Hey everyone! Today is a big day for us - Brotherhood is officially out! We've spent a long time working on the game, listening to your feedback, tweaking the mechanics and polishing the atmosphere, and now we’re finally ready to share the full experience with you. What’s waiting
Hey everyone!
Today is a big day for us - Brotherhood is officially out! We've spent a long time working on the game, listening to your feedback, tweaking the mechanics and polishing the atmosphere, and now we’re finally ready to share the full experience with you.
24 large, labyrinth-like levels - six themed acts that will take you from a brutal prison break to secret labs, scorching dunes, an ancient castle, and much more.
Classic old-school shooter gameplay - fast, punchy combat inspired by retro FPS design: medkits, ammo hunting, keycards, weapon upgrades, exploration, and plenty of hidden secrets.
20+ enemy types - relentless foes who will do anything to stop you. Use your mutagen-enhanced abilities together with a hefty arsenal of weapons to fight back.
Improvements based on the demo and early feedback - refined gameplay, updated visuals, better sound, and lots of polishing across the board.
Your feedback is incredibly valuable - it helps us improve the game and keep moving forward. If you enjoy Brotherhood, please consider leaving a review on the Steam store page!
Talk to the developer
If you have any questions or suggestions, feel free to join our Discord community - I’ll do my best to reply to everyone.
Greetings, dear players! We are thrilled to announce that playtest sign-ups for Stones Keeper II: Chaos Lord are now officially open! You can register right now by clicking the button on the store page. By taking part in the playtest, you’ll be able to earn exclusive rewards that
Greetings, dear players!
We are thrilled to announce that playtest sign-ups for Stones Keeper II: Chaos Lord are now officially open! You can register right now by clicking the button on the store page. By taking part in the playtest, you’ll be able to earn exclusive rewards that will be available in the full game. The playtest is planned to begin in early 2026 - details about the rewards can be found below.
ABOUT THE PLAYTEST
Before we dive into the full details, we invite you to watch the trailer released specifically for the start of playtest sign-ups. We’re also delighted to announce that we’ve been selected for The Winter OTK Games Expo - a major event for indie developers. The expo kicks off on November 22.
You’ll be able to experience: - The first chapter of the Undead campaign, led by the Chaos Lord — introducing the story and core gameplay mechanics. - The “Skirmish” mode (previously unavailable in the demo version). - 3 playable factions (Humans, Undead, Inquisition) out of 9 planned in total (1 in the campaign + 2 in Skirmish mode). - Full animations for all units, dialogue portraits, and castles. - The ability to share your feedback via a Google Form. - Two Steam achievements. - Exclusive rewards for playtest participants.
🏆 EXCLUSIVE REWARDS
By participating in the playtest and completing specific objectives, each player will be able to unlock unique equipment for their units. These rewards will be granted in the full game once all conditions are met. Let’s take a closer look:
First reward - an enhanced axe for your Zombie unit. It significantly boosts its starting damage. By default, you cannot purchase it in the shop at the beginning of the game. However, don’t worry - it becomes available later in the campaign once you’ve collected the required resources. This reward simply grants early access to equipping the Zombie unit with the axe.
Second reward - an improved healing potion. It restores significantly more health and is a unique consumable item. This potion is available only to playtest participants and is single-use.
These rewards will be especially valuable for players who enjoy higher difficulty levels.
Conditions for earning the rewards: - Add the game to your Wishlist. - Follow the publisher on Steam: Valkyrie Initiative - Earn the Steam achievement "Strategist" during the playtest.
To unlock the "Strategist" achievement, you must complete the campaign content available in the playtest without losing a single unit - on any difficulty.
The playtest is scheduled for Q1 2026.
When the playtest begins, you will receive a notification. In the meantime, you can already complete the first step - add the game to your Wishlist to ensure you don’t miss the launch.
Hello, dear players! We’re excited to announce that Decadent Heir is now open for playtest registration ! You can sign up right now by clicking the “Request Access” button on the game’s Steam page. Why this matters — you’ll find out below. Playtests are planned to begin in the fi
Hello, dear players!
We’re excited to announce that Decadent Heir is now open for playtest registration! You can sign up right now by clicking the “Request Access” button on the game’s Steam page. Why this matters — you’ll find out below. Playtests are planned to begin in the first quarter of 2026, or even earlier if there’s high player demand.
If this is your first time hearing about the game, let us introduce it briefly.
Decadent Heir is a narrative RPG set in the decadent twilight of the Russian Empire — a world where politics, betrayal, and luxury intertwine in a deadly dance of ambition.
What Makes Decadent Heir Unique?
You literally begin the game at your character’s birth and shape their personality through choices you make along the way — developing skills and traits that influence every aspect of the story. Every decision matters — even small ones, like spending time with your dog or choosing to read a book instead of socializing.
These seemingly minor moments can impact not only the protagonist but the entire world around them — even the fate of a nation. You’ll be able to revisit and reshape the defining events of an era.
The game embraces the idea of “What if?” — a question that will haunt you throughout your journey, sparking curiosity to see how different choices unfold. Decadent Heir rewards replayability with a roguelike structure — when your character dies, every new run expands your abilities and opens new ways to change the course of history.
Does the Game Use AI?
Yes — Decadent Heir uses AI to generate illustrations for its text-based scenes. This serves purely as a visual aid — the soul of the game lies in its mechanics and hand-crafted storytelling. Every narrative branch is written by hand, without any random generation — it’s a deeply personal work by someone who truly loves history.
ABOUT THE PLAYTESTS
Before we go further, take a moment to watch our new trailer celebrating this event:
The playtest, like the demo version, includes the first chapter out of five planned. What’s new in the playtest: - The first chapter has been reworked in both mechanics and story. - Numerous fixes and improvements. - Full Russian voice acting added (it completely changes the experience!). - Feedback form available via Google. - Steam achievements added. - Exclusive reward for playtest participants.
🏆EXCLUSIVE REWARD:
By taking part in the playtest and meeting specific conditions, every participant can earn a unique reward — an exclusive talent.
How to qualify: - Add the game to your wishlist. - Follow our publisher page on Steam. - During the playtest, earn the Steam achievement “Hat Trick”.
At the start of the game, you can choose from four basic talents.
As a playtester, you’ll gain access to an additional exclusive talent upon the game’s full release — “Lucky Charm”. It increases your luck during risk-based choices, allowing your story to take completely unexpected turns. The risk system in Decadent Heir is designed so that every bold decision can lead to unpredictable outcomes — from a tragic death to the discovery of entirely new story branches!
Knowing this — and with this talent in your hands — will you take more risks? Will you feel the thrill of taking risks, or the comfort of knowing luck is with you?
Whatever you choose, remember: this game isn’t about numbers or stats. Even a “successful” risky choice can have unexpected consequences — for the protagonist or those around them. So follow your heart when making decisions.
And now, we invite you to make one simple choice — add the game to your Steam wishlist.
The fourth major expansion for Heads Will Roll: Reforged has been released! What awaits you in the DLC: - No step too far, no measure too desperate: Become the right hand man of the Venetian Doge and plunge headlong into the maelstrom of European politics to help Venice survive t
The fourth major expansion for Heads Will Roll: Reforged has been released!
- No step too far, no measure too desperate: Become the right hand man of the Venetian Doge and plunge headlong into the maelstrom of European politics to help Venice survive the onslaught of an alliance of its many rivals. Enlist the help of allies and defeat your enemies on the battlefield or, through cunning intrigues and sophisticated machinations, set them against each other in order to reap the fruits of their discord. Deception, betrayal, bribery and political assassinations - achieve your goal by any means available and dare to take the most desperate steps for the sake of the greatness of Venice.
- A descent into darkness: Enter the service of an influential Italian noble house, surrounded by enviers and grudge-bearers, and take on the role of a bodyguard who will protect its members from the dangers that lurk everywhere and the traps set by their enemies. Descend into darkness as you make your way through the Venice's underworld that will confront you with powerful secret societies, mysticism, blood feuds and the many vices and sins of human nature.
- More than a dozen new characters: From members of various Italian noble houses and famous condottierros to the emperor of the Holy Roman Empire himself.
- Europe-spanning adventure: Visit Italy, France, Holy Roman Empire and the Outremer all within one continuous campaign.
- 2 new romantic interests: Each with their own unique story and character.
Special Offer.
To celebrate the release of the new expansion, all previous DLCs are now 50% off If you’ve been waiting for the best opportunity to grab the game, now is the time: the base game is 75% off. https://store.steampowered.com/app/687800/Heads_Will_Roll_Reforged/ https://store.steampowered.com/app/2747080/Heads_Will_Roll_Reforged__Happily_Ever_After/ https://store.steampowered.com/app/2850080/Heads_Will_Roll_Reforged__Not_a_Hero/ https://store.steampowered.com/app/3172940/Heads_Will_Roll_Reforged__Threads_of_Destiny/
Hey all hows it going? I am sorry that the game has seemed dead i have been very busy and have only recently had time made available to me. With in the next 1-2 days "Escape This: Neon" will fully replace "Escape This" There are still many things i need to work on with Neon but i
Hey all hows it going? I am sorry that the game has seemed dead i have been very busy and have only recently had time made available to me. With in the next 1-2 days "Escape This: Neon" will fully replace "Escape This"
There are still many things i need to work on with Neon but it is at a stage where im happy for it to replace the old engine of Escape This.
For those who are new and do not know what Escape This:Neon is. Here is a quick overview...
Escape This has been completely rebuilt from scratch. New custom collision system, Map Editor / Loader. New block types and multi camera view.
Thank you all for being so patient and i hope you all enjoy the update when its released.
Hey all hows it going? I am sorry that the game has seemed dead i have been very busy and have only recently had time made available to me. With in the next 1-2 days "Escape This: Neon" will fully replace "Escape This" There are still many things i need to work on with Neon but i
Hey all hows it going? I am sorry that the game has seemed dead i have been very busy and have only recently had time made available to me. With in the next 1-2 days "Escape This: Neon" will fully replace "Escape This"
There are still many things i need to work on with Neon but it is at a stage where im happy for it to replace the old engine of Escape This.
For those who are new and do not know what Escape This:Neon is. Here is a quick overview...
Escape This has been completely rebuilt from scratch. New custom collision system, Map Editor / Loader. New block types and multi camera view.
Thank you all for being so patient and i hope you all enjoy the update when its released.
I am planning to release my next update for Escape This: Neon some time before the end of this month. Im still considering to release it in the main game branch or still leave it in its current beta branch. What the update will bring: 1) Ability to re-load maps in the editor. 2)
I am planning to release my next update for Escape This: Neon some time before the end of this month. Im still considering to release it in the main game branch or still leave it in its current beta branch.
What the update will bring:
1) Ability to re-load maps in the editor.
2) Map description. With each map you are able to enter a description that will be shown in the UI of the game. This is good for credits or small amounts of info.
I am planning to release my next update for Escape This: Neon some time before the end of this month. Im still considering to release it in the main game branch or still leave it in its current beta branch. What the update will bring: 1) Ability to re-load maps in the editor. 2)
I am planning to release my next update for Escape This: Neon some time before the end of this month. Im still considering to release it in the main game branch or still leave it in its current beta branch.
What the update will bring:
1) Ability to re-load maps in the editor.
2) Map description. With each map you are able to enter a description that will be shown in the UI of the game. This is good for credits or small amounts of info.
Hey all the new beta branch for Escape This: Neon is live. To access the build of the game the code is 'escapethis12345' How to gain access to the build: Step 1: Make sure the old install of the game is removed. Or that you have removed the Maps folder. Step 2: Right click on the
Hey all the new beta branch for Escape This: Neon is live.
To access the build of the game the code is 'escapethis12345'
How to gain access to the build:
Step 1: Make sure the old install of the game is removed. Or that you have removed the Maps folder. Step 2: Right click on the game and go to properties. Step 3: Click on the Betas tab and then enter 'escapethis12345' in the textfield. Step 4: Click the 'Check Code' button and then select the new beta build from the drop down. After doing all of that and selecting the build in the drop down the new beta build of Escape This should start downloading. Please note that none of the old maps will work for the beta build.
I will be adding on screen hints to help you with controls and what not but for now i will explain what does what.
Movement:
W,A,S,D Keys will move your player. Arrow Keys will rotate the camera and controls.
Making your own maps:
Your map needs atleast 3 things in order for it to be playable.
The first thing you need is a ground for the player to stand on. Second you will need the player its self and third you will need your exit point. Its all pretty self explained at this point but in the final product i will be adding tutorials to the game and what not.
If you would like to share your maps you may upload the text/map file to our forums. Forum
Gameplay:
Currently there are 2 event blocks. Event blocks are blocks on the map that fire off an action. The two current event blocks are... Death Block(Kills you on contact) Inverted Gravity Block(This is pretty much like a ladder holding a direction key well up next to this block will move you up)
This is a very early build of the beta branch so i do expect alot of errors. However i want you guys to see the progress i make. I will try to update the branch 1-2 times a week.
Hey all the new beta branch for Escape This: Neon is live. To access the build of the game the code is 'escapethis12345' How to gain access to the build: Step 1: Make sure the old install of the game is removed. Or that you have removed the Maps folder. Step 2: Right click on the
Hey all the new beta branch for Escape This: Neon is live.
To access the build of the game the code is 'escapethis12345'
How to gain access to the build:
Step 1: Make sure the old install of the game is removed. Or that you have removed the Maps folder. Step 2: Right click on the game and go to properties. Step 3: Click on the Betas tab and then enter 'escapethis12345' in the textfield. Step 4: Click the 'Check Code' button and then select the new beta build from the drop down. After doing all of that and selecting the build in the drop down the new beta build of Escape This should start downloading. Please note that none of the old maps will work for the beta build.
I will be adding on screen hints to help you with controls and what not but for now i will explain what does what.
Movement:
W,A,S,D Keys will move your player. Arrow Keys will rotate the camera and controls.
Making your own maps:
Your map needs atleast 3 things in order for it to be playable.
The first thing you need is a ground for the player to stand on. Second you will need the player its self and third you will need your exit point. Its all pretty self explained at this point but in the final product i will be adding tutorials to the game and what not.
If you would like to share your maps you may upload the text/map file to our forums. Forum
Gameplay:
Currently there are 2 event blocks. Event blocks are blocks on the map that fire off an action. The two current event blocks are... Death Block(Kills you on contact) Inverted Gravity Block(This is pretty much like a ladder holding a direction key well up next to this block will move you up)
This is a very early build of the beta branch so i do expect alot of errors. However i want you guys to see the progress i make. I will try to update the branch 1-2 times a week.
Hey all so after i have read a recent review i have decided that the game that i thought was ok to leave is definitely not ok haha. Reading this review has opened my eyes and i have started on a FULL rework of the game. What does this mean it means i am re creating the game from
Hey all so after i have read a recent review i have decided that the game that i thought was ok to leave is definitely not ok haha. Reading this review has opened my eyes and i have started on a FULL rework of the game. What does this mean it means i am re creating the game from the ground up.
Features currently in the new version:
1) Custom Collision Engine(I am no longer using Unity3D's default Box collision/Rigidbody as these made the player get stuck on some points of the map. I have now created my own Collision/Physics engine specifically for the game.).
2) Maps now load in alphabetical order and not any old random order.
3) New custom map builder. Thats right i have re created the way map loading works which means i could now implement the new 3D Map builder that so many people have wanted for so long.
4) MASSIVE UI changes.
Features yet to be added:
1) Community map uploads. I am yet to decide if i am going to use my own website to host map uploads or if i am going to continue using the workshop for the game.
2) Possible controller support(This is currently on my list of maybes depending on how many people want this feature i may add it before the release of the new version)
3) More music currently being made.
4) Possible multiplayer(This is also on my maybes list how ever it is right down the bottom since multiplayer will be the very last thing i work on)
5) Currently the only blocks in the game are. Player cube, Default cube, Wall cube and the Death cubes. I am still working on all the other different blocks. Spinners, Spikes etc etc.
More Info:
I will be releasing a beta build for the game so you guys may keep up to date with all the new features i implement to the new game over time. At the moment the game is playable including the map builder how ever there are only 4 blocks. When i add my newest block which is called 'Bounce cube' i will release the new beta build and i will announce here what the password is to access this build.
To the people who are intrested in reading which review has opened my eyes the link is below
Hey all so after i have read a recent review i have decided that the game that i thought was ok to leave is definitely not ok haha. Reading this review has opened my eyes and i have started on a FULL rework of the game. What does this mean it means i am re creating the game from
Hey all so after i have read a recent review i have decided that the game that i thought was ok to leave is definitely not ok haha. Reading this review has opened my eyes and i have started on a FULL rework of the game. What does this mean it means i am re creating the game from the ground up.
Features currently in the new version:
1) Custom Collision Engine(I am no longer using Unity3D's default Box collision/Rigidbody as these made the player get stuck on some points of the map. I have now created my own Collision/Physics engine specifically for the game.).
2) Maps now load in alphabetical order and not any old random order.
3) New custom map builder. Thats right i have re created the way map loading works which means i could now implement the new 3D Map builder that so many people have wanted for so long.
4) MASSIVE UI changes.
Features yet to be added:
1) Community map uploads. I am yet to decide if i am going to use my own website to host map uploads or if i am going to continue using the workshop for the game.
2) Possible controller support(This is currently on my list of maybes depending on how many people want this feature i may add it before the release of the new version)
3) More music currently being made.
4) Possible multiplayer(This is also on my maybes list how ever it is right down the bottom since multiplayer will be the very last thing i work on)
5) Currently the only blocks in the game are. Player cube, Default cube, Wall cube and the Death cubes. I am still working on all the other different blocks. Spinners, Spikes etc etc.
More Info:
I will be releasing a beta build for the game so you guys may keep up to date with all the new features i implement to the new game over time. At the moment the game is playable including the map builder how ever there are only 4 blocks. When i add my newest block which is called 'Bounce cube' i will release the new beta build and i will announce here what the password is to access this build.
To the people who are intrested in reading which review has opened my eyes the link is below
We have finally released our final update for Escape This. The update has removed all old maps and if any old maps are still in your game folder and you attempt to load them it's safe to assume they wont load as intended. But with the removal of all old maps we have add 21 maps o
We have finally released our final update for Escape This. The update has removed all old maps and if any old maps are still in your game folder and you attempt to load them it's safe to assume they wont load as intended. But with the removal of all old maps we have add 21 maps out of the intended 50 maps. We are still working on the Hard and Extremely Hard maps. We have also changed the camera and the key to change its view. The key is now 'C'. We have also made the game harder again by giving the player 100 health. We feel the game needs to be a challenge so we lowed the player health from 350.
Patch Notes: Added: New maps. Changed: Camera(Now activate switch with the 'C' key) Changed: Player Health. Removed: Old maps.
This will be the last major game play update we do for the game how ever we will still fix bugs and finish off the other maps.
We have finally released our final update for Escape This. The update has removed all old maps and if any old maps are still in your game folder and you attempt to load them it's safe to assume they wont load as intended. But with the removal of all old maps we have add 21 maps o
We have finally released our final update for Escape This. The update has removed all old maps and if any old maps are still in your game folder and you attempt to load them it's safe to assume they wont load as intended. But with the removal of all old maps we have add 21 maps out of the intended 50 maps. We are still working on the Hard and Extremely Hard maps. We have also changed the camera and the key to change its view. The key is now 'C'. We have also made the game harder again by giving the player 100 health. We feel the game needs to be a challenge so we lowed the player health from 350.
Patch Notes: Added: New maps. Changed: Camera(Now activate switch with the 'C' key) Changed: Player Health. Removed: Old maps.
This will be the last major game play update we do for the game how ever we will still fix bugs and finish off the other maps.
Hello all. In about 1 - 2 weeks from now we will be releasing our largest update for "Escape This" yet. This update has changed the game to make it challenging for everyone. What we will be releasing in our next update: We have completely re-built our Map Loading system. Our syst
Hello all. In about 1 - 2 weeks from now we will be releasing our largest update for "Escape This" yet.
This update has changed the game to make it challenging for everyone.
What we will be releasing in our next update: We have completely re-built our Map Loading system. Our system now allows us to create multi-layered maps. How ever by doing this all maps that where in the game before will no longer function correctly and because of this the Four Winged Studio team has been working around the clock to get a whole new set of maps out. We will be removing all the old maps but adding at least 40-50 new maps in return.
What we are working on: All the features that we are working on that are listed below may not be ready for our large update how ever we feel like we should tell the community anyway.
We are working on a Stage/Level system each map will be categorized in their own difficulty. The way the game will work once this system is completed is: when you complete 6 easy maps you will go to the medium maps and when you complete 6 medium maps you will get a set of hard maps and so on.
Once we have finished our new stage/level system we will also be adding new achievements into our game. From the beginning we where never happy with 5 (That is just to easy :P) so we hope to add at least 10 more achievements at the end of all our major updating.
Hello all. In about 1 - 2 weeks from now we will be releasing our largest update for "Escape This" yet. This update has changed the game to make it challenging for everyone. What we will be releasing in our next update: We have completely re-built our Map Loading system. Our syst
Hello all. In about 1 - 2 weeks from now we will be releasing our largest update for "Escape This" yet.
This update has changed the game to make it challenging for everyone.
What we will be releasing in our next update: We have completely re-built our Map Loading system. Our system now allows us to create multi-layered maps. How ever by doing this all maps that where in the game before will no longer function correctly and because of this the Four Winged Studio team has been working around the clock to get a whole new set of maps out. We will be removing all the old maps but adding at least 40-50 new maps in return.
What we are working on: All the features that we are working on that are listed below may not be ready for our large update how ever we feel like we should tell the community anyway.
We are working on a Stage/Level system each map will be categorized in their own difficulty. The way the game will work once this system is completed is: when you complete 6 easy maps you will go to the medium maps and when you complete 6 medium maps you will get a set of hard maps and so on.
Once we have finished our new stage/level system we will also be adding new achievements into our game. From the beginning we where never happy with 5 (That is just to easy :P) so we hope to add at least 10 more achievements at the end of all our major updating.
In this update we have just made some fix's to some known issues. The first issue we fixed are our broken steam achievements which became broken last update. The next issue we fixed was our impossible map called Spinners. Patch Notes: Fixed: Broken Steam achievements. Fixed: Impo
In this update we have just made some fix's to some known issues. The first issue we fixed are our broken steam achievements which became broken last update. The next issue we fixed was our impossible map called Spinners.
In this update we have just made some fix's to some known issues. The first issue we fixed are our broken steam achievements which became broken last update. The next issue we fixed was our impossible map called Spinners. Patch Notes: Fixed: Broken Steam achievements. Fixed: Impo
In this update we have just made some fix's to some known issues. The first issue we fixed are our broken steam achievements which became broken last update. The next issue we fixed was our impossible map called Spinners.