Small Patch - 9/26/2026
Gameplay Added more songs
Developer posts and news about this game.

Gameplay Added more songs

Bug Fixes Fixed a bug where, if spamming multiple upgrades as quickly as possible, the game could end up in a paused state but with no upgrades to select, making it impossible to continue the run Performance Optimizations Fixed an issue with upgrades that could contribute to FPS

Performance Optimizations Added video settings for lighting and reflections that allow the player to switch between Lumen (highest, default), screen space, and none Added video setting to toggle ray tracing on or off

Performance Optimizations Added an option in Video Settings to run a brief hardware benchmark and set optimal settings. This will now also run the very first time the game is launched. Added a "Clouds" video setting, which allows the player to choose between volumetric clouds (th

Bug Fixes: Fixed an issue on gamepad that could cause steering to lock up after coming out of the pause menu or upgrade selector Added "Throttle" to the tutorial

UI / UX Unified the look of the settings menu Improved controller navigation in the settings menu

Bug Fixes: Collision is now removed from track pieces that have fully fractured. Previously, in very uncommon situations, it was possible to skip the track and drive behind the fracture as was falling in front of you. Track extension logic now thinks 5 steps ahead of the piece th

Gameplay / UI / UX Added a telemetry widget that reports on the following. This tool will aid in debugging issues with vehicle stability and inputs. Especially in cases of recorded gameplay. After the playtest, there will be an option in gameplay settings to toggle off the teleme

Gameplay: Added the ability to report bugs that occurred in specific runs from the "Run Over" screen. It allows the user to send important (but anonymous) information about the specific run / game instance / system in the report. This should greatly enhance the developer's abilit

UI / UX: Redesigned the Main Menu UI / improved navigation for controller and mouse Traffic in the background of main menu now randomize their aesthetic like they do during runs Added "Wishlist" button to main menu Links inside the Credits menu and the bug report form now open in

Gameplay: Added track creator Added "No Traffic" mode (upgrades are unlimited) Bug Fixes: Fixed an issue when selecting upgrades quickly that could cause teleporting and driving while in the upgrade selector Rounded horsepower and braking to 1 decimal place in the pause menu

Gameplay Updates: Added reverse (experimental) Bug Fixes: Reworked how the track is initially generated and extended. It should no longer be possible for the track to overlap itself in the beginning of a run (or at all) When the track tries to extend, it should now always succeed

Gameplay Updates: Passed traffic now physically shrinks down shortly after being passed instead of disappearing abruptly The initial length of the track has been halved to halve the initial loading time (again) Acceleration has been capped to 2,000 horsepower New gameplay setting

Gameplay: - Brake input now allows for partial input (i.e. with gamepad triggers) - Graphics settings are now notated as Low, Medium, High, and Ultra instead of numerically Performance Optimizations: - Decreased initial road count by half to cut the initial load time in half Bug

Gameplay updates: - The track is now infinite instead of a fixed length - The rear view camera in 3rd person now snaps instead of rotates - The camera stiffness setting now continues to work as expected, even after switching to the rear view camera Performance Optimizations: - Ma