometric maps plastered with cover. It was released yesterday, so here’s a video filled with, uh, familiar sights.
Indie developer Point Blank Games announced today that Shock Tactics , the turn-based tactical combat game that blends XCOM-style battles with exploration elements and "intricate squad management," will be out on April 11. Shock Tactics puts players at the head of a team of Free
Indie developer Point Blank Games announced today that Shock Tactics, the turn-based tactical combat game that blends XCOM-style battles with exploration elements and "intricate squad management," will be out on April 11.
Shock Tactics puts players at the head of a team of Free Space Pioneers—essentially a gang of mercenaries sent to explore and scavenge a recently-discovered alien world. But they're not the only ones of the scene: The Imperial Consortium, pirates, and even aliens are all after the same lucrative treasures, and not afraid to get their light-fingered hands dirty.
The XCOM heritage is obvious in the gameplay trailer, but it sounds like Point Blank is aiming to set itself apart by using time-sensitive objectives to increase the need to balance risk and reward: "A thrilling race against time unfolds, as players have to quickly secure excavations on the procedurally-generated world map and ensure their technology edge in the war over Hephaest," it said.
Shock Tactics is on Steam but not yet available for pre-purchase, but will sell for €20 when it goes live. (US/UK pricing hasn't been listed.) For gamers who like boxes, a physical edition is also on the way. You can find out more about what's in store at shock-tactics-game.com.
Shock Tactics is a very XCOM -like turn-based tactical combat game that puts players at the head of a team of mercenaries exploring a newly-discovered alien world on behalf of the Free Space Pioneers. Naturally, exploration is only part of the job, and you're not carrying all tho
Shock Tactics is a very XCOM-like turn-based tactical combat game that puts players at the head of a team of mercenaries exploring a newly-discovered alien world on behalf of the Free Space Pioneers. Naturally, exploration is only part of the job, and you're not carrying all those guns because they look snazzy: You'll have to square off against pirates, hostile aliens, and the troopers of the Imperial Consortium as you set up outposts, establish dig sites, and seek out powerful alien tech to upgrade your base, weapons, and armor.
Battles in Shock Tactics will take place on procedurally-generated maps built on three different environments, populated by "smart enemies that employ a large array of tactics." Character movement is based on action points, with an "interrupt system" that will halt movements when new enemies are spotted, "so you can asses the situation and spend your remaining action points accordingly." But don't dawdle too much, as some objectives are time-sensitive, and you don't want to get tangled up in enemy reinforcements.
"Shock Tactics is our own vision of modern-age strategy games. The very aggressive turn-based gameplay forces players to get rid of familiar habits and defensive tactics and deal with new, more active ways of fighting enemies,“ said Leonard Kausch, game director at developer Point Blank Games. "We can’t wait until the players finally can see the results of our development.“
The website at shock-tactics-game.com doesn't have a lot more to say about it, but you can get a deeper insight into what the developers have planned at the Square Enix Collective, which Shock Tactics passed through in mid-2015. The XCOM influence is obvious, but that's not necessarily a knock against it: Imitation is the sincerest form of flattery, after all. Shock Tactics is expected to come out early this year.