Playtest Shutdown
The Giga Lich playtest is shutting down. Thank you to everyone who played and big thank you to everyone who left feedback and bug reports. The Demo is Live with the newest update!
Developer posts and news about this game.

The Giga Lich playtest is shutting down. Thank you to everyone who played and big thank you to everyone who left feedback and bug reports. The Demo is Live with the newest update!

This last minute update before the playtest shuts down tomorrow mainly adds a new enemy with a new mechanic: Skele Mage, who summons enemies from somewhere else in the dungeon. Also the system controlling where you spawn in the dungeon has been reworked. Skeke Mage - As stated ab

Hello and Thank you to everyone who played and showed an interest in Giga Lich. Big thank you to my friends and everyone else who tested and reported bugs. This is another reminder that the Playtest will be going down on June 9th. However, the official Demo will be going up also

Small changes to some tooltips to better communicate what some things actually do. Magic shrine - Now correctly displays how much it reduces MP usage by Knowledge shrine - Now shows "Gain attribute point" instead of "Take knowledge" Shields - Now displays the fact that blocking w

The main addition of this update is Weapon Skills, Abilities that have have special effects that makes defeating enemies much easier (especially in groups). Here are the Skills that were added Dagger - Backstab - Teleport behind target enemy Sword - Precision Thrust - Dash forwar

Quick hotfix to patch out the navigation mesh missing half of its geometry, causing a majority of the enemies in the further end of the floor to simply walk in place...

Hi everyone, this update first and foremost brings a functioning Settings Menu! Let me know if there are any additional features you would like to see in it (or if there are any bugs). Here's a list of the other changes Significantly increased equipment drop rate Equipment compon