Small update
Fixed portal guardian tail not using wrapped vectors Did some sound engineering
Developer posts and news about this game.

Fixed portal guardian tail not using wrapped vectors Did some sound engineering

You can now find "Click toggle (wisp) in the settings, toggling this on will allow you to click the wisp once to engage movement, and then click again to release.

Settings now display the GPU we're using. If you notice the game is running with the wrong GPU, please consult your nvidia or amd utilities and set primordio to use the proper GPU. I'm still looking for things I can do on my side.

Shortened recovery time Fixed a few sound engineering issues Added an indicator to help you find the portals